SIGN IN
SIGN UP
Rendering of virtual environments based on polygonal & point-based models
Full Text:
PDF
Buy this Article
Authors:
Wenting Zheng
Zhejiang University, China
Hanqiu Sun
The Chinese University of Hong Kong, Hong Kong
Hujun Bao
Zhejiang University, China
Qunsheng Peng
Zhejiang University, China
2002 Article
Bibliometrics
· Downloads (6 Weeks): 1
· Downloads (12 Months): 15
· Downloads (cumulative): 688
· Citation Count: 1
Published in:
· Proceeding
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Pages 25-32
ACM
New York, NY
, USA
©2002
table of contents
ISBN:1-58113-530-0
doi>
10.1145/585740.585745
Tools and Resources
Buy this Article
Request Permissions
TOC Service:
Email
RSS
Save to Binder
Export Formats:
BibTeX
EndNote
ACM Ref
Upcoming Conference:
VRST'13
Share:
|
Tags:
algorithms
bsp tree
display algorithms
dynamic virtual environments
hierarchical occlusion map
point-based rendering
virtual reality
Feedback
|
Switch to
single page view
(no tabs)
**Javascript is not enabled and is required for the "tabbed view" or switch to the
single page view
**
Powered by
The ACM Guide to Computing Literature
All Tags
Export Formats
Save to Binder