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top of pageABSTRACT

In this paper we present and discuss the findings of a study that investigated how people manage their collections of digital photographs. The six-month, 13-participant study included interviews, questionnaires, and analysis of usage statistics gathered from an instrumented digital photograph management tool called Shoebox. Alongside simple browsing features such as folders, thumbnails and timelines, Shoebox has some advanced multimedia features: content-based image retrieval and speech recognition applied to voice annotations. Our results suggest that participants found their digital photos much easier to manage than their non-digital ones, but that this advantage was almost entirely due to the simple browsing features. The advanced features were not used very often and their perceived utility was low. These results should help to inform the design of improved tools for managing personal digital photographs.
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Author image not provided  Kerry Rodden

No contact information provided yet.

Bibliometrics: publication history
Publication years1997-2010
Publication count21
Citation Count490
Available for download16
Downloads (6 Weeks)53
Downloads (12 Months)625
Downloads (cumulative)16,694
Average downloads per article1,043.38
Average citations per article23.33
View colleagues of Kerry Rodden


Author image not provided  Kenneth R. Wood

No contact information provided yet.

Bibliometrics: publication history
Publication years1991-2012
Publication count29
Citation Count1,277
Available for download20
Downloads (6 Weeks)49
Downloads (12 Months)648
Downloads (cumulative)18,330
Average downloads per article916.50
Average citations per article44.03
View colleagues of Kenneth R. Wood

top of pageREFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Holland, P. 'Sweet it is to scan..': Personal photographs and popular photography. In L. Wells, editor, Photography: A Critical Introduction, chapter 3, 103--150. Routledge, London, 1997.
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Mills, T.J., Pye, D., Hollinghurst, N.J., and Wood, K.R. AT&TV: broadcast television and radio retrieval. In Proceedings of RIAO 2000, 2000.
 
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Mills, T.J., Pye, D., Sinclair, D., and Wood, K.R. Shoebox: A digital photo management system. Technical Report 2000.10, AT&T Laboratories Cambridge, 2000.
 
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Platt, J.C., Czerwinski, M., and Field, B.A. PhotoTOC: Automatic clustering for browsing personal photographs. Technical Report MSR-TR-2002-17, Microsoft Research, 2002.
 
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Rodden, K. Evaluating Similarity-Based Visualisations as Interfaces for Image Browsing. PhD thesis, Technical Report 543, University of Cambridge Computer Laboratory, 2001.
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top of pageCITED BY

173 Citations

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

top of pageINDEX TERMS

The ACM Computing Classification System (CCS rev.2012)

Note: Larger/Darker text within each node indicates a higher relevance of the materials to the taxonomic classification.

top of pagePUBLICATION

Title CHI '03 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems table of contents
Conference Chairs Gilbert Cockton University of Sunderland, UK
Panu Korhonen Nokia Research Center, Finland
Pages 409-416
Publication Date2003-04-05 (yyyy-mm-dd)
Sponsors SIGCHI ACM Special Interest Group on Computer-Human Interaction
ACM Association for Computing Machinery
PublisherACM New York, NY, USA ©2003
ISBN: 1-58113-630-7 Order Number: 608033 doi>10.1145/642611.642682
Conference CHIConference on Human Factors in Computing Systems CHI logo
Paper Acceptance Rate 75 of 468 submissions, 16%
Overall Acceptance Rate 5,212 of 22,721 submissions, 23%
Year Submitted Accepted Rate
CHI '82 165 75 45%
CHI '83 176 59 34%
CHI '85 170 35 21%
CHI '86 122 47 39%
CHI '87 166 46 28%
CHI '88 187 39 21%
CHI '89 199 54 27%
CHI '90 260 47 18%
CHI '91 240 56 23%
CHI '92 216 67 31%
CHI '93 330 62 19%
CHI '94 263 70 27%
CHI '95 228 66 29%
CHI '96 256 55 21%
CHI '97 234 55 24%
CHI '98 351 81 23%
CHI '99 312 78 25%
CHI '00 336 72 21%
CHI '01 352 69 20%
CHI '02 414 61 15%
CHI '03 468 75 16%
CHI '04 578 93 16%
CHI '05 372 93 25%
CHI '06 626 151 24%
CHI '07 840 182 22%
CHI '08 714 157 22%
CHI '09 1130 277 25%
CHI '10 1346 302 22%
CHI '11 1532 410 27%
CHI '12 1577 370 23%
CHI '13 1963 392 20%
CHI '14 2043 465 23%
CHI '15 2120 486 23%
CHI '16 2435 565 23%
Overall 22,721 5,212 23%

