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A non-photorealistic lighting model for automatic technical illustration
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Authors:
Amy Gooch
Univ. of Utah, Salt Lake City
Bruce Gooch
Univ. of Utah, Salt Lake City
Peter Shirley
Univ. of Utah, Salt Lake City
Elaine Cohen
Univ. of Utah, Salt Lake City
1998 Article
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Published in:
· Proceeding
SIGGRAPH '98
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Pages 447-452
ACM
New York, NY
, USA
©1998
table of contents
ISBN:0-89791-999-8
doi>
10.1145/280814.280950
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Tags:
algorithms
color
color, shading, shadowing, and texture
curve, surface, solid, and object representations
fine arts
illustration
lighting models
non-photorealistic rendering
shading
silhouettes
tone
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