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Teenagers compromise a large proportion of our population, and their technology use is a bellwether of future trends. Today's teens are coming of age with the rapid development of advanced communication and media tools. This paper describes a study exploring teen communication media usage patterns and their design implications.
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Author image not provided  Diane J. Schiano

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Author image not provided  Coreena P. Chen

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Author image not provided  Ellen Isaacs

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Author image not provided  Jeremy Ginsberg

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Author image not provided  Unnur Gretarsdottir

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Author image not provided  Megan Huddleston

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top of pageREFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
United States Census (2000). See http://www.census.gov
 
2
 
3
Lenhart, A., Rainie, L & Lewis, O. (June, 2001). Teenage life online: The rise of the instant-message generation.. Report of the Pew internet & American Life Project. See http://www.pewinternet.org

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21 Citations

 
 
 
 
 
 
 
 

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top of pagePUBLICATION

Title CHI EA '02 CHI '02 Extended Abstracts on Human Factors in Computing Systems table of contents
Conference Chairs Loren Terveen AT&T Labs and University of Minnesota
Dennis Wixon Microsoft
Pages 594-595
Publication Date2002-04-20 (yyyy-mm-dd)
Sponsor SIGCHI ACM Special Interest Group on Computer-Human Interaction
PublisherACM New York, NY, USA ©2002
ISBN: 1-58113-454-1 Order Number: 608025 doi>10.1145/506443.506500
Conference CHIConference on Human Factors in Computing Systems CHI logo
Overall Acceptance Rate 4,465 of 16,170 submissions, 28%
Year Submitted Accepted Rate
CHI EA '06 508 118 23%
CHI EA '07 582 212 36%
CHI EA '09 1130 385 34%
CHI EA '10 1346 350 26%
CHI EA '11 921 391 42%
CHI EA '13 1963 630 32%
CHI EA '14 3200 1000 31%
CHI EA '15 1520 379 25%
CHI EA '16 5000 1000 20%
Overall 16,170 4,465 28%

APPEARS IN
Software
Interaction

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top of pageTable of Contents

CHI '02 Extended Abstracts on Human Factors in Computing Systems
Table of Contents
DEMONSTRATION SESSION: Demonstrations
Focus plus context screens: displays for users working with large visual documents
Patrick Baudisch, Nathaniel Good
Pages: 492-493
doi>10.1145/506443.506445
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Users working with documents that are too large and detailed to fit the user's screen (e.g. chip designs) have the choice of zooming or applying appropriate visualization techniques. In this demonstration, we will present focus plus context screens-wall-size ...
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An automated approach and virtual environment for generating maintenance instructions
Russell S. Blue, Jeff Wampler, G. Bowden Wise, Louis J. Hoebel, Boris Yamrom, Christopher R. Volpe, Bruce Wilde, Pascale Rondot, Ann E. Kelly, Anne Gilman, Wesley Turner, Steve Linthicum, George Ryon
Pages: 494-495
doi>10.1145/506443.506446
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Maintenance of complex machinery such as aircraft engines requires reliable and accurate documentation, including illustrated parts catalogs (IPCs), exploded views, and technical manuals describing how to remove, inspect, repair and install parts. For ...
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LAPIS: smart editing with text structure
Robert C. Miller, Brad A. Myers
Pages: 496-497
doi>10.1145/506443.506447
Full text: PDFPDF
Hunter gatherer: a collection making tool for the web
m. c. schraefel, Yuxiang Zhu
Pages: 498-499
doi>10.1145/506443.506448
Full text: PDFPDF

Task analysis of how users collect information from within Web pages indicates that while capturing information within-Web-page is a common task, it is not a frequent one. Tool support for this interaction is poor: users must move between browsers for ...
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KidPad: collaborative storytelling for children
Juan Pablo Hourcade, Benjamin B. Bederson, Allison Druin, Gustav Taxén
Pages: 500-501
doi>10.1145/506443.506449
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Collaborative storytelling occurs frequently when children play, but few efforts have been made to support it with computers. This demonstration presents KidPad, a collaborative storytelling tool that supports children creating hyperlinked stories in ...
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Groupspace: a 3D workspace supporting user awareness
Jeff Dyck, Carl Gutwin
Pages: 502-503
doi>10.1145/506443.506450
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Real-time distributed groupware must support awareness of other users if collaborators are to work together effectively. Several techniques have been developed for enhancing awareness in two-dimensional shared workspaces, but less is known about how ...
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Interaction in a collaborative augmented reality environment
Holger T. Regenbrecht, Michael T. Wagner
Pages: 504-505
doi>10.1145/506443.506451
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In this paper we describe an Augmented Reality (AR) system which allows multiple participants to interact with two- and three-dimensional data using tangible user interfaces. Interactively controllable 2D and 3D information is seamless integrated into ...
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Roomware©: the second generation
Norbert Streitz, Thorsten Prante, Christian Müller-Tomfelde, Peter Tandler, Carsten Magerkurth
Pages: 506-507
doi>10.1145/506443.506452
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In this paper, we describe our 'Formal Demonstration Presentation' and provide background information on the video published in the video proceedings. The presentation provides an account of the development of the second generation of roomware© ...
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E-windshield: a study of using
Ted Selker, Winslow Burleson, Ernesto Arroyo
Pages: 508-509
doi>10.1145/506443.506453
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The E-Windshield is a study in augmenting information with external knowledge as well as automobile relevant information. A prototype projection windshield is used to demonstrate 4 scenarios for using imagery on automobile windshields. Scenarios are ...
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Prototype implementations for a universal remote console specification
Gottfried Zimmermann, Gregg Vanderheiden, Al Gilman
Pages: 510-511
doi>10.1145/506443.506454
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A 'Universal Remote Console' (URC) is a personal device that can be used to control any electronic and information technology device (target device/service), such as thermostats, TVs, or copy machines. The URC renders the user interface (UI) of the target ...
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SearchKids: a digital library interface for young children
Juan Pablo Pablo Hourcade, Allison Druin, Lisa Sherman, Benjamin B. Bederson, Glenda Revelle, Dana Campbell, Stacey Ochs, Beth Weinstein
Pages: 512-513
doi>10.1145/506443.506455
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As more information resources become accessible using computers, our digital interfaces to those resources need to be appropriate for all people. However, digital library interfaces have typically been designed for older children or adults. In this demonstration, ...
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Video browsing interfaces for the open video project
Gary Geisler, Gary Marchionini, Barbara M. Wildemuth, Anthony Hughes, Meng Yang, Todd Wilkens, Richard Spinks
Pages: 514-515
doi>10.1145/506443.506456
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The Open Video Project is an on-going effort to develop an open source digital video collection that can be used by the research community and ultimately serve an even broader audience. The initial collection contains video or metadata for more than ...
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A model-based tool for interactive prototyping of highly interactive applications
Rémi Bastide, David Navarre, Philippe Palanque
Pages: 516-517
doi>10.1145/506443.506457
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We present a model-based case tool dedicated to the prototyping of highly interactive (also called post-WIMP) applications. Such applications are challenging to model and to prototype, since they require the use of non-standard widgets and interaction ...
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NetRaker suite: a demonstration
Doug van Duyne, James A. Landay, Matthew Tarpy
Pages: 518-519
doi>10.1145/506443.506458
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This demonstration will show the application of a unique approach to collecting and analyzing usability data from the users of Web sites and software applications. The NetRaker Suite supports researchers in conducting usability research remotely, collecting ...
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SHriMP views: an interactive environment for information visualization and navigation
Margaret-Anne Storey, Casey Best, Jeff Michaud, Derek Rayside, Marin Litoiu, Mark Musen
Pages: 520-521
doi>10.1145/506443.506459
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The SHriMP (Simple Hierarchical Multi-Perspective) visualization technique was designed to enhance how people browse and explore complex information spaces. SHriMP uses a nested graph view to present information that is hierarchically structured. It ...
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A dynamic query interface for finding patterns in time series data
Harry Hochheiser, Ben Shneiderman
Pages: 522-523
doi>10.1145/506443.506460
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Identification of patterns in time series data sets is a task that arises in a wide variety of application domains. This demonstration presents the timebox model of rectangular regions that specify constraints for dynamic queries over time series data ...
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SESSION: Development Consortium
Directions in HCI education, research, and practice in Southern Africa
Paula Kotzé
Pages: 524-525
doi>10.1145/506443.506462
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This paper focuses on the current status and directions of human-computer interaction (HCI) education, research, and practice in Southern Africa.
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Comprehension and usability variances among multicultural web users in South Africa
Lizette de Wet, Pieter Blignaut, Andries Burger
Pages: 526-527
doi>10.1145/506443.506463
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A usability test was performed to evaluate the effectiveness of a web site in terms of language-use by multicultural users. The results indicated that South African web site developers should take cognisance of the fact that Afrikaans-speaking people ...
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Using digital technology to access and store African art
Gary Marsen, Katherine Malan, Edwin Blake
Pages: 528-529
doi>10.1145/506443.506464
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In this paper, we describe the challenges in creating, and providing access to, a database of African culutural artifacts. The submission is targeted at the setion 2 int he consortium - how HCI research is being used to support the African Renaissance.
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'Visual literacy' as challenge to the internationalisation of interfaces: a study of South African student web users
Marion Walton, Vera Vukovic', Gary Marsden
Pages: 530-531
doi>10.1145/506443.506465
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Following a social semiotic approach, this paper questions the Western cultural assumptions underpinning the web's evolving navigational conventions, and investigates to what extent a group of South African students command the currently dominant Western ...
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Extended abstract a field computer for animal trackers
Edwin H. Blake
Pages: 532-533
doi>10.1145/506443.506466
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The field computer system has been developed to gather complex data on amimal behaviour that is observed by expert animal trackers. The system is location aware using the satellite Global Positioning Sytem. The system has been designed to empower semi-literate ...
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Implementation of an electronic report viewing application for multi-cultural users
Diane Norton
Pages: 534-535
doi>10.1145/506443.506467
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It is necessary to customise computer interfaces for South African users from different cultural groups who work on the same comuter system in a corporate environment? This question is addressed by a combination of a literature review and testing the ...
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SESSION: Doctorial Consortium
Direct manipulation interface for architectural design tools
Dzmitry Aliakseyeu
Pages: 536-537
doi>10.1145/506443.506469
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The early architectural design stage is a typical example where traditional design tools such as sketching on paper still dominate over computer-assisted tools. Augmented reality is presented as a promising approach towards developing interaction techniques ...
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Personal information geographies
Daniel Bauer
Pages: 538-539
doi>10.1145/506443.506470
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We need increasingly better tools to help us manage today's flood of information. This research explores the use of visual maps as workspaces which help us both to organize new material and to relocate past resources. In particular, visual workspaces ...
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A theory of personalized recommendations
Jan Blom
Pages: 540-541
doi>10.1145/506443.506471
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35 Internet users were assigned to one of seven discussion groups where they expressed views on interacting with a recommendation system (RS). Grounded theory analysis of the data yielded a theory that highlights factors affecting an individual's decision ...
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Annotating digital documents: anchoring, educational use, and notification
A.J. Bernheim Brush
Pages: 542-543
doi>10.1145/506443.506472
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Annotating is a very common activity. People often highlight and make notes while reading. Increasingly documents exist primarily in digital form. Supporting annotation of digital documents both for personal use and for asynchronous collaboration has ...
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User performance and haptic design issues for a force-feedback sound editing interface
Lonny L. Chu
Pages: 544-545
doi>10.1145/506443.506473
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This paper describes current work on the design and development of haptic interfaces for use with digital sound editing software. Current systems rely on computer keyboards, mice, and sometimes passive knobs for user input and graphics and audio for ...
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Supporting the collaborative meeting place
Craig Ganoe
Pages: 546-547
doi>10.1145/506443.506474
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The combination of an interactive large screen display and wireless handheld devices in a meeting room setting can augment and enhance collaborative activities. This work examines the issues in developing applications to support such a collaborative ...
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Staying in the flow with zoomable user interfaces
Lance Good
Pages: 548-549
doi>10.1145/506443.506475
Full text: PDFPDF

