Concepts inAdaptive anisotropic remeshing for cloth simulation
Cloth modeling
Cloth modeling is the term used for simulating cloth within a computer program; usually in the context of 3D computer graphics. The main approaches used for this may be classified into three basic types: geometric, physical, and particle/energy.
more from Wikipedia
Computer graphics (computer science)
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
more from Wikipedia
Anisotropy
Anisotropy is the property of being directionally dependent, as opposed to isotropy, which implies identical properties in all directions. It can be defined as a difference, when measured along different axes, in a material's physical or mechanical properties (absorbance, refractive index, conductivity, tensile strength, etc. ) An example of anisotropy is the light coming through a polarizer. An example of an anisotropic material is wood, which is easier to split along its grain than against it.
more from Wikipedia
Gauss¿Seidel method
In numerical linear algebra, the Gauss¿Seidel method, also known as the Liebmann method or the method of successive displacement, is an iterative method used to solve a linear system of equations. It is named after the German mathematicians Carl Friedrich Gauss and Philipp Ludwig von Seidel, and is similar to the Jacobi method.
more from Wikipedia
Buckling
In science, buckling is a mathematical instability, leading to a failure mode. Theoretically, buckling is caused by a bifurcation in the solution to the equations of static equilibrium. At a certain stage under an increasing load, further load is able to be sustained in one of two states of equilibrium: an undeformed state or a laterally-deformed state.
more from Wikipedia
Deformation (engineering)
In materials science, deformation is a change in the shape or size of an object due to an applied force (the deformation energy in this case is transferred through work) or a change in temperature (the deformation energy in this case is transferred through heat). The first case can be a result of tensile (pulling) forces, compressive (pushing) forces, shear, bending or torsion (twisting).
more from Wikipedia
Velocity
In physics, velocity is speed in a given direction. Speed describes only how fast an object is moving, whereas velocity gives both the speed and direction of the object's motion. To have a constant velocity, an object must have a constant speed and motion in a constant direction. Constant direction typically constrains the object to motion in a straight path. A car moving at a constant 20 kilometers per hour in a circular path does not have a constant velocity.
more from Wikipedia
Computer simulation
A computer simulation, a computer model, or a computational model is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. Simulation of a system is represented as the running of the system's model.
more from Wikipedia