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top of pageTable of Contents

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Table of Contents
DEMONSTRATION SESSION: Interaction techniques for handheld devices
Peephole displays: pen interaction on spatially aware handheld computers
Ka-Ping Yee
Pages: 1-8
doi>10.1145/642611.642613
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The small size of handheld computers provides theconvenience of mobility at the expense of reduced screen space for display and interaction. Prior research has identified the value of spatially aware displays, in which a position-tracked display provides ...
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SESSION: Domesticated design
The evolution of buildings and implications for the design of ubiquitous domestic environments
Tom Rodden, Steve Benford
Pages: 9-16
doi>10.1145/642611.642615
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This paper considers how we may realize future ubiquitous domestic environments. Building upon previous work on how buildings evolve by Stewart Brand, we suggest the need to broaden existing considerations of interactive design for domestic environments. ...
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Technology probes: inspiring design for and with families
Hilary Hutchinson, Wendy Mackay, Bo Westerlund, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, Michel Beaudouin-Lafon, Stéphane Conversy, Helen Evans, Heiko Hansen, Nicolas Roussel, Björn Eiderbäck
Pages: 17-24
doi>10.1145/642611.642616
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We describe a new method for use in the process of co-designing technologies with users called technology probes. Technology probes are simple, flexible, adaptable technologies with three interdisciplinary goals: the social science goal of understanding ...
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SESSION: Accessibility interfaces
Design and user evaluation of a joystick-operated full-screen magnifier
Sri Kurniawan, Alasdair King, David Gareth Evans, Paul Blenkhorn
Pages: 25-32
doi>10.1145/642611.642618
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The paper reports on two development cycles of a joystick-operated full-screen magnifier for visually impaired users. In the first cycle of evaluation, seven visually impaired computer users evaluated the system in comprehension-based sessions using ...
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Older adults and visual impairment: what do exposure times and accuracy tell us about performance gains associated with multimodal feedback?
Julie A. Jacko, Ingrid U. Scott, Francois Sainfort, Leon Barnard, Paula J. Edwards, V. Kathlene Emery, Thitima Kongnakorn, Kevin P. Moloney, Brynley S. Zorich
Pages: 33-40
doi>10.1145/642611.642619
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This study examines the effects of multimodal feedback on the performance of older adults with different visual abilities. Older adults possessing normal vision (n=29) and those who have been diagnosed with Age-Related Macular Degeneration (n=30) performed ...
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Multiple haptic targets for motion-impaired computer users
Faustina Hwang, Simeon Keates, Patrick Langdon, P. John Clarkson
Pages: 41-48
doi>10.1145/642611.642620
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Although a number of studies have reported that force feedback gravity wells can improve performance in "point-and-click" tasks, there have been few studies addressing issues surrounding the use of gravity wells for multiple on-screen targets. This paper ...
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SESSION: Sharable displays
Semi-public displays for small, co-located groups
Elaine M. Huang, Elizabeth D. Mynatt
Pages: 49-56
doi>10.1145/642611.642622
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The majority of systems using public displays to foster awareness have focused on providing information across remote locations or among people who are loosely connected and lack awareness of each other's activities or interests. We have, however, identified ...
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Designing novel interactional workspaces to support face to face consultations
Tom Rodden, Yvonne Rogers, John Halloran, Ian Taylor
Pages: 57-64
doi>10.1145/642611.642623
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This paper describes the design and deployment of a novel interactional workspace, intended to provide more effective support for face-to-face consultations between two parties. We focus on the initial consultations between customer and agent that take ...
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Social coordination around a situated display appliance
Kent O'Hara, Mark Perry, Simon Lewis
Pages: 65-72
doi>10.1145/642611.642624
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Advances in display technology are creating more opportunities for situating displays in our environment. While these displays share some common design principles with display-based interaction at the desktop PC, situated displays also have unique characteristics ...
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SESSION: New techniques for presenting instructions and transcripts
Comparative effectiveness of augmented reality in object assembly
Arthur Tang, Charles Owen, Frank Biocca, Weimin Mou
Pages: 73-80
doi>10.1145/642611.642626
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Although there has been much speculation about the potential of Augmented Reality (AR), there are very few empirical studies about its effectiveness. This paper describes an experiment that tested the relative effectiveness of AR instructions in an assembly ...
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Information use of service technicians in difficult cases
Yutaka Yamauchi, Jack Whalen, Daniel G. Bobrow
Pages: 81-88
doi>10.1145/642611.642627
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Service technicians in the field often come across difficult service problems that are new to them. They have a large number of resources that they can draw on to deal with such problems, including both people and documents. We have undertaken a detailed ...
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Books with voices: paper transcripts as a physical interface to oral histories
Scott R. Klemmer, Jamey Graham, Gregory J. Wolff, James A. Landay
Pages: 89-96
doi>10.1145/642611.642628
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Our contextual inquiry into the practices of oral historians unearthed a curious incongruity. While oral historians consider interview recordings a central historical artifact, these recordings sit unused after a written transcript is produced. We hypothesized ...