This research aims to investigate a collection of interactions in 2D workspaces with the goal of helping users stay in the flow of their activity. These interactions will be explored in the context of two software tools designed to support information ...
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Reinventing the inbox: supporting the management of pending tasks in email
Jacek Gwizdka
Pages: 550-551
doi>10.1145/506443.506476
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Email was originally designed as a tool for asynchronous communication. However, its current usage goes far beyond that. One of the most commonly performed activities in email is the management of pending tasks. This research focuses on how to support ...
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Interactive querying of time series data
Harry Hochheiser
Pages: 552-553
doi>10.1145/506443.506477
Full text: PDFPDF

Identification of patterns in time series data sets is a task that arises in a wide variety of application domains [4]. This paper presents a user interface for the timebox query model of rectangular regions that specify constraints over time series ...
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The context fabric: an infrastructure for context-aware computing
Jason I. Hong
Pages: 554-555
doi>10.1145/506443.506478
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Despite many sensor, hardware, networking, and software advances, it is still quite difficult to build effective and reliable context-aware applications. We propose to build a context infrastructure that provides three things to simplify the task of ...
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An ethnographic study of an online, mutual-aid health community: group dynamics, roles, and relationships
Diane Maloney-Krichmar
Pages: 556-557
doi>10.1145/506443.506479
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The research project will examine a fairly well studied, long established, and thriving online health bulletin board through a multi level, in-depth analysis. Ethnographic research methods will be used in combination with social network analysis and ...
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Understanding meeting capture and access
Heather Richter
Pages: 558-559
doi>10.1145/506443.506480
Full text: PDFPDF

Meeting capture has been a common subject of research in the ubiquitous computing community for the past decade. However, the majority of the research has focused on technologies to support the capture but not enough on the motivation for accessing the ...
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Multiple perspectives for collaborative navigation in CVE
Huahai Yang
Pages: 560-561
doi>10.1145/506443.506481
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Drawn from empirical studies on spatial cognition, this work explores ways of dynamically integrating others' perspectives and incorporating different views into a single interface for a 3D CVE user. It also designs an empirical study to test the effectiveness ...
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Visualizing a computer mediated communication (CMC) process to facilitate knowledge management
Bin Zhu
Pages: 562-563
doi>10.1145/506443.506482
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The archive of a computer-mediated communication (CMC) process contains knowledge shared and implicit information about participants' behavior patterns during discussion. However, most CMC systems focus only on organizing the content of discussions. ...
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SESSION: Invited Discussions
Interacting with identification technology: can it make us more secure?
Jean Scholtz, Jeff Johnson, Ben Shneiderman, Peter Hope-Tindall, Marcus Gosling, Jonathon Phillips, Alan Wexelblat
Pages: 564-565
doi>10.1145/506443.506484
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What's SIGCHI's role in strengthening communities?
Jenny Preece, Paul Resnick, Doug Schuler, Clarisse Sieckenius de Souza
Pages: 566-567
doi>10.1145/506443.506485
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On September 11 we saw how a tightly knit group worked together to penetrate the US and carry out a carefully orchestrated attack on the World Trade Center and Pentagon. We also saw how citizens spontaneously organized themselves to care for victims ...
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POSTER SESSION: Interactive Posters
A different kind of information appliance: fridge companion
Marc Böhlen
Pages: 568-569
doi>10.1145/506443.506487
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A prototype device is described that allows a user to understand and contemplate the inner workings of a common home applicance, the refrigerator. The device monitors select physical properties of its host and displays scheduled graphic presentations ...
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DERIVE: a distributed platform for mixed reality interaction
Hauke Ernst, Martin Faust
Pages: 570-571
doi>10.1145/506443.506488
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This article describes a concept for and the realization of a distributed mixed reality platform. It allows to freely connect real and virtual components which can be located all over the world, integrating them into a homogenous environment. In the ...
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Spinner, using non sequential and contextual functions for early learners
Henry Newton Dunn, James Gibson
Pages: 572-573
doi>10.1145/506443.506489
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Spinner is a media collection, interaction and sharing device for early learners that promotes play and exploration using a novel set of interactive techniques and designs based around a non sequential, contextual physical interface [2] and a graphical ...
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LAFCam: Leveraging affective feedback camcorder
Andrea Lockerd, Florian Mueller Mueller
Pages: 574-575
doi>10.1145/506443.506490
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If a video camera recognizes and records affective data from the camera operator, this data can help determine which sequences will be interesting to the camera operator at a later time. In the case of home videos, the camera operator is likely to also ...
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Mental models of robotic assistants
Sara Kiesler, Jennifer Goetz
Pages: 576-577
doi>10.1145/506443.506491
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If robotic assistants are to be successful, people will need appropriate mental models of what these robots can do and how they operate. We are developing techniques for measuring people's mental models of interactive robots and social agents. We aim ...
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Cooperation with a robotic assistant
Jennifer Goetz, Sara Kiesler
Pages: 578-579
doi>10.1145/506443.506492
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Robotic assistants soon will serve many assistive roles in our everyday lives. It is important to understand how these robots can interact with users, not just as tools, but also as social agents. In a controlled laboratory experiment, we examined cooperation ...
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Chameleon tables: using context information in everyday objects
Ted Selker, Ernesto Arroyo, Win Burleson
Pages: 580-581
doi>10.1145/506443.506493
Full text: PDFPDF

The Chameleon Table project created a set of hexagonal tables. They are modular and are able to snap together. The design portrays some goals that can be achieved by having a table that is aware of changes in its surroundings and includes this as part ...
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Peek-a-drawer: communication by furniture
Itiro Siio, Jim Rowan, Elizabeth Mynatt
Pages: 582-583
doi>10.1145/506443.506494
Full text: PDFPDF

Peek-A-Drawer is a new communication device that uses furniture to support lightweight communication between people. It provides virtual shared drawers that connect family members who are located at a distance. When a user puts something in the upper ...
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Layered touch panel: the input device with two touch panel layers
Yujin Tsukada, Takeshi Hoshino
Pages: 584-585
doi>10.1145/506443.506495
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We developed Layered Touch Panel that expands the interaction techniques of touch panel. Layer Touch Panel has two touch panel layers, so that it is able to distinguish two touch states such as "finger on screen" and "finger above screen". With the structure, ...
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Free head motion eye gaze tracking without calibration
Carlos H. Morimoto, Arnon Amir, Myron Flickner
Pages: 586-587
doi>10.1145/506443.506496
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This paper introduces a novel technique for remote eye gaze tracking and detection of point of regard that is specially designed for wide use in HCI. It addresses and eliminates two of the major problems of commercial remote eye gaze tracking, namely ...
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What is that?: gesturing to determine device identity
Colin Swindells, Kori M. Inkpen
Pages: 588-589
doi>10.1145/506443.506497
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Computing devices can seamlessly recognize one another as they join and leave a wireless network, but users often experience difficulty identifying a desired device from a continuously changing list of devices surrounding them. This paper describes our ...
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Communication by neural control
Karen Carroll, Cynthia Schlag, Omur Kirikci, Melody Moore
Pages: 590-591
doi>10.1145/506443.506498
Full text: PDFPDF

