Concepts inSee it: a scalable location-based game for promoting physical activity
Location-based game
A location-based game (or location-enabled game) is one in which the game play somehow evolves and progresses via a player's location. Thus, location-based games almost always support some kind of localization technology, for example by using satellite positioning like GPS. "Urban gaming" or "Street Games" are typically multi-player location-based games played out on city streets and built up urban environments.
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Scalability
In electronics scalability is the ability of a system, network, or process, to handle growing amount of work in a capable manner or its ability to be enlarged to accommodate that growth. For example, it can refer to the capability of a system to increase total throughput under an increased load when resources (typically hardware) are added.
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Location-based service
Location-based services are a general class of computer program-level services used to include specific controls for location and time data as control features in computer programs. As such (LBS) is an information and has a number of uses in Social Networking today as an entertainment service, which is accessible with mobile devices through the mobile network and which uses information on the geographical position of the mobile device.
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Video
Video is the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion.
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Game
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements.
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Digital container format
A container or wrapper format is a metafile format whose specification describes how different data elements and metadata coexist in a computer file. Among the earliest cross-platform container formats were Distinguished Encoding Rules and the 1985 Interchange File Format. Containers are frequently used in multimedia applications.
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