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SESSION: Input interaction
Shorthand writing on stylus keyboard
Shumin Zhai, Per-Ola Kristensson
Pages: 97-104
doi>10.1145/642611.642630
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We propose a method for computer-based speed writing, SHARK (shorthand aided rapid keyboarding), which augments stylus keyboarding with shorthand gesturing. SHARK defines a shorthand symbol for each word according to its movement pattern on an optimized ...
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High precision touch screen interaction
Pär-Anders Albinsson, Shumin Zhai
Pages: 105-112
doi>10.1145/642611.642631
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Bare hand pointing on touch screens both benefits and suffers from the nature of direct input. This work explores techniques to overcome its limitations. Our goal is to design interaction tools allowing pixel level pointing in a fast and efficient manner. ...
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Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
R. William Soukoreff, I. Scott MacKenzie
Pages: 113-120
doi>10.1145/642611.642632
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We describe and identify shortcomings in two statistics recently introduced to measure accuracy in text entry evaluations: the minimum string distance (MSD) error rate and keystrokes per character (KSPC). To overcome the weaknesses, a new framework for ...
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SESSION: Privacy and trust
Shiny happy people building trust?: photos on e-commerce websites and consumer trust
Jens Riegelsberger, M. Angela Sasse, John D. McCarthy
Pages: 121-128
doi>10.1145/642611.642634
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Designing for trust in technology-mediated interaction is an increasing concern in CHI. In advertising, images of people have long been used to create positive attitudes to products or trust in brands. However, the evidence as to whether placing photographs ...
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Unpacking "privacy" for a networked world
Leysia Palen, Paul Dourish
Pages: 129-136
doi>10.1145/642611.642635
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Although privacy is broadly recognized as a dominant concern for the development of novel interactive technologies, our ability to reason analytically about privacy in real settings is limited. A lack of conceptual interpretive frameworks makes it difficult ...
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Usability and privacy: a study of Kazaa P2P file-sharing
Nathaniel S. Good, Aaron Krekelberg
Pages: 137-144
doi>10.1145/642611.642636
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P2P file sharing systems such as Gnutella, Freenet, and KaZaA, while primarily intended for sharing multimedia files, frequently allow other types of information to be shared. This raises serious concerns about the extent to which users may unknowingly ...
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SESSION: Usability of large scale public systems
Electronic voting system usability issues
Benjamin B. Bederson, Bongshin Lee, Robert M. Sherman, Paul S. Herrnson, Richard G. Niemi
Pages: 145-152
doi>10.1145/642611.642638
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With recent troubles in U.S. elections, there has been a nationwide push to update voting systems. Municipalities are investing heavily in electronic voting systems, many of which use a touch screen. These systems offer the promise of faster and more ...
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Usability and biometric verification at the ATM interface
Lynne Coventry, Antonella De Angeli, Graham Johnson
Pages: 153-160
doi>10.1145/642611.642639
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This paper describes some of the consumer-driven usability research conducted by NCR Self Service Strategic Solutions in the development of an understanding of usability and user acceptance of leading-edge biometrics verification techniques. We discuss ...
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SESSION: Peripheral and ambient displays
Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf
F. Wai-ling Ho-Ching, Jennifer Mankoff, James A. Landay
Pages: 161-168
doi>10.1145/642611.642641
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We developed two visual displays for providing awareness of environmental audio to deaf individuals. Based on fieldwork with deaf and hearing participants, we focused on supporting awareness of non-speech audio sounds such as ringing phones and knocking ...
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Heuristic evaluation of ambient displays
Jennifer Mankoff, Anind K. Dey, Gary Hsieh, Julie Kientz, Scott Lederer, Morgan Ames
Pages: 169-176
doi>10.1145/642611.642642
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We present a technique for evaluating the usability and effectiveness of ambient displays. Ambient displays are abstract and aesthetic peripheral displays portraying non-critical information on the periphery of a user's attention. Although many innovative ...
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SESSION: Pointing and manipulation
Human on-line response to target expansion
Shumin Zhai, Stéphane Conversy, Michel Beaudouin-Lafon, Yves Guiard
Pages: 177-184
doi>10.1145/642611.642644
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McGuffin and Balakrishnan (M&B) have recently reported evidence that target expansion during a reaching movement reduces pointing time even if the expansion occurs as late as in the last 10% of the distance to be covered by the cursor. While M&B massed ...
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An interface for creating and manipulating curves using a high degree-of-freedom curve input device
Tovi Grossman, Ravin Balakrishnan, Karan Singh
Pages: 185-192
doi>10.1145/642611.642645
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Current interfaces for manipulating curves typically use a standard point cursor to indirectly adjust curve parameters. We present an interface for far more direct manipulation of curves using a specialized high degree-of-freedom curve input device, ...
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Refining Fitts' law models for bivariate pointing
Johnny Accot, Shumin Zhai
Pages: 193-200
doi>10.1145/642611.642646
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We investigate bivariate pointing in light of the recent progress in the modeling of univariate pointing. Unlike previous studies, we focus on the effect of target shape (width and height ratio) on pointing performance, particularly when such a ratio ...
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SESSION: Large displays