People who are completely paralyzed are able to control a computer using technology which harnesses brain signals. This paper describes research in developing a system to allow such a person to communicate. We gathered and analyzed data on the communicative ...
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Automated message prioritization: making voicemail retrieval more efficient
Meridith Ringel, Julia Hirschberg
Pages: 592-593
doi>10.1145/506443.506499
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Navigating through new voicemall messages to find messages of interest is a time-consuming task, particularly for high-volume users. When checking messages under a time contraint (e.g., during a brief meeting break), users need to identify those messages ...
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Teen use of messaging media
Diane J. Schiano, Coreena P. Chen, Ellen Isaacs, Jeremy Ginsberg, Unnur Gretarsdottir, Megan Huddleston
Pages: 594-595
doi>10.1145/506443.506500
Full text: PDFPDF

Teenagers compromise a large proportion of our population, and their technology use is a bellwether of future trends. Today's teens are coming of age with the rapid development of advanced communication and media tools. This paper describes a study exploring ...
expand
Perceptions of proximity in video conferencing
David Grayson, Anne Anderson
Pages: 596-597
doi>10.1145/506443.506501
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Proximity is used as a non-verbal signal in face-to-face interaction. It is unknown whether similar information may exist during desktop video conferencing and if so what factors may regulate it. An experiment was conducted to compare the relative impact ...
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Helping users determine video quality of service settings
Ronald L. Boring, Robert L. West, Stephen Moore
Pages: 598-599
doi>10.1145/506443.506502
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In this paper, we present a method to assist users in selecting quality parameters for streaming video. Constrained scaling, a method for calibrating users' subjective judgements to a naturalistic scale is introduced. An experiment in which participants ...
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An ordering of secondary task display attributes
David Tessendorf, C. M. Chewar, Ali Ndiwalana, Jon Pryor, D. Scott McCrickard, Chris North
Pages: 600-601
doi>10.1145/506443.506503
Full text: PDFPDF

We found that established display design guidelines for focal images cannot be extended to images displayed as a secondary task in a dual-task situation. This paper describes an experiment that determines a new ordering guideline for secondary task image ...
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Matrix browser: visualizing and exploring large networked information spaces
Jürgen Ziegler, Christoph Kunz, Veit Botsch
Pages: 602-603
doi>10.1145/506443.506504
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We present a new approach for visualizing and exploring large networked information structures which may represent, for instance, linked information resources or metadata structures such as ontologies. An interactive matrix display is used for showing ...
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SpiraClock: a continuous and non-intrusive display for upcoming events
Pierre Dragicevic, Stéphane Huot
Pages: 604-605
doi>10.1145/506443.506505
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In this paper, we present SpiraClock, a new visualization technique for nearby events. SpiraClock fills a gap between static calendar displays and pop-up reminders by giving the user a continuous and non-intrusive feedback on nearby events. Events are ...
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Visualizing health practice to treat diabetes
Jeana Frost, Brian Smith
Pages: 606-607
doi>10.1145/506443.506506
Full text: PDFPDF

