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Virtual playground: architectures for a shared virtual world
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Authors:
Paul Schwartz
Human Interface Technology Lab., University of Washington, Seattle, WA
Lauren Bricker
Human Interface Technology Lab., University of Washington, Seattle, WA
Bruce Campbell
Human Interface Technology Lab., University of Washington, Seattle, WA
Tom Furness
Human Interface Technology Lab., University of Washington, Seattle, WA
Kori Inkpen
School of Computing Science, Simon Fraser University, Vancouver, BC, Canada
Lydia Matheson
Human Interface Technology Lab., University of Washington, Seattle, WA
Nobutatsu Nakamura
Human Media Research Labs, NEC Corporation, Ikoma, Nara, JAPAN
Li-Sheng Shen
Computer & Communications Research Labs., Industrial Technology Research Institute, Taipei, Taiwan
Susan Tanney
Human Interface Technology Lab., University of Washington, Seattle, WA
Shihming Yen
Computer & Communications Research Labs., Industrial Technology Research Institute, Taipei, Taiwan
1998 Article
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Published in:
· Proceeding
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Pages 43-50
ACM
New York, NY
, USA
©1998
table of contents
ISBN:1-58113-019-8
doi>
10.1145/293701.293707
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Tags:
artificial, augmented, and virtual realities
design
greenspace
human factors
management
performance
shared virtual worlds
theory
virtual environments
virtual reality
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