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SWITCH: case study of an edutainment kit for experience design in everyday life
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Authors:
Matthew Gardiner
Ars Electronica Futurelab, Linz, Austria
Hideaki Ogawa
Ars Electronica Futurelab, Linz, Austria
Christopher Lindinger
Ars Electronica Futurelab, Linz, Austria
Roland Haring
Ars Electronica Futurelab, Linz, Austria
Emiko Ogawa
Ars Electronica Futurelab, Linz, Austria
My Trinh Gardiner
Ars Electronica Futurelab, Linz, Austria
Martina Mara
Ars Electronica Futurelab, Linz, Austria
Horst Hörtner
Ars Electronica Futurelab, Linz, Austria
2012 Article
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Published in:
· Proceeding
TEI '12
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Pages 271-274
ACM
New York, NY
, USA
©2012
table of contents
ISBN: 978-1-4503-1174-8
doi>
10.1145/2148131.2148188
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TEI'14
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Tags:
creative catalyst
creativity support tools
design
design limitations
education
experience design
fine arts
human factors
learning by making
miscellaneous
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