This research is about how to help diabetics reflect upon and improve their own health practice by collecting and visualizing health related information. We introduced a new type of data collection to diabetics, photography, to complement the data they ...
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Exposing profiles to build trust in a recommender
John Zimmerman, Kaushal Kurapati
Pages: 608-609
doi>10.1145/506443.506507
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This paper describes a method for increasing trust in a TV show recommender. We look for people in common between programs users watch and new programs that are highly rated by our TV show recommender. We then present these to users in a conversational ...
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Domain-specific search strategies for the effective retrieval of healthcare and shopping information
Suresh K. Bhavnani
Pages: 610-611
doi>10.1145/506443.506508
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An increasing number of users are performing searches on the Web in unfamiliar domains such as healthcare. However, because many users lack domain-specific search knowledge, their searches are often ineffective. An important remedy is to make domain-specific ...
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AltarNation: interface design for meditative communities
Michelle Hlubinka, Jennifer Beaudin, Emmanuel Munguia Tapia, John S. An
Pages: 612-613
doi>10.1145/506443.506509
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AltarNation allows physically isolated individuals to participate in communities of meditation and tailor thier own meditative practices. By lighting candles, users enter a shared virtual community of users represented by a field of stars, each associated ...
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Users' conceptions of risks and harms on the web: a comparative study
Batya Friedman, David Hurley, Daniel C. Howe, Helen Nissenbaum, Edward Felten
Pages: 614-615
doi>10.1145/506443.506510
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In this study, we analyzed Web users concerns about potential risks and harms from Web use to themselves and to society at large. In addition, we assessed how strongly users felt something should be done to address their concerns. Seventy-two individuals, ...
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The penguin: using the web as a database for descriptive and dynamic grammar and spell checking
Daniel Fallman
Pages: 616-617
doi>10.1145/506443.506511
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In consequence of emergent limitations of traditional spell and grammar checkers, the Penguin prototype system has been designed to be a descriptive and dynamic tool for computer based writing. Rather than relying on a static dictionary, the web is used ...
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Sketching annotations in a 3D web environment
Thomas Jung, Mark D. Gross, Ellen Yi-Luen Do
Pages: 618-619
doi>10.1145/506443.506512
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Collaborative design review is an important part of architectural design work. The Space Pen system supports annotation and drawing on (and inside) 3D VRML/Java models using a regular Web browser to exchange text and sketched annotations for review.
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Transient visual cues for scrolling: an empirical study
Victor Kaptelinin, Timo Mäntylä, Jan Åström
Pages: 620-621
doi>10.1145/506443.506513
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The paper reports an empirical study, in which regular scrolling was compared with a novel scrolling technique featuring transient visual cues (TVC), that is, visual cues temporarily presented on a page to help the user locate new contents. An advantage ...
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What should it do?: key isssues in navigation interface design for small screen devices
Inger Ekman, Petri Lankoski
Pages: 622-623
doi>10.1145/506443.506514
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One important application area for location-aware mobile devices is offering navigational support. This paper summarizes the results of preliminary user tests with different navigation interfaces designed for small screens. We focus on the effectiveness ...
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Visible or invisible links?
Isabelle De Ridder
Pages: 624-625
doi>10.1145/506443.506515
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This paper reports on experimental research that compares two interfaces in software designed for foreign language reading: one with visible and one with invisible links. The links lead to dictionary definitions and translations. The study focussed on ...
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Predictive targeted movement in electronic spaces
Susanne Jul
Pages: 626-627
doi>10.1145/506443.506516
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The lodestones and leylines interaction technique simplifies navigation in electronic spaces by coordinating physical and conceptual movement-gently constraining motion to follow automatically computed paths to predicted destinations. This approach simplifies ...
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Hierarchical faceted metadata in site search interfaces
Jennifer English, Marti Hearst, Rashmi Sinha, Kirsten Swearingen, Ka-Ping Yee
Pages: 628-639
doi>10.1145/506443.506517
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One of the most pressing usability issues in the design of large web sites is that of the organization of search results. A previous study on a moderate-sized web site indicated that users understood and preferred dynamically organized faceted metadata ...
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Effects of structure and label ambiguity on information navigation
Craig S. Miller, Roger W. Remington
Pages: 630-631
doi>10.1145/506443.506518
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We present experimental results showing that search for target items in a three-tiered categorization structure (approximately 8 links per page) is faster than a comparable two-tiered structure provided that the category labels are clear and unambiguous. ...
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"I care about him as a pal": conceptions of robotic pets in online AIBO discussion forums
Peter H. Kahn, Jr., Batya Friedman, Jennifer Hagman
Pages: 632-633
doi>10.1145/506443.506519
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In this study, we analyzed people's conceptions of AIBO, a robotic pet, through thier spontaneous postings in online AIBO discussion forums. Results showed that AIBO psychologically engaged this group of participants, particularly by drawing forth conceptions ...
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Exploring design through wearable computing art(ifacts)
Angela Garabet, Steve Mann, James Fung
Pages: 634-635
doi>10.1145/506443.506520
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Usability is taken into account in design, however analysis of underlying technological values (such as trust, privacy, security) might become overlooked. In this paper, we illustrate how performance art can be used to elicit information about device ...
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MetaMuse: a novel control metaphor for granular synthesis
Ashley Gadd, Sidney Fels
Pages: 636-637
doi>10.1145/506443.506521
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Traditional musical intruments have a direct connection between the way they are played or controlled and the properties of the sound produced. This connectedness has, in general, been lacking in computer-based musical instruments. We present a prop-based ...
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LMNKui: overlaying computer controls on a piano controller keyboard
Farhan Mohamed, Sidney Fels
Pages: 638-639
doi>10.1145/506443.506522
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We introduce the Look Ma No Keyboard user interface, an ergonomic and intuitive method for controlling music sequencing software from a piano controller by adding a momentary foot switch. After describing the current practices and the design of our system, ...
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False prophets: exploring hybrid board/video games
Regan L. Mandryk, Diego S. Maranan
Pages: 640-641
doi>10.1145/506443.506523
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In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game that leverages the advantages of both physical and digital media. A custom ...
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Estimating communication context through location information and schedule information: a study with home office workers
Yasuto Nakanishi, Noriko Kitaoka, Katsuya Hakozaki, Minoru Ohyama
Pages: 642-643
doi>10.1145/506443.506524
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We have developed a communication support system that estimates the situation of a person by using the location information of a PHS (Personal Handy phone System) and the schedule information. The system supports communication among dispersed and mobile ...
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TouchEngine: a tactile display for handheld devices
Ivan Poupyrev, Jun Rekimoto, Shigeaki Maruyama
Pages: 644-645
doi>10.1145/506443.506525
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In this paper we describe the design of a haptic display for mobile handheld devices, including the development of a new miniature actuator, the construction of a haptic display using this actuator and prototypes of early applications.
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Designing attentive cell phone using wearable eyecontact sensors
Roel Vertegaal, Connor Dickie, Changuk Sohn, Myron Flickner
Pages: 646-647
doi>10.1145/506443.506526
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We present a prototype attentive cell phone that uses a low-cost EyeContact sensor and speech analysis to detect whether its user is in a face-to-face conversation. We discuss how this information can be communicated to callers to allow them to employ ...
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Promoting awareness of work activities through peripheral displays
Elaine M. Huang, Joe Tullio, Tony J. Costa, Joseph F. McCarthy
Pages: 648-649
doi>10.1145/506443.506527
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The globalization of the workforce, growing prevalence of dynamic project-oriented teams, increasing flexibility in work times and places is beneficial to companies and workers. However, they contribute to the fragmentation of the workforce, reducing ...
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Evaluating look-to-talk: a gaze-aware interface in a collaborative environment
Alice Oh, Harold Fox, Max Van Kleek, Aaron Adler, Krzysztof Gajos, Louis-Philippe Morency, Trevor Darrell
Pages: 650-651
doi>10.1145/506443.506528
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We present "look-to-talk", a gaze-aware interface for directing a spoken utterance to a software agent in a multi-user collaborative environment. Through a prototype and a Wizard-of-Oz (Woz) experiment, we show that "look-to-talk" is indeed a natural ...
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Email archive overviews using subject indexes
Paula S. Newman
Pages: 652-653
doi>10.1145/506443.506529
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Archived discussion lists are becoming significant reference sources. This paper describes a new type of overview for such lists, using a back-of-the-book style index containing headwords selected from subject lines and subentries derived from their ...
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AR Pad: an interface for face-to-face AR collaboration
D. Mogilev, K. Kiyokawa, M. Billinghurst, J. Pair
Pages: 654-655
doi>10.1145/506443.506530
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The AR Pad is a handheld display with a Spaceball and a camera, which can be used to view and interact with Augmented Reality models in collaborative setting.
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VideoTable: a tangible interface for collaborative exploration of video material during design sessions
Tomas Sokoler, Håkan Edeholt, Martin Johansson
Pages: 656-657
doi>10.1145/506443.506531
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In this paper our VideoTable and VideoCards. The VideoTable is an augmented meeting table enabling collaborative exploration of video material through a multi-user tangible interface. The VideoCards are paper card representations of video snippets. Playback ...
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Technology biographies: field study techinques for home use product development
Mark Blythe, Andrew Monk, Jisoo Park
Pages: 658-659
doi>10.1145/506443.506532
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The technology biography combines and adapts a number of qualitative data collection techniques to focus on past, present and possible future domestic technologies. Processes, concerns and problems of domestic life are identified in order to develop ...
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Teaching and learning ubiquitous CHI (UCHI) design: suggestions from the Bauhaus Model
Rich Halstead-Nussloch, William Carpenter
Pages: 660-661
doi>10.1145/506443.506533
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We describe a design pedagogy under development. It is a) interdisciplinary, b) inspired by success in teaching architectural design, c) motivated by the rapid maturation of CHI design and computing, d) directly connected to what we call ubiquitous-computer-human ...
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Usability inspections by groups of specialists: perceived agreement in spite of disparate observations
Morten Hertzum, Niels Ebbe Jacobsen, Rolf Molich
Pages: 662-663
doi>10.1145/506443.506534
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Evaluators who examine the same system using the same usability evaluation method tend to report substantially different sets of problems. This so-called evaluator effect means that different evaluations point to considerably different revisions of the ...
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Evaluating pattern languages in participatory design
Andy Dearden, Janet Finlay, Liz Allgar, Barbara McManus
Pages: 664-665
doi>10.1145/506443.506535
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We present an evaluaion of pattern languages as tools for participatory design, based on three criteria, derived from the work of Christopher Alexander: empowering users, generative design and life-enhancing outcomes. Our results suggest that pattern ...
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A new technique for adjusting distraction moments in multitasking non-field usability tests
Gregor McGlaun, Frank Althoff, Björn Schuller, Manfred Lang
Pages: 666-667
doi>10.1145/506443.506536
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Evaluating errors that result from user interactions with in-car applications, it has to be considered that the user is permanently involved with driving the car. Reproducing this driving workload in non-field usability tests, it showed that the driving ...
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The living memory box: function, form and user centered design
Molly Stevens, Florian Vollmer, Gregory D. Abowd
Pages: 668-669
doi>10.1145/506443.506537
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The Living Memory Box project examines how to research and design user-centered system to support the collection, archiving and sharing of moments from a child's life. This research has provided us with details of key features to enhance our user-centered ...
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Using task models to generate multi-platform user interfaces while ensuring usability
Mir Farooq Ali, Manuel A. Pérez-Quiñones
Pages: 670-671
doi>10.1145/506443.506538
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The widespread emergence of new computing devices and associated interaction metaphors has necessitated new ways of building User Interfaces (UIs) for these devices. In this paper, we describe our approach of using a Task Model in conjunction with the ...
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Simplifying video editing with SILVER
Juan Casares, A. Chris Long, Brad Myers, Scott Stevens, Albert Corbett
Pages: 672-673
doi>10.1145/506443.506539
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Digital video is becoming more ubiquitous. Unfortunately, editing videos remains difficult for several reasons. It has dual tracks of audio and video and may require working at the smallest level of detail. Silver is an authoring tool that uses video ...
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Increasing transaction processing efficiency by automating an asynchronous processor
Rick Gross, Suzanne Ryanstrati, John Ims
Pages: 674-675
doi>10.1145/506443.506540
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Moving simple yet highly repetitive manual tasks to an asynchronous automated validation process increased data processing productivity. Contextual analysis of manual processing actions revealed opportunities for timesaving.
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User interface guidelines for enhancing usability of airline travel agency e-commerce web sites
Craig Chariton, Min-Hyung Choi
Pages: 676-677
doi>10.1145/506443.506541
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Specific user interface guidelines are described to increase the usability of airline travel e-commerce Web sites. Although previous guidelines address the usability issue from the perspective of the sale of tangible products that can be described and ...
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Interacting with the big screen: pointers to ponder
Duncan Cavens, Florian Vogt, Sidney Fels, Michael Meitner
Pages: 678-679
doi>10.1145/506443.506542
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In large screen projection environments, inexpensive wireless input devices can not match the performance of standard desktop interactive devices. We added buttons and a radio transmitter to a standard laser pointer to match the functionality of a standard ...
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Ears and hair: what headsets will people wear?
Rebecca E. Grinter, Allison Woodruff
Pages: 680-681
doi>10.1145/506443.506543
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Many different audio headsets are commercially available. To choose a headset for a short-term use environment, we conducted a pilot study to elicit end-user criteria for headsets. We discovered a number of severe end-user issues with less traditional ...
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Pre-emptive shadows: eliminating the blinding light from projectors
Desney S. Tan, Randy Pausch
Pages: 682-683
doi>10.1145/506443.506544
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Users interacting with front-projected displays often work between the projector and the display surface. This causes undesirable projection on the user as well as temporary blindness from looking into the bright light of the projector. In this paper, ...