Fisheyes are good for large steering tasks
Carl Gutwin, Amy Skopik
Pages: 201-208
doi>10.1145/642611.642648
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Fisheye views use distortion to provide both local detail and global context in a single continuous view. However, the distorted presentation can make it more difficult to interact with the data; it is therefore not clear whether fisheye views are good ...
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Women go with the (optical) flow
Desney S. Tan, Mary Czerwinski, George Robertson
Pages: 209-215
doi>10.1145/642611.642649
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Previous research reported interesting gender effects involving specific benefits for females navigating with wider fields of view on large displays. However, it was not clear what was driving the 3D navigation performance gains, and whether or not the ...
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With similar visual angles, larger displays improve spatial performance
Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch
Pages: 217-224
doi>10.1145/642611.642650
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Large wall-sized displays are becoming prevalent. Although researchers have articulated qualitative benefits of group work on large displays, little work has been done to quantify the benefits for individual users. We ran two studies comparing the performance ...
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SESSION: Designing design
Design-oriented human-computer interaction
Daniel Fallman
Pages: 225-232
doi>10.1145/642611.642652
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We argue that HCI has emerged as a design-oriented field of research, directed at large towards innovation, design, and construction of new kinds of information and interaction technology. But the understanding of such an attitude to research in terms ...
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Ambiguity as a resource for design
William W. Gaver, Jacob Beaver, Steve Benford
Pages: 233-240
doi>10.1145/642611.642653
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Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engagement with systems. We illustrate this with examples from contemporary arts ...
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Sense and sensibility: evaluation and interactive art
Kristina Höök, Phoebe Sengers, Gerd Andersson
Pages: 241-248
doi>10.1145/642611.642654
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HCI evaluation methods are useful for improving the design of interactive systems, yet they may be rejected by nontraditional technology disciplines such as media art. We have developed a two-tiered evaluation model that responds to the concerns of interactive ...
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SESSION: Modeling user behavior
Cognitive strategies and eye movements for searching hierarchical computer displays
Anthony J. Hornof, Tim Halverson
Pages: 249-256
doi>10.1145/642611.642656
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This research investigates the cognitive strategies and eye movements that people use to search for a known item in a hierarchical computer display. Computational cognitive models were built to simulate the visual-perceptual and oculomotor processing ...
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Predicting human interruptibility with sensors: a Wizard of Oz feasibility study
Scott Hudson, James Fogarty, Christopher Atkeson, Daniel Avrahami, Jodi Forlizzi, Sara Kiesler, Johnny Lee, Jie Yang
Pages: 257-264
doi>10.1145/642611.642657
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A person seeking someone else's attention is normally able to quickly assess how interruptible they are. This assessment allows for behavior we perceive as natural, socially appropriate, or simply polite. On the other hand, today's computer systems are ...
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Simple cognitive modeling in a complex cognitive architecture
Dario D. Salvucci, Frank J. Lee
Pages: 265-272
doi>10.1145/642611.642658
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Cognitive modeling has evolved into a powerful tool for understanding and predicting user behavior. Higher-level modeling frameworks such as GOMS and its variants facilitate fast and easy model development but are sometimes limited in their ability to ...
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SESSION: Digital sociability
Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship
Batya Friedman, Peter H. Kahn, Jr., Jennifer Hagman
Pages: 273-280
doi>10.1145/642611.642660
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In this study, we investigated people's relationships with AIBO, a robotic pet, through 6,438 spontaneous postings in online AIBO discussion forums. Results showed that AIBO psychologically engaged this group of participants, particularly by drawing ...
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Media inequality in conversation: how people behave differently when interacting with computers and people
Nicole Shechtman, Leonard M. Horowitz
Pages: 281-288
doi>10.1145/642611.642661
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How is interacting with computer programs different from interacting with people? One answer in the literature is that these two types of interactions are similar. The present study challenges this perspective with a laboratory experiment grounded in ...
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Designing social presence of social actors in human computer interaction
Kwan Min Lee, Clifford Nass
Pages: 289-296
doi>10.1145/642611.642662
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This study examines the interaction effect between user factors and media factors on feelings of social presence which are critical in the design of virtual reality systems and human computer interfaces. Both Experiment 1 and Experiment 2 show that matching ...
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SESSION: Issues in software development
The challenges of user-centered design and evaluation for infrastructure
W. Keith Edwards, Victoria Bellotti, Anind K. Dey, Mark W. Newman
Pages: 297-304
doi>10.1145/642611.642664
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Infrastructure software comprises code libraries or runtime processes that support the development or operation of application software. A particular infrastructure system may support certain styles of application, and may even determine the features ...
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Harnessing curiosity to increase correctness in end-user programming
Aaron Wilson, Margaret Burnett, Laura Beckwith, Orion Granatir, Ledah Casburn, Curtis Cook, Mike Durham, Gregg Rothermel
Pages: 305-312
