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Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds
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Authors:
Mike Craven
School of Computer Science, University of Nottingham, Nottingham, NG8 1BB, UK
Ian Taylor
School of Computer Science, University of Nottingham, Nottingham, NG8 1BB, UK
Adam Drozd
School of Computer Science, University of Nottingham, Nottingham, NG8 1BB, UK
Jim Purbrick
School of Computer Science, University of Nottingham, Nottingham, NG8 1BB, UK
Chris Greenhalgh
School of Computer Science, University of Nottingham, Nottingham, NG8 1BB, UK
Steve Benford
School of Computer Science, University of Nottingham, Nottingham, NG8 1BB, UK
Mike Fraser
School of Computer Science, University of Nottingham, Nottingham, NG8 1BB, UK
John Bowers
NADA, Royal Institute of Technology, S-100 44 Stockholm, Sweden
Kai-Mikael Jää-Aro
NADA, Royal Institute of Technology, S-100 44 Stockholm, Sweden
Bernd Lintermann
ZKM - Zentrum für Kunst, und Medientechnologie, Lorenzstraβe 19, 76135 Karlsruhe, Germany
Michael Hoch
Sony Electronics DSL, San Jose and ZKM - Zentrum für Kunst, und Medientechnologie, Lorenzstraβe 19, 76135 Karlsruhe, Germany
2001 Article
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Published in:
· Proceeding
CHI '01
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pages 30-37
ACM
New York, NY
, USA
©2001
table of contents
ISBN:1-58113-327-8
doi>
10.1145/365024.365032
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Tags:
artificial, augmented, and virtual realities
design
enterainment applications
human factors
interaction styles
interaction techniques
management
performance
theory
virtual reality
virtual reality
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