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The impact of human-centered features on the usability of a programming system for children
John F. Pane, Brad A. Myers
Pages: 684-685
doi>10.1145/506443.506545
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HANDS is a new programming system for children that was designed for usability. This paper examines the effectiveness of three features of HANDS: queries, aggregate operations, and data visibility. The system is compared with a limited version that lacks ...
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PegBlocks: a learning aid for the elementary classroom
Ben Piper, Hiroshi Ishii
Pages: 686-687
doi>10.1145/506443.506546
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In this paper we describe the implementation of PegBlocks - an educational toy that can be used to illustrate some basic physics principles to elementary students.
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PANEL SESSION: Panel
CHI@20: fighting our way from marginality to power
Ben Shneiderman, Stuart Card, Donald A. Norman, Marilyn Tremaine, M. Mitchell Waldrop
Pages: 688-691
doi>10.1145/506443.506548
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The Special Interest Group on Computer Human Interaction (SIGCHI) has had a successful history of 20 years of growth in its numbers and influence. To help guide the continued evolution of the academic discipline and professional community, we invite ...
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What Kind of Work is HCI Work?
Allison Druin, Michael Muller, Tone Bratteteig, Bill Gaver, Bonnie John, Mary Beth Rettger
Pages: 692-693
doi>10.1145/506443.506549
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In this panel, we will explore the impact that emerging new wireless technologies have on the way children learn, communicate and play. The challenge of interface design for children's wireless technologies will be discussed along with the opportunities ...
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"When i'm sixty-four...": are there real strategies for providing universal accessibility for the elderly
Laura Leventhal, Mary Zajicek, Joaquim Jorge, Krista Coleman, Robert J. K. Jacob, Pedro Branco, David Novick, Julio Abascal, Elizabeth Mynatt
Pages: 694-695
doi>10.1145/506443.506550
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In this panel we will present four strategies for providing computing for the elderly. We hope to generate discussion and ideas of the plusses and minuses of these strategies.
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New issues in teaching HCI: pinning a tail on a moving donkey
Jonathan Lazar, Jenny Preece, Jean Gasen, Terry Winograd
Pages: 696-697
doi>10.1145/506443.506551
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As technology changes, so does the area of human-computer interaction. HCI education must continuously change to meet the new challenges to user interaction. The World Wide Web and other distributed networks, hand-held devices, and embedded computing ...
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Future interfaces: social and emotional
Rosalind W. Picard, Alan Wexelblat, Clifford I. Nass I. Clifford I. Nass
Pages: 698-699
doi>10.1145/506443.506552
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This panel addresses 'science fact' for future social-emotional interfaces. We discuss new theory and upcoming interface technologies that enable or augment social-emotional interaction between people and computers, and between people via new forms of ...
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Design Expo 2
Dan R. Olsen, Jr., Jonathan Arnowitz, Jared Braiterman, John Skidgel, Elizabeth Dykstra-Erickson, Shelley Evenson
Pages: 700-701
doi>10.1145/506443.506553
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In this panel, we explore four sets of designs with different objectives and audiences. We discuss design approach, design goals, and design results, and how these designs might be different had they employed different design approaches and criteria ...
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Focus groups in HCI: wealth of information or waste of resources?
Stephanie Rosenbaum, Gilbert Cockton, Kara Coyne, Michael Muller, Thyra Rauch
Pages: 702-703
doi>10.1145/506443.506554
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Many HCI professionals frown on focus groups, while some believe focus group methodology can be successfully applied to collect usability data. This panel features interaction among HCI professionals with very different experiences and opinions.
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The world of wireless and kids
Allison Druin, Erik Strommen, Matt Barranca, Heiko Sacher, Deborah G. Tatar, Elliot Solloway
Pages: 704-705
doi>10.1145/506443.506555
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In this panel, we will explore the impact that emerging new wireless technologies have on the way children learn, communicate and play. The challenge of interface design for children's wireless technologies will be discussed along with the opportunities ...
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What the best usability specialists are made of
Danielle Gobert, Virginia Howlett, Carolyn Snyder, Howard Tamler, Thomas S. Tullis, Chauncey Wilson
Pages: 706-707
doi>10.1145/506443.506556
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Many usability specialists practicing today have not had the benefit of formal education in the field, instead bringing unique value from their various backgrounds. This panel will address how (if at all) individuals' backgrounds contribute to their ...
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Getting real about speech: overdue or overhyped?
Frankie James, Jennifer Lai, Bernhard Suhm, Bruce Balentine, John Makhoul, Clifford Nass, Ben Shneiderman
Pages: 708-709
doi>10.1145/506443.506557
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Speech has recently made headway towards becoming a more mainstream interface modality. For example, there is an increasing number of call center applications, especially in the airline and banking industries. However, speech still has many properties ...
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SESSION: Short Talks
Medium preference and medium effects in person-person communication
Trond Schliemann, Trude Asting, Asbjørn Følstad, Jan Heim
Pages: 710-711
doi>10.1145/506443.506559
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How does user's media preference vary with communication situation, and does media preference in a certain situation, and does media preference in a certain situation predict actual performance? Preference study shows that user's choice of communication ...
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Taming of the ring: context specific social mediation for communication devices
Celine Pering
Pages: 712-713
doi>10.1145/506443.506560
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Taming of the Ring is an interactive system that lessens the problems of social disturbance caused by cell phone communication. As cell phone usage levels increase, social disturbance becomes an increasingly important issue. Callers and receivers have ...
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The effects of spatial and temporal video distortion on lie detection performance
Daniel B. Horn, Lana Karasik, Judith S. Olsen
Pages: 714-715
doi>10.1145/506443.506561
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In various types of interactions, individuals may attempt to determine whether their communication partners are being honest or deceptive. Judgments of honesty rely, in part, on assessments of nonverbal behavior. With the increased use of videoconferencing ...
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Camera angle affects dominance in video-mediated communication
Wei Huang, Judith S. Olson, Gary M. Olson
Pages: 716-717
doi>10.1145/506443.506562
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Physical proximity and appearance guide people to interact with each other in different ways [1,6]. However, in Video-Mediated Communications (VMC), these are distorted in various ways. Monitors and camera zooms make people look close or far, ...
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Decreasing online 'bad' behavior
John P. Davis, Shelly Farnham, Carlos Jensen
Pages: 718-719
doi>10.1145/506443.506563
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'Bad' behavior is a serious problem in many online social situations, such as chat rooms. One potential reason is that social norms for 'proper' interpersonal behavior are not invoked in these situations as they are in face-to-face interactions. We describe ...
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Characterizing instant messaging from recorded logs
Ellen Isaacs, Candace Kamm, Diane J. Schiano, Alan Walendowski, Steve Whittaker
Pages: 720-721
doi>10.1145/506443.506564
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Most studies about instant messaging (IM) are based on self-report data. We logged thousands of real IM conversations and examined them to find characteristic patterns of IM use in the workplace. Frequent IMers have longer, faster-paced interactions ...
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A musical instrument for facilitating musical expressions
Kazushi Nishimoto, Chika Oshima, Yohei Miyagawa, Takashi Shirosaki
Pages: 722-723
doi>10.1145/506443.506565
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In this paper, we propose a new musical instrument that allows people to concentrate on controlling indiscrete elements so that they can directly create their musical expressions. We describe a prototype musical instrument and demonstrate two applications ...
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The sound of one hand: a wrist-mounted bio-acoustic fingertip gesture interface
Brian Amento, Will Hill, Loren Terveen
Pages: 724-725
doi>10.1145/506443.506566
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Two hundred and fifty years ago the Japanese Zen master Hakuin asked the question, "What is the Sound of the Single Hand?" This koan has long served as an aid to meditation but it also describes our new interaction techinique. We discovered that gentle ...
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Keywords for a universal speech interface
Stefanie Shriver, Roni Rosenfeld
Pages: 726-727
doi>10.1145/506443.506567
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In this paper, we describe an internet survey conducted to help choose keywords for a universal speech interface. We present the background of and motivation for this study, and discuss its results and implications for our project.
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Out of many, one: reliable results from unreliable recognition
Henry Lieberman
Pages: 728-729
doi>10.1145/506443.506568
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Recognition technologies such as speech recognition and optical recognition are still, by themselves, not reliable enough for many practical uses in user interfaces. However, by combining input from several sources, each of which may be unreliable by ...
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Transparent hearing
Florian Mueller, Matthew Karau
Pages: 730-731
doi>10.1145/506443.506569
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This paper describes what we call Transparent Hearing: the use of microphone equipped headphones for augmented audio. It provides a framework for experiments like real-time audio alteration, multi-modal sensory integration and collaborative listening ...
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Passive acoustic knock tracking for interactive windows
Joseph A. Paradiso, Che King Leo, Nisha Checka, Kaijen Hsiao
Pages: 732-733
doi>10.1145/506443.506570
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We describe a novel interface that locates and characterizes knocks and taps atop a large glass window. Our current setup uses four contact piezoelectric pickups located near the sheet's corners to record the acoustic wavefront coming from the knocks. ...
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Gaze behavior of talking faces makes a difference
Ivo van Es, Dirk Heylen, Betsy van Dijk, Anton Nijholt
Pages: 734-735
doi>10.1145/506443.506571
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We present the results of an experiment investigating the effects of a talking head's gaze behavior on the user's quality assessment of the interface. We compared a version that used life-like rules for gazing with a version that would keep its eyes ...
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GAZE-2: an attentive video conferencing system
Roel Vertegaal, Ivo Weevers, Changuk Sohn
Pages: 736-737
doi>10.1145/506443.506572
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GAZE-2 is an attentive video conferencing system that conveys whom users are talking to by measuring whom a user looks at and then rotating his video image towards that person in a 3D meeting room. Attentive Videotunnels ensure a parallax-free image ...
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Eliciting user preferences using image-based experience sampling and reflection
Stephen Intille, Charles Kukla, Xiaoyi Ma
Pages: 738-739
doi>10.1145/506443.506573
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Determining requirements for any design project involves identifying and ranking user needs and preferences. User needs are typically elicited via personal or focus group interviews, site visits, and photographic and video analysis. Often, however, users ...
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Cross-cultural applicability of user evaluation methods: a case study amongst Japanese, North-American, English and Dutch users
Vanessa Evers
Pages: 740-741
doi>10.1145/506443.506574
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This paper describes the findings for an international user study investigating cultural applicability of user evaluation methods. The case study evaluates cultural differences in understanding of a virtual campus website across four culturally different ...
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Face it - photos don't make a web site trustworthy
Jens Riegelsberger, M. Angela Sasse
Pages: 742-743
doi>10.1145/506443.506575
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Use of staff photographs is frequently advocated as a means of increasing customer confidence in an e-shop. However, these claims are not conceptually or empirically grounded. In this paper we describe a qualitative study, which elicited customer reactions ...
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Ineractive 3D presentations and buyer behavior
Gerald Häubl, Pablo Figueroa
Pages: 744-745
doi>10.1145/506443.506576
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This paper shows preliminary results on how interactive 3D product presentations affect buyer behavior in e-commerce applications over the Internet. We conducted two experiments involving simulated online shopping trips, in which subjects saw some products ...
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Users' conceptions of web security: a comparative study
Batya Friedman, David Hurley, Daniel C. Howe, Edward Felten, Helen Nissenbaum
Pages: 746-747
doi>10.1145/506443.506577
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This study characterizes users' conceptions of web security. Seventy-two individuals, 24 each from a rural community in Maine, a suburban professional community in New Jersey, and a high-technology community in California, participated in an extensive ...
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A picture says more than a thousand words: photographs as trust builders in e-commerce websites
Ulrike Steinbrück, Heike Schaumburg, Sabrina Duda, Thomas Krüger
Pages: 748-749
doi>10.1145/506443.506578
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Virtual re-embedding, i.e., adding social cues to a website, has been suggested as a possible strategy to increase consumer trust in online-vendors. Numerous online retailers meanwhile incorporate this strategy, for example by adding photographs and ...
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Tangibly simple, architecturally complex: evaluating a tangible presentation aid
Elizabeth F. Churchill, Les Nelson
Pages: 750-751
doi>10.1145/506443.506579
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In this paper, we describe an evaluation of the Palette, a presentation tool that was reported at CHI '99. The Palette allows presenters to quickly access digital presentations using physical cards that have unique barcodes printed on them. The Palette ...
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Navigational blocks: tangible navigation of digital information
Ken Camarata, Ellen Yi-Luen Do, Mark D. Gross, Brian R. Johnson
Pages: 752-753
doi>10.1145/506443.506580
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Navigational Blocks provide a tangible user interface for applications such as information kiosks. Orientation, movement, and relative position of electronically and microprocessor augmented physical blocks support visitor querying, retrieving, understanding, ...
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Using a gestural interface toolkit for tactile input to a dynamic virtual space
Thecla Schiphorst, Robb Lovell, Norman Jaffe
Pages: 754-755
doi>10.1145/506443.506581
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In this paper, we describe the development of a gesture interface toolkit that has been applied to an application of tactile gesture recognition within an artificial life environment. The goal is to design a gestural semantics of caress, in which qualitative ...
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CUBIK: a bi-directional tangible modeling interface
Surapong Lertsithichai, Matthew Seegmiller
Pages: 756-757
doi>10.1145/506443.506582
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We present CUBIK, a bi-directional tangible modeling interface used to aid architects and designers in the process of creating and manipulating 3D models with the computer. CUBIK consists of a wire frame cube structure and an interactive virtual cube ...
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Multiscale pointing: facilitating pan-zoom coordination
Frédréric Bourgeois, Yves Guiard
Pages: 758-759
doi>10.1145/506443.506583
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In a laboratory experiment on multiscale pointing, we compared one-handed vs. two-handed input for two zoom-control devices, a wheel vs. a mini-joystick with an all or none response. Using a recent method of quantifying multiple degree-of-freedom (DOF) ...
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Two-handed drawing on augmented desk
Hideki Koike, Chen Xinlei, Yasoto Nakanishi, Kenji Oka, Yoichi Sato
Pages: 760-761
doi>10.1145/506443.506584
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This paper describes a two-handed drawing tool on Enhanced Desk. Through the experiments, our tool showed better performance when drawing simple figures than traditional drawing tools. The subjects also reported that it was easier to learn the usage ...
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A tool-based interactive drawing environment
Robert St. Amant, Thomas E. Horton
Pages: 762-763
doi>10.1145/506443.506585
Full text: PDFPDF