doi>10.1145/642611.642665
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Despite their ability to help with program correctness, assertions have been notoriously unpopular--even with professional programmers. End-user programmers seem even less likely to appreciate the value of assertions; yet end-user programs suffer from ...
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Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design
Brian P. Bailey, Joseph A. Konstan
Pages: 313-320
doi>10.1145/642611.642666
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DEMAIS is an informal design tool that we claim helps a multimedia designer explore and communicate temporal and interactive (behavioral) design ideas better than existing tools. This paper seeks to empirically validate our claim. We report on an evaluation ...
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SESSION: Designing applications for handheld devices
Pocket PiCoMap: a case study in designing and assessing a handheld concept mapping tool for learners
Kathleen Luchini, Chris Quintana, Elliot Soloway
Pages: 321-328
doi>10.1145/642611.642668
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Our project explores the benefits and challenges of using handheld computers to support learners in creating concept maps (a type of visual outline). By synthesizing research on small user interfaces with guidelines for building desktop learning tools, ...
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Navigating in a mobile XHTML application
Anne Kaikkonen, Virpi Roto
Pages: 329-336
doi>10.1145/642611.642669
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The Internet has been a great success in the fixed world, whereas WAP (Wireless Application Protocol), the mobile Internet, has not fulfilled its promise. However, now the analysts have started to believe in a rise of the mobile Internet again. WAP 2.0, ...
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Mobile computing in the retail arena
Erica Newcomb, Toni Pashley, John Stasko
Pages: 337-344
doi>10.1145/642611.642670
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Although PDAs typically run applications in a "stand-alone" mode, they are increasingly equipped with wireless communications, which makes them useful in new domains. This capability for more powerful information exchange with larger information systems ...
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SESSION: Integrating tools and tasks
Taking email to task: the design and evaluation of a task management centered email tool
Victoria Bellotti, Nicolas Ducheneaut, Mark Howard, Ian Smith
Pages: 345-352
doi>10.1145/642611.642672
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Email has come to play a central role in task management, yet email tool features have remained relatively static in recent years, lagging behind users? evolving practices. The Taskmaster system narrows this gap by recasting email as task management ...
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UMEA: translating interaction histories into project contexts
Victor Kaptelinin
Pages: 353-360
doi>10.1145/642611.642673
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Virtual environments based on the desktop metaphor provide limited support for creating and managing project-specific work contexts. The paper discusses existing approaches to supporting higher-level user activities and presents a system named UMEA (User-Monitoring ...
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Understanding sequence and reply relationships within email conversations: a mixed-model visualization
Gina Danielle Venolia, Carman Neustaedter
Pages: 361-368
doi>10.1145/642611.642674
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It has been proposed that email clients could be improved if they presented messages grouped into conversations. An email conversation is the tree of related messages that arises from the use of the reply operation. We propose two models of conversation. ...
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SESSION: Techniques for on-screen shapes, text and handwriting
Using pixel rewrites for shape-rich interaction
George W. Furnas, Yan Qu
Pages: 369-376
doi>10.1145/642611.642676
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This paper introduces new interactive ways to create, manipulate and analyze shapes, even when those shapes do not have simple algebraic generators. This is made possible by using pixel-pattern rewrites to compute directly with bitmap representations. ...
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The kinedit system: affective messages using dynamic texts
Jodi Forlizzi, Johnny Lee, Scott Hudson
Pages: 377-384
doi>10.1145/642611.642677
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Kinetic (dynamic) typography has demonstrated the ability to add significant emotive content and appeal to expressive text, allowing some of the qualities normally found in film and the spoken word to be added to static text. Kinetic typography has been ...
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Reflowing digital ink annotations
David Bargeron, Tomer Moscovich
Pages: 385-393
doi>10.1145/642611.642678
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Annotating paper documents with a pen is a familiar and indispensable activity across a wide variety of work and educational settings. Recent developments in pen-based computing promise to bring this experience to digital documents. However, digital ...
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SESSION: Searching and organizing
Strategy hubs: next-generation domain portals with search procedures
Suresh K. Bhavnani, Bichakjian K. Christopher, Timothy M. Johnson, Roderick J. Little, Frederick A. Peck, Jennifer L. Schwartz, Victor J. Strecher
Pages: 393-400
doi>10.1145/642611.642680
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Current search tools on the Web, such as general-purpose search engines (e.g. Google) and domain-specific portals (e.g. MEDLINEplus), do not provide search procedures that guide users to form appropriately ordered sub-goals. The lack of such procedural ...
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Faceted metadata for image search and browsing
Ka-Ping Yee, Kirsten Swearingen, Kevin Li, Marti Hearst
Pages: 401-408
doi>10.1145/642611.642681
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There are currently two dominant interface types for searching and browsing large image collections: keyword-based search, and searching by overall similarity to sample images. We present an alternative based on enabling users to navigate along conceptual ...
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How do people manage their digital photographs?
Kerry Rodden, Kenneth R. Wood
Pages: 409-416
doi>10.1145/642611.642682
Full text: PDFPDF

