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Applications of pixel textures in visualization and realistic image synthesis
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Authors:
Wolfgang Heidrich
Computer Graphics Group, University of Erlangen
Rüdiger Westermann
Computer Graphics Group, University of Erlangen
Hans-Peter Seidel
Computer Graphics Group, University of Erlangen
Thomas Ertl
Computer Graphics Group, University of Erlangen
1999 Article
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Published in:
· Proceeding
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Pages 127-134
ACM
New York, NY
, USA
©1999
table of contents
ISBN:1-58113-082-1
doi>
10.1145/300523.300538
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Tags:
algorithms
bitmap and framebuffer operations
color, shading, shadowing, and texture
design
display algorithms
measurement
performance
standardization
standards
theory
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