Graphical user interfaces rely heavily on the tool metaphor. In most drawing systems, for example, functions are organized as they might be on a workbench; buttons associated with drawing modes for lines or rectangles are called line-drawing or rectangle-drawing ...
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The KITE geometry manipulator
Sviataslau Pranovich, Jarke J. van Wijk, Kees van Overveld
Pages: 764-765
doi>10.1145/506443.506586
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We introduce a new geometry manipulator, a tool for 2D geometrical object manipulations in drawing packages. The manipulator is an extended combination of two standard approaches. We performed an experiment, where users tested three types of manipulator. ...
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Understanding how to improve the accessibility of computers through cursor control studies
Simeon Keates, P. John Clarkson, Peter Robinson
Pages: 766-767
doi>10.1145/506443.506587
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People with motion-impairments often find it difficult to perform many of the actions required to interact with a computer. This paper presents the results of an on-going series of experiments designed to understand how using force feedback affects interaction ...
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The use of auditory feecback in call centre CHHI
Anette Steel, Matt Jones, Mark Apperley, Tristan Jehan
Pages: 768-769
doi>10.1145/506443.506588
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Initial investigations have been carried out to evaluate issues of the computer-human-human interaction (CHHI) commonly found in call centre scenarios. These investigations suggest some benefits in the use of auditory icons and earcons.
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A generic approach for augmenting tactile diagrams with spatial non-speech sounds
Rameshsharma Ramloll, Stephen Brewster
Pages: 770-771
doi>10.1145/506443.506589
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Blind or visually impaired users typically access diagrams in the tactile medium. This paper describes TouchMelody, a system designed for augmenting such existing diagrams with 3D spatial auditory information to increase their usefulness, information ...
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Constructing moving pictures eyes-free: an animation tool for the blind
Hesham M. Kamel, James A. Landay
Pages: 772-773
doi>10.1145/506443.506590
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Visually impaired people constantly interpret moving phenomena in the real world; they do not lack the skills to understand the meaning of what is portrayed in an animation. However, today there is no method that allows them to create computer-based ...
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Tangible programming elements for young children
Peta Wyeth, Helen C. Purchase
Pages: 774-775
doi>10.1145/506443.506591
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Tangible programming elements offer the dynamic and programmable properties of a computer without the complexity introduced by the keyboard, mouse and screen. This paper explores the extent to which programming skills are used by children during interactions ...
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Dolltalk: a computational toy to enhance children's creativity
Catherine Vaucelle, Tristan Jehan
Pages: 776-777
doi>10.1145/506443.506592
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This paper presents a novel approach and interface for encouraging children to tell and act out original stories. Dolltalk is a toy that simulates speech recognition by capturing the gestures and speech of a child. The toy then plays back a child's pretend-play ...
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Pet Pals: a game for social mediation
Celine Pering
Pages: 778-779
doi>10.1145/506443.506593
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Pet Pals is a game that facilitates social interaction in a real world group context. Early user research of pre-teens indicated that children establish a social hierarchy through sharing and trading. The needs revealed in the study led to a game design ...
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Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
Jonathan Green, Holger Schnädelbach, Boriana Koleva, Steve Benford, Tony Pridmore, Karen Medina, Eric Harris, Hilary Smith
Pages: 780-781
doi>10.1145/506443.506594
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A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracking ...
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Experimental evaluation of user errors at the skill-based level in an automative environment
Frank Althoff, Karla Geiss, Gregor McGlaun, Björn Schuller, Manfred Lang
Pages: 782-783
doi>10.1145/506443.506595
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Concentrating on the lowest performance level of Reason's error model, in this work we evaluated the potential of user errors in an automative environment. Thereby the test subjects had to operate various in-car devices while primarily fulfilling a simulated ...
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Simulator sickness and presence in a high field-of-view virtual environment
A. Fleming Seay, David M. Krum, Larry Hodges, William Ribarsky
Pages: 784-785
doi>10.1145/506443.506596
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This paper describes a study that investigated the effect of field-of-view, display type, and user role on the experience of simulator sickness and presence in users of a virtual environment. Though it interacted with the other experimental factors, ...
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Small screen access to digital libraries
Gary Marsden, Robert Cherry, Alan Haefele
Pages: 786-787
doi>10.1145/506443.506597
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This paper looks at the possibilities of taking existing digital library technology and using it for educating those who do not normally have access to the Internet. We have built a system which allows WAP devices to access an HTML based digital libary. ...
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Towards the design of multimodal interfaces for handheld conversational characters
Timothy Bickmore
Pages: 788-789
doi>10.1145/506443.506598
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This paper presents a study of individuals having conversations with animated characters on PDAs, and characterizes their use of natural nonverbal behavior compared to behavior exhibited in similar conversations with another person. The study finds that ...
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In-car cell phone use: mitigating risk by signaling remote callers
Punitha Manalavan, Asad Samar, Mike Schneider, Sara Kiesler, Dan Siewiorek
Pages: 790-791
doi>10.1145/506443.506599
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Research has linked in-car cell phone use with automobile accidents. We explore a signaling method that could mitigate that risk. We show in a first experiment how remote cell phone callers were induced to speak less during critical driving periods, ...
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Scaffolding in the small: designing educational supports for concept mapping on handheld computers
Kathleen Luchini, Chris Quintana, Joe Krajcik, Chris Farah, Nayan Nandihalli, Kyle Reese, Adam Wieczorek, Elliot Soloway
Pages: 792-793
doi>10.1145/506443.506600
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Handheld computers offer the flexibility and mobility to be "ready at hand" tools that can facilitate learning anytime, anywhere. Applying the principles of Learner Centered Design [2], we have developed Pocket PiCoMap to support students engaged in ...
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Shared text input for note taking on handheld devices
Laurent Denoue, Patrick Chiu, Tohru Fuse
Pages: 794-795
doi>10.1145/506443.506601
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Shared text input is a technique we implemented into a note taking system for facilitating text entry on small devices. Instead of writing out words on the tedious text entry interfaces found on handheld computers, users can quickly reuse words and phrases ...
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In the lab and out in the wild: remote web usability testing for mobile devices
Sarah Waterson, James A. Landay, Tara Matthews
Pages: 796-797
doi>10.1145/506443.506602
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In this paper we discuss a pilot usability study using wireless Internet-enabled personal digital assistants (PDAs). We compared usability data gathered in traditional lab studies with a proxy-based clickstream logging and analysis tool. We found that ...
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Automatic text reduction for changing size constraints
Lance Good, Mark Stefik, Patrick Baudisch, Benjamin B. Bederson
Pages: 798-799
doi>10.1145/506443.506603
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This paper introduces a technique for viewing text objects under changing size constraints in 2D environments. Our approach automatically combines font size reduction and content reduction to preserve legibility of key words. Unlike traditional semantic ...
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Breakdown visualization: multiple foci polyarchies of values and attributes
Sandeep Prabhakar, Nathan Conklin, Chris North, Muthukumar Thirunavukkarasu, Anusha Dandapani, Ganesh Panchanathan
Pages: 800-801
doi>10.1145/506443.506604
Full text: PDFPDF