In this paper we present and discuss the findings of a study that investigated how people manage their collections of digital photographs. The six-month, 13-participant study included interviews, questionnaires, and analysis of usage statistics gathered ...
expand
SESSION: Psychology and physiology
Things happening in the brain while humans learn to use new tools
Yoshifumi Kitamura, Yoshihisa Yamaguchi, Imamizu Hiroshi, Fumio Kishino, Mitsuo Kawato
Pages: 417-424
doi>10.1145/642611.642684
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In this paper, we propose a new technique based on recent neuroimaging studies as a tool for the assessment of interactive systems. For this purpose, we analyze the mental process that takes place while human subjects learn to use new tools by using ...
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SESSION: Design for the socially mobile
The mad hatter's cocktail party: a social mobile audio space supporting multiple simultaneous conversations
Paul M. Aoki, Matthew Romaine, Margaret H. Szymanski, James D. Thornton, Daniel Wilson, Allison Woodruff
Pages: 425-432
doi>10.1145/642611.642686
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This paper presents a mobile audio space intended for use by gelled social groups. In face-to-face interactions in such social groups, conversational floors change frequently, e.g., two participants split off to form a new conversational floor, a participant ...
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Mobile phones for the next generation: device designs for teenagers
Sara Berg, Alex S. Taylor, Richard Harper
Pages: 433-440
doi>10.1145/642611.642687
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In this paper, we demonstrate how ethnographic fieldwork studies can be used to inform the design of third generation mobile phones. We draw on a field study of teenage mobile phone users and, specifically, their participation in gift-giving practices ...
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Wan2tlk?: everyday text messaging
Rebecca Grinter, Margery Eldridge
Pages: 441-448
doi>10.1145/642611.642688
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Texting--using a mobile phone to send text messages--has become a form of mass communication. Building on studies that described how British teenagers have incorporated text messaging into their lives, we examine the purposes and nature of the conversations ...
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DEMONSTRATION SESSION: Camera-based input and video techniques
A design tool for camera-based interaction
Jerry Fails, Dan Olsen
Pages: 449-456
doi>10.1145/642611.642690
Full text: PDFPDF

