In mathematics, big O notation is used to describe the limiting behavior of a function when the argument tends towards a particular value or infinity, usually in terms of simpler functions. It is a member of a larger family of notations that is called Landau notation, Bachmann–Landau notation, or asymptotic notation. In computer science, big O notation is used to classify algorithms by how they respond (e.g. , in their processing time or working space requirements) to changes in input size.
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Bracket
Brackets are tall punctuation marks used in matched pairs within text, to set apart or interject other text. Used unqualified, brackets refer to different types of brackets in different parts of the world and in different contexts.
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Time complexity
In computer science, the time complexity of an algorithm quantifies the amount of time taken by an algorithm to run as a function of the size of the input to the problem. The time complexity of an algorithm is commonly expressed using big O notation, which suppresses multiplicative constants and lower order terms. When expressed this way, the time complexity is said to be described asymptotically, i.e. , as the input size goes to infinity.
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Pascal (programming language)
Pascal is an influential imperative and procedural programming language, designed in 1968� and published in 1970 by Niklaus Wirth as a small and efficient language intended to encourage good programming practices using structured programming and data structuring. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985.
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DSPACE
In computational complexity theory, DSPACE or SPACE is the computational resource describing the resource of memory space for a deterministic Turing machine. It represents the total amount of memory space that a "normal" physical computer would need to solve a given computational problem with a given algorithm.
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Implementation
Implementation is the realization of an application, or execution of a plan, idea, model, design, specification, standard, algorithm, or policy.
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Simple random sample
In statistics, a simple random sample is a subset of individuals chosen from a larger set. Each individual is chosen randomly and entirely by chance, such that each individual has the same probability of being chosen at any stage during the sampling process, and each subset of k individuals has the same probability of being chosen for the sample as any other subset of k individuals. This process and technique is known as simple random sampling, and should not be confused with random sampling.
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Algorithm
In mathematics and computer science, an algorithm Listen/ˈælɡərɪðəm/ (originating from al-Khwārizmī, the famous mathematician Muḥammad ibn Mūsā al-Khwārizmī) is a step-by-step procedure for calculations. Algorithms are used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculating a function.
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