Breakdown analysis involves decomposing data into sub-groups to allow for comparison and identification of problem areas. Good analysis requires the ability to group data based on attributes or values. Breakdown Visualization provides a mechanism to ...
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QuickSpace: new operations for the desktop metaphor
Dugald Ralph Hutchings, John Stasko
Pages: 802-803
doi>10.1145/506443.506605
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The explosion of information available to everyday users has resulted in numerous applications that allow users to access this information. Fundamental desktop operations fail to assist the user efficiently display all of the information available in ...
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Interactive 3D flow visualization using a streamrunner
Robert S. lramee
Pages: 804-805
doi>10.1145/506443.506606
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Flow visualization in 3D is challenging due to perceptual problems such as occlusion, lack of directional cues, lack of depth cues, and visual complexity. In this paper we present an interaction technique that addresses these special problems for 3D ...
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Kinesthetic cues aid spatial memory
Desney S. Tan, Randy Pausch, Jeanine K. Stefanucci, Dennis R. Proffitt
Pages: 806-807
doi>10.1145/506443.506607
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We are interestind in building and evaluating human computer interfaces that make information more memorable. Psychology research informs us that humans access memories through cues, or "memory hooks," acquired at the time we learn the information. In ...
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Design of force feedback utilizing air pressure toward untethered human interface
Yuriko Suzuki, Minoru Kobayashi, Satoshi Ishibashi
Pages: 808-809
doi>10.1145/506443.506608
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In order to apply VR technologies to tools for everyday life, it is necessary to develop human interface technologies that do not constrain the users' activities. To achieve this goal, we propose a new force feedback method that utilizes air pressure ...
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'TSUNAGARI' communication: fostering a feeling of connection between family members
Yoshihiro Itoh, Asami Miyajima, Takumi Watanabe
Pages: 810-811
doi>10.1145/506443.506609
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Families in Japan increasingly have one or more members living outside of the family household, but many people don't want to lose the bond between family members when they live apart. We have developed a concept called 'Tsunagari' communication aimed ...
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From personal to shared annotations
Catherine C. Marshall, A.J. Bernheim Brush
Pages: 812-813
doi>10.1145/506443.506610
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Preliminary results obtained by comparing personal annotations on paper with shared annotations made on-line show that only a small fraction of personal annotations are used in initiating and responding to related on-line discussions. The personal annotations ...
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Supporting articulation with the reconciler
Gloria Mark, Victor Gonzalez, Marcello Sarini, Carla Simone
Pages: 814-815
doi>10.1145/506443.506611
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A problem in distributed collaboration is the difficulty in resolving different perspectives. We conducted an experiment to test the Reconciler, a system designed to aid communicating partners in developing and using negotiated meanings of terms in text-based ...
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Social net: using patterns of physical proximity over time to infer shared interests
Michael Terry, Elizabeth D. Mynatt, Kathy Ryall, Darren Leigh
Pages: 816-817
doi>10.1145/506443.506612
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We describe Social Net, a novel interest-matching application that uses patterns of collocation, over time, to infer shared interests between users. Social Net demonstrates new possibilities and methods for using the capabilities of mobile devices equipped ...
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Supporting collaboration through passing informal notes to peripheral displays
Andreas Dieberger
Pages: 818-819
doi>10.1145/506443.506613
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DropNotes is a note-passing system for informal sharing of information within a small group or for posting notes to oneself. Its goal is to improve collaboration by increasing awareness through peripheral displays. DropNotes typically appear on peripheral ...
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The effect of tangible interfaces on children's collaborative behaviour
Danaë Stanton, Victor Bayon, Camilla Abnett, Sue Cobb, Clair O'Malley
Pages: 820-821
doi>10.1145/506443.506614
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The physical nature of the classroom means that children are continually divided into small groups. The present study examined collaboration on a story creation task using technologies believed to encourage and support collaborative behaviour. Four children ...
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Gesture navigation: an alternative 'back' for the future
Michael Moyle, Andy Cockburn
Pages: 822-823
doi>10.1145/506443.506615
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This paper describes the evaluation of a gesture-based mechanism for issuing the back and forward commands in web navigation. Results show that subjects were able to navigate significantly faster when using gestures compared to the normal back button. ...
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Towards time design: pacing of hypertext navigation by system response times
Herbert A. Myer, Michael Hildebrandt
Pages: 824-825
doi>10.1145/506443.506616
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Two experiments investigated the effects of system response time (SRT) on hypertext navigation. Dependent variables were residence time, emotional strain and memory performance. A synchronization between human and computer response time was observed.
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Hunter gatherer: within-web-page collection making
m. c. schraefel, Daniel Wigdor, Yuxiang Zhu, David Modjeska
Pages: 826-827
doi>10.1145/506443.506617
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Hunter Gatherer is a tool that lets Web users carry out three main tasks: (1) collect components from within Web pages; (2) represent those components in a collection; and (3) edit those collections. We report on the design and evaluation of the tool ...
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Exploring web browser history comparisons
Mark Bilezikjian, John C. Tang, James "Bo" Begole, Nicole Yankelovich
Pages: 828-829
doi>10.1145/506443.506618
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This work explores how comparing web navigation histories between two people and presenting the results to them might allow them to gain insight about each other. We developed a prototype that presents web matches sorted according to frequency, recency, ...
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The role of transparency in recommender systems
Rashmi Sinha, Kirsten Swearingen
Pages: 830-831
doi>10.1145/506443.506619
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Recommender Systems act as a personalized decision guides, aiding users in decisions on matters related to personal taste. Most previous research on Recommender Systems has focused on the statistical accuracy of the algorithms driving the systems, with ...
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WebQuests: changing the way we teach online
Brenda Hopkins-Moore, Susan Fowler
Pages: 832-833
doi>10.1145/506443.506620
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This paper introduces WebQuests as potential teaching tools for HCI and software design educators. Based on our daylong observations of a high-school class, we believe that WebQuests can be adapted for use in online as well as classroom-based education ...
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POSTER SESSION: Student Posters
Effect of an external viewpoint on therapist performance in virtual reality exposure therapy
Martijn Schuemie
Pages: 834-835
doi>10.1145/506443.506622
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In Virtual Reality Exposure Therapy, therapist are usually only supplied with the same viewpoint of the Virtual Enviroment (VE) as the patient. This paper investigates the effect of an external viewpoint on the performance of therapists in a VE. Results ...
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Will it be upper-case or will it be lower-case: can a prompt for text be a mode signal?
Hokyoung Ryu
Pages: 836-837
doi>10.1145/506443.506623
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The new forms of interaction being devised for small mobile devices have required designers to re-visit basic principles for user interface design. One of these is the notion of mode. For example, when a key is pressed how will the user know whether ...
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Hocman: supporting mobile group collaboration
Mattias Esbjörnsson, Mattias Östergren
Pages: 838-839
doi>10.1145/506443.506624
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We introduce the Hocman prototype, supporting mobile group collaboration among motorcyclists. The design is based on findings from a field study. The motorcyclists are a group with a strong social commitment, however their mobile practice creates collaborative ...
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A flexible 3d sound system for interactive applications
Lalya Gaye
Pages: 840-841
doi>10.1145/506443.506625
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We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that uses different sets of pre-selected, physically modeled filters, the complexity ...
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A study of cursor trajectories of motion-impaired users
Faustina Hwang
Pages: 842-843
doi>10.1145/506443.506626
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This paper describes a study of the cursor trajectories of motion-impaired users in "point and click" interactions. A characteristic of cursor movement is proposed that aims to capture the spatial distribution of cursor movement about a target. This ...
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Improving speech-based navigation during dictation
Jinjuan Feng
Pages: 844-845
doi>10.1145/506443.506627
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This research focuses on understanding the failures of speech-based navigation as it exists in state-of-the-art speech recognition software. A detailed analysis of failure rates, reasons commands fail, and consequences of these failures in the allowed ...
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Factors influencing the experience of website usage
Sascha Mahlke
Pages: 846-847
doi>10.1145/506443.506628
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The present study examines the role of subjectively preceived factors of the experience of website usage in forming an intention to use a website. An integrative research model is presented and tested empirically. It includes the following four aspects ...
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Designing sound canvas: the role of expectation and discrimination
Priscilla Chueng
Pages: 848-849
doi>10.1145/506443.506629
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In this paper, expectation and discrimination are identified as two important constructs to be considered in ecological sound design to achieve a sense of presence in virtual enviroments. Research to investigate the extent of this is described and the ...
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Using a tree view metaphor to visualize hardware simulation for testing
Per Jacobsson
Pages: 850-851
doi>10.1145/506443.506630
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This papers suggests the use of a tree view metaphor as a suitable way of visualizing simulated hardware elements in a graphical user interface (GUI) for testing purposes. The prospective users declared a few comprehensive demands regarding the desired ...
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What makes people trust online gambling sites?
Bhiru Shelat, Florian N. Egger
Pages: 852-853
doi>10.1145/506443.506631
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A validated model of trust was used as a framework for an empirical study to identify on- and offline factors that influence gamblers' perception of an online casino's trustworthiness. The results suggest that the quality with which casino's address ...
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Backseat gaming: expolaration of mobile properties for fun
Liselott Brunnberg
Pages: 854-855
doi>10.1145/506443.506632
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This paper presents a prototype developed as part of the Backseat gaming project. The aim of the project is to explore how to make use of moblie properties for developing compelling and fun game experiences. The prototype is developed for use in a highly ...
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Evaluating images of virtual agents
Karen Wilson
Pages: 856-857
doi>10.1145/506443.506633
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This study examined the perceived attributes of virtual agents, based on their appearance. The aim was to determine the nature of the psychological processes that influence judgements. It was expected that many of the usual characterisitics of stereotypical ...
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Head orientation and gaze direction in meetings
Rainer Stiefelhagen, Jie Zhu
Pages: 858-859
doi>10.1145/506443.506634
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Detecting who is looking at whom during multiparty interaction is useful for various tasks such as meeting analysis. There are two contributing factors in the formation of where a person is looking at : head orientation and eye orientation. In this poster, ...
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A collaborative foraging approach to web browsing enrichment
Stephen J. Schultze
Pages: 860-861
doi>10.1145/506443.506635
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As the amount of Web content grows and diversifies, traditional organizational structures such as keyword search engines and static directories become less useful and comprehensive, requiring more user effort to find relevant information. Information ...
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A framework for locomotional design: toward a generative design theory
Susanne Jul
Pages: 862-863
doi>10.1145/506443.506636
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Generative design theories are needed to bridge the gaps between pure scientific knowledge, individual ("point") designs and systematic generation of viable design alternatives. This papers suggests a framework for locomotional design that uses knowledge ...
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Informing automatic generation of remote control interfaces with human designs
Jeffrey Nichols
Pages: 864-865
doi>10.1145/506443.506637
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Embedded processors are making it possible for common appliances, such as cable boxes, micorwaves, and fax machines, to provide even more fuctionality. Unfortunately, as these appliances become more complex, their interfaces are also becoming harder ...
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In your own words: using full sentences as feedback
Jacob O. Wobbrock
Pages: 866-867
doi>10.1145/506443.506638
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Many applications have cluttered dialogs that require users to make complicated settings. Some settings even determine the availability and state of other settings, creating interdependencies that can be hard to discern. Most afforadances, although they ...
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Doodling our way to better authentication
Joseph Goldberg, Jennifer Hagman, Vibha Sazawal
Pages: 868-869
doi>10.1145/506443.506639
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Password security often fails in practice because users select predictable passwords. We conducted a study to explore the use of hand-drawn doodle password ("passdoodle"). Our findings show that users could recall all visual elements of the doodle as ...
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Applying HCI to music-related hardware
Gary Fernandes, Cassandra Holmes
Pages: 870-871
doi>10.1145/506443.506640
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The application of usability techniques to the development of music-related hardware is rarely discussed in the HCI literature. This is in spite of the fact that such devices could potentially be improved by employing usability methods during their development. ...
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A comparison of information visualization methods
Korin Werner
Pages: 872-873
doi>10.1145/506443.506641
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Large hierarchies of information (such as maps, graphs, amd web pages) that must be fit onto small areas are present everywhere. The size restriction prevents the user from viewing the entire structure at once, which causes the context of the information ...
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Multimodal theater: extending low fidelity paper prototyping to multimodal applications
Corey D. Chandler, Gloria Lo, Anoop K. Sinha
Pages: 874-875
doi>10.1145/506443.506642
Full text: PDFPDF

