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Computing exact shadow irradiance using splines
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Authors:
Michael M. Stark
University of Utah Department of Computer Science, 50 S. Cetral Campus Dr., 3190 MEB, Salt Lake City, UT
Elaine Cohen
University of Utah Department of Computer Science, 50 S. Cetral Campus Dr., 3190 MEB, Salt Lake City, UT
Tom Lyche
Institutt for Informatikk, Universitetet i Oslo, Postboks 1080 Blindern, 0316 Oslo
Richard F. Riesenfeld
University of Utah Department of Computer Science, 50 S. Cetral Campus Dr., 3190 MEB, Salt Lake City, UT
1999 Article
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Published in:
· Proceeding
SIGGRAPH '99
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pages 155-164
ACM Press/Addison-Wesley Publishing Co.
New York, NY
, USA
©1999
table of contents
ISBN:0-201-48560-5
doi>
10.1145/311535.311552
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Tags:
general
illumination
rendering
shadow algorithms
three-dimensional graphics and realism
visibility determination
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