Concepts inEfficient coloring of a large spectrum of graphs
Graph coloring
In graph theory, graph coloring is a special case of graph labeling; it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints. In its simplest form, it is a way of coloring the vertices of a graph such that no two adjacent vertices share the same color; this is called a vertex coloring.
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Graph (mathematics)
In mathematics, a graph is an abstract representation of a set of objects where some pairs of the objects are connected by links. The interconnected objects are represented by mathematical abstractions called vertices, and the links that connect some pairs of vertices are called edges. Typically, a graph is depicted in diagrammatic form as a set of dots for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics.
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Spectrum
A spectrum (plural spectra or spectrums) is a condition that is not limited to a specific set of values but can vary infinitely within a continuum. The word saw its first scientific use within the field of optics to describe the rainbow of colors in visible light when separated using a prism; it has since been applied by analogy to many fields other than optics. Thus, one might talk about the spectrum of political opinion, or the spectrum of activity of a drug, or the autism spectrum.
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Divide and conquer algorithm
In computer science, divide and conquer (D&C) is an important algorithm design paradigm based on multi-branched recursion. A divide and conquer algorithm works by recursively breaking down a problem into two or more sub-problems of the same (or related) type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem.
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Locality of reference
In computer science, locality of reference, also known as the principle of locality, is the phenomenon of the same value or related storage locations being frequently accessed. There are two basic types of reference locality. Temporal locality refers to the reuse of specific data and/or resources within relatively small time durations. Spatial locality refers to the use of data elements within relatively close storage locations.
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Function (mathematics)
In mathematics, a function is a relation between a set of inputs and a set of potential outputs with the property that each input is related to exactly one output. An example of such a relation is defined by the rule f(x) = x, which relates an input x to its square, which are both real numbers. The output of the function f corresponding to an input x is denoted by f(x) (read "f of x"). If the input is ¿3, then the output is 9, and we may write f(¿3) = 9.
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