Low-fidelity paper prototyping has proven to be a useful technique for designing graphical user interfaces [1]. Wizard of Oz prototyping for other input modalities, such as speech, also has a long history [2]. Yet to surface are guidelines for low-fidelity ...
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User activity histories
Etienne Pelaprat, R. Benjamin Shapiro
Pages: 876-877
doi>10.1145/506443.506643
Full text: PDFPDF

Current software interfaces fail to incorporate historical data from user interaction into their design. While some systems exhibit a minimalist use of history in the form of undo and redo, selective menu items, and other static elements, there has been ...
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Bridging physical and electronic media for distributed design collaboration
Scott Klemmer, Katherine Everitt
Pages: 878-879
doi>10.1145/506443.506644
Full text: PDFPDF

Research on distributed collaboration has predominantly focused on shared electronic media. We have found, as other researchers have, that users often have good reason to want to work with physical media. Yet they would still like to collaborate with ...
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SESSION: Usability in Practice Session
Usability in practice: field methods evolution and revolution
Dennis R. Wixon, Judy Ramey, Karen Holtzblatt, Hugh Beyer, JoAnn Hackos, Stephanie Rosenbaum, Colleen Page, Sari A. Laakso, Karri-Pekka Laakso
Pages: 880-884
doi>10.1145/506443.506646
Full text: PDFPDF

Field Methods are a collection of tools and techniques for conducting studies of users, their tasks, and their work environments in the actual context of those environments. The promise of such methods is that they help teams design products that are ...
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Usability in practice: formative usability evaluations - evolution and revolution
Janice (Ginny) Redish, Randolph G. Bias, Robert Bailey, Rolf Molich, Joe Dumas, Jared M. Spool
Pages: 885-890
doi>10.1145/506443.506647
Full text: PDFPDF

Formative evaluation is a collection of "find-and-fix" usability engineering methods, focused on identifying usability problems before a product is completed. In this forum, four experienced usability professionals will address different aspects of formative ...
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Usability in practice: alternatives to formative evaluations-evolution and revolution
Janice A. Rohn, Jared Spool, Mayuresh Ektare, Sanjay Koyani, Michael Muller, Janice (Ginny) Redish
Pages: 891-897
doi>10.1145/506443.506648
Full text: PDFPDF

The adoption of user experience methods within companies has followed a similar evolution over the past two decades. Typically organizations originally institute formative lab-based evaluations, and then add field studies and other user experience methods ...
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Usability in Practice: user experience lifecycle - evolution and revolution
Stephanie Rosenbaum, Chauncey E. Wilson, Timo Jokela, Janice A. Rohn, Trixi B. Smith, Karel Vredenburg
Pages: 898-903
doi>10.1145/506443.506649
Full text: PDFPDF

The practice of usability and user-centered design must integrate with many other activities in the product development lifecycle. This integration requires political savvy, knowledge of a wide variety of methods, flexibility in using methods, inspiration, ...
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WORKSHOP SESSION: Workshops
Workshop: Creating and refining knowledges, identities, and understandings in on-line communities
Michael J. Muller, David R. Millen
Pages: 905-905
doi>10.1145/506443.506651
Full text: PDFPDF

This two-day workshop examines the ways that on-line communities create and refine their shared resources, in-cluding both the formal and observable artifacts (docu-ments, chats, threads) and the less tangible conventions, roles, and identities in the ...
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Automatically evaluating the usability of web sites
Tom Brinck, Erik Hofer
Pages: 906-907
doi>10.1145/506443.506652
Full text: PDFPDF
Patterns in practice: a workshop for UI designers
Martijn van Welie, Kevin Mullet, Paul McInerney
Pages: 908-909
doi>10.1145/506443.506653
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This one-day workshop focuses on how UI designers are using patterns today. The scope includes the two overlapping areas of concern to design practitioners: (1) writing valid and useful patterns and (2) using patterns effectively in a design assignment.
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Cognitive models of programming-like activity
Alan Blackwell, Peter Robinson, Chris Roast, Thomas Green
Pages: 910-911
doi>10.1145/506443.506654
Full text: PDFPDF
Physiological computing
Jennifer Allanson, Gillian M. Wilson
Pages: 912-913
doi>10.1145/506443.506655
Full text: PDFPDF

Applications involving the measurement of human physiological responses to environment are becoming increasingly popular in HCI. This is due in part to the increasing availability of low-cost, high-specification sensing technologies. Areas such HCI evaluation, ...
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Robustness in speech based interfaces: sharing the tricks of the trade
Jennifer Lai, Nils Dahlbäck, Arne Jönsson
Pages: 915-915
doi>10.1145/506443.506656
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Relationships among speech, vision, and action in collaborative physical tasks
Susan R. Fussell, Robert E. Kraut, Jane Siegel, Susan E. Brennan
Pages: 916-917
doi>10.1145/506443.506657
Full text: PDFPDF

This workshop focuses on the relationships among speech, gaze and action in collaborative physical tasks. We address three key challenges: characterizing the nature of collaborative physical tasks, understanding how people coordinate their activities ...
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The philosophy and design of socially adept technologies
Stephen Marsh, Lucy Nowell, John F. Meech, Kerstin Dautenhahn
Pages: 918-919
doi>10.1145/506443.506658
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Workshop: teaching interaction design
Scott Berkun
Pages: 921-921
doi>10.1145/506443.506659
Full text: PDFPDF

A full day workshop focused on the practice and philoso-phies involved with teaching interaction design to students and professionals. The format involved teachers expressing their approaches to the challenges of design education, and group discussion ...
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Automatic capture, representation, and analysis of user behavior
Sharon J. Laskowski, James A. Landay, Mike Lister
Pages: 922-923
doi>10.1145/506443.506660
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The goal of this workshop is to explore the implications of automated capture and analysis of user behaviors on HCI and UE research.
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Funology: designing enjoyment
Andrew Monk, Marc Hassenzahl, Mark Blythe, Darren Reed
Pages: 924-925
doi>10.1145/506443.506661
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HCI & IA: information, interaction, interface and usability architects share deliverables
Keith Instone, Lisa Chan, Peter Boersma, George Olsen
Pages: 927-927
doi>10.1145/506443.506662
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The business value of HCI: how can we do better?
Gitte Lindgaard, Nicola Millard
Pages: 928-929
doi>10.1145/506443.506663
Full text: PDFPDF
It's a global economy out there: usability Innovation for global marketplaces
Mizue Fujinuma, Kirsten Risden
Pages: 930-930
doi>10.1145/506443.506664
Full text: PDFPDF

We describe a workshop for usability researchers to share information about international and intercultural research methods.
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Mobile ad hoc collaboration
Gerd Kortuem, Hans-Werner Gellersen, Mark Billinghurst
Pages: 931-931
doi>10.1145/506443.506665
Full text: PDFPDF
Getting to know you: open source development meets usability
Nancy Frishberg, Anna Marie Dirks, Calum Benson, Seth Nickell, Suzanna Smith
Pages: 932-933
doi>10.1145/506443.506666
Full text: PDFPDF

This workshop seeks to increase the likelihood that usabil-ity will become a core value in open source software de-velopment by creating a meeting ground of people with direct experience of both perspectives. Anticipated out-comes include tangible and ...
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CHI2002: creative computing workshop
Winslow Burleson, Ted Selker
Pages: 934-935
doi>10.1145/506443.506667
Full text: PDFPDF
Discourse architectures: designing and visualizing computer mediated conversation
Thomas Erickson, Susan Herring, Warren Sack
Pages: 936-937
doi>10.1145/506443.506668
Full text: PDFPDF

The goal of this workshop is to examine the issue of coherence in computer-mediated (text-based) conversation (CMC), and how it can be visualized graphically. The premise underlying the workshop is that the understandings of coherence developed by designers ...
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Technologies for families
Catherine Plaisant, Allison Druin, Hilary Hutchinson
Pages: 938-939
doi>10.1145/506443.506669
Full text: PDFPDF

In this workshop, we propose to bring together researchers from industry and academia to discuss the design of new technologies for families. We will focus on both design techniques and the technologies themselves. Through discussions and brainstorming ...
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