Cameras provide an appealing new input medium for interaction. The creation of camera-based interfaces is outside the skill-set of most programmers and completely beyond the skills of most interface designers. Image Processing with Crayons is a tool ...
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Videography for telepresentations
Yong Rui, Anoop Gupta, Jonathan Grudin
Pages: 457-464
doi>10.1145/642611.642691
Full text: PDFPDF

Our goal is to help automate the capture and broadcast of lectures to remote audiences. There are two inter-related components to the design of such systems. The technology component includes the hardware (e.g., video cameras) and associated software ...
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A low-latency lip-synchronized videoconferencing system
Milton Chen
Pages: 465-471
doi>10.1145/642611.642692
Full text: PDFPDF

Audio is presented ahead of video in some videoconferencing systems since audio requires less time to process. Audio could be delayed to synchronize with video to achieve lip synchronization; however, the overall audio latency might then become unacceptable. ...
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DEMONSTRATION SESSION: Interaction techniques for constrained Ddsplays
Multimodal 'eyes-free' interaction techniques for wearable devices
Stephen Brewster, Joanna Lumsden, Marek Bell, Malcolm Hall, Stuart Tasker
Pages: 473-480
doi>10.1145/642611.642694
Full text: PDFPDF

Mobile and wearable computers present input/output prob-lems due to limited screen space and interaction techniques. When mobile, users typically focus their visual attention on navigating their environment - making visually demanding interface designs ...
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Halo: a technique for visualizing off-screen objects
Patrick Baudisch, Ruth Rosenholtz
Pages: 481-488
doi>10.1145/642611.642695
Full text: PDFPDF

As users pan and zoom, display content can disappear into off-screen space, particularly on small-screen devices. The clipping of locations, such as relevant places on a map, can make spatial cognition tasks harder. Halo is a visualization technique ...
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SESSION: Web usability
The bull's-eye: a framework for web application user interface design guidelines
Betsy Beier, Misha W. Vaughan
Pages: 489-496
doi>10.1145/642611.642697
Full text: PDFPDF

A multi-leveled framework for user interface design guidelines of Web applications is presented. User interface design guidelines tend to provide information that is either too general, so that it is difficult to apply to a specific case, or too specific, ...
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Repairing usability problems identified by the cognitive walkthrough for the web
Marilyn Hughes Blackmon, Muneo Kitajima, Peter G. Polson
Pages: 497-504
doi>10.1145/642611.642698
Full text: PDFPDF

