Concepts inTwo-Tape Simulation of Multitape Turing Machines
Turing machine
A Turing machine is a device that manipulates symbols on a strip of tape according to a table of rules. Despite its simplicity, a Turing machine can be adapted to simulate the logic of any computer algorithm, and is particularly useful in explaining the functions of a CPU inside a computer. The "Turing" machine was described by Alan Turing in 1936, who called it an "a(utomatic)-machine".
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N
N is the fourteenth letter in the ISO basic Latin alphabet.
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Square number
In mathematics, a square number, sometimes also called a perfect square, is an integer that is the square of an integer; in other words, it is the product of some integer with itself. So, for example, 9 is a square number, since it can be written as 3 × 3. The usual notation for the formula for the square of a number n is not the product n × n, but the equivalent exponentiation n, usually pronounced as "n squared". The name square number comes from the name of the shape.
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Cantor's diagonal argument
Cantor's diagonal argument, also called the diagonalisation argument, the diagonal slash argument or the diagonal method, was published in 1891 by Georg Cantor as a mathematical proof that there are infinite sets which cannot be put into one-to-one correspondence with the infinite set of natural numbers. Such sets are now known as uncountable sets, and the size of infinite sets is now treated by the theory of cardinal numbers which Cantor began.
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Italic type
In typography, italic type is a cursive typeface based on a stylized form of calligraphic handwriting. Owing to the influence from calligraphy, such typefaces often slant slightly to the right. Different glyph shapes from roman type are also usually used¿another influence from calligraphy. True italics are therefore distinct from oblique type, in which the font is merely distorted into a slanted orientation.
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Subroutine
In computer science, a subroutine, also termed procedure, function, routine, method, or subprogram, is a part of source code within a larger computer program that performs a specific task and is relatively independent of the remaining code. As the name subprogram suggests, a subroutine behaves in much the same way as a computer program that is used as one step in a larger program or another subprogram.
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Asymptotic analysis
In mathematical analysis, asymptotic analysis is a method of describing limiting behavior. The methodology has applications across science. Examples are in computer science in the analysis of algorithms, considering the performance of algorithms when applied to very large input datasets. the behavior of physical systems when they are very large. in accident analysis when identifying the causation of crash through count modeling with large number of crash counts in a given time and space.
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