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From game design elements to gamefulness: defining "gamification"
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Authors:
Sebastian Deterding
Hamburg University, Hamburg, Germany
Dan Dixon
University of the West of England, Bristol, UK
Rilla Khaled
IT University of Copenhagen, Copenhagen, Denmark
Lennart Nacke
University of Ontario Institute of Technology, Oshawa, Canada
2011 Article
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Published in:
· Proceeding
MindTrek '11
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Pages 9-15
ACM
New York, NY
, USA
©2011
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ISBN: 978-1-4503-0816-8
doi>
10.1145/2181037.2181040
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Tags:
alternate reality games
design
game-based technologies
gameful design
gamefulness
games
games
gamification
miscellaneous
pervasive games
play
playful design
playfulness
psychology
serious games
sociology
theory
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