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Fast, effective BVH updates for animated scenes
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Authors:
Daniel Kopta
University of Utah
Thiago Ize
University of Utah
Josef Spjut
University of Utah
Erik Brunvand
University of Utah
Al Davis
University of Utah
Andrew Kensler
Pixar
2012 Article
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Published in:
· Proceeding
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Pages 197-204
ACM
New York, NY
, USA
©2012
table of contents
ISBN: 978-1-4503-1194-6
doi>
10.1145/2159616.2159649
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Tags:
acceleration structures
bounding volume hierarchies
dynamic scenes
parallel update
ray tracing
tree rotations
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