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Using an interactive visual novel to promote patient empowerment through engagement
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Authors:
Langxuan Yin
Northeastern University, Boston, MA
Lazlo Ring
Northeastern University, Boston, MA
Timothy Bickmore
Northeastern University, Boston, MA
Published in:
· Proceeding
FDG '12
Proceedings of the International Conference on the Foundations of Digital Games
Pages 41-48
ACM
New York, NY
, USA
©2012
table of contents
ISBN: 978-1-4503-1333-9
doi>
10.1145/2282338.2282351
2012 Article
Bibliometrics
· Downloads (6 Weeks): 10
· Downloads (12 Months): 94
· Downloads (cumulative): 94
· Citation Count: 0
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Tags:
design
engagement
experimentation
flow
games
health
patient empowerment
self-efficacy
serious games
visual novel
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