Methods for identifying usability problems in web page designs should ideally also provide practical methods for repairing the problems found. Blackmon et al. [2] proved the usefulness of the Cognitive Walkthrough for the Web (CWW) for identifying three ...
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The bloodhound project: automating discovery of web usability issues using the InfoScentπ simulator
Ed H. Chi, Adam Rosien, Gesara Supattanasiri, Amanda Williams, Christiaan Royer, Celia Chow, Erica Robles, Brinda Dalal, Julie Chen, Steve Cousins
Pages: 505-512
doi>10.1145/642611.642699
Full text: PDFPDF

According to usability experts, the top user issue for Web sites is difficult navigation. We have been developing auto-mated usability tools for several years, and here we describe a prototype service called InfoScent™ Bloodhound Simula-tor, a ...
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SESSION: New directions in video conferencing
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks
Susan R. Fussell, Leslie D. Setlock, Robert E. Kraut
Pages: 513-520
doi>10.1145/642611.642701
Full text: PDFPDF

This study assessed the value of two video configurations-a head-mounted camera with eye tracking capability and a scene camera providing a view of the work environment-on remote collaboration on physical (3D) tasks. Pairs of participants performed five ...
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GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Roel Vertegaal, Ivo Weevers, Changuk Sohn, Chris Cheung
Pages: 521-528
doi>10.1145/642611.642702
Full text: PDFPDF

GAZE-2 is a novel group video conferencing system that uses eye-controlled camera direction to ensure parallax-free transmission of eye contact. To convey eye contact, GAZE-2 employs a video tunnel that allows placement of cameras behind participant ...
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The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment
Maia Garau, Mel Slater, Vinoba Vinayagamoorthy, Andrea Brogni, Anthony Steed, M. Angela Sasse
Pages: 529-536
doi>10.1145/642611.642703
Full text: PDFPDF

This paper presents an experiment designed to investigate the impact of scommunication in an immersive virtual environment.Participants were paired by gender and were randomly assigned to a CAVE-like system or a head-mounted display. Both were represented ...
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SESSION: Between u and i
iStuff: a physical user interface toolkit for ubiquitous computing environments
Rafael Ballagas, Meredith Ringel, Maureen Stone, Jan Borchers
Pages: 537-544
doi>10.1145/642611.642705
Full text: PDFPDF

The iStuff toolkit of physical devices, and the flexible software infrastructure to support it, were designed to simplify the exploration of novel interaction techniques in the post-desktop era of multiple users, devices, systems and applications collaborating ...
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XWand: UI for intelligent spaces
Andrew Wilson, Steven Shafer
Pages: 545-552
doi>10.1145/642611.642706
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The XWand is a novel wireless sensor package that enables styles of natural interaction with intelligent environments. For example, a user may point the wand at a device and control it using simple gestures. The XWand system leverages the intelligence ...
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Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration
Katherine M. Everitt, Scott R. Klemmer, Robert Lee, James A. Landay
Pages: 553-560
doi>10.1145/642611.642707
Full text: PDFPDF

A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and technologies to support remote collaboration have focused on shared electronic ...
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SESSION: People at leisure: social mixed reality
Exertion interfaces: sports over a distance for social bonding and fun
Florian Mueller, Stefan Agamanolis, Rosalind Picard
Pages: 561-568
doi>10.1145/642611.642709
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An Exertion Interface is an interface that deliberately requires intense physical effort. Exertion Interfaces have applications in "Sports over a Distance", potentially capitalizing on the power of traditional physical sports in supporting social bonding. ...
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Where on-line meets on the streets: experiences with mobile mixed reality games
Martin Flintham, Steve Benford, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Ju Row-Farr
Pages: 569-576
doi>10.1145/642611.642710
Full text: PDFPDF

We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers were on the streets. The second reversed this relationship. Analysis of these ...
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Lessons from the lighthouse: collaboration in a shared mixed reality system
Barry Brown, Ian MacColl, Matthew Chalmers, Areti Galani, Cliff Randell, Anthony Steed
Pages: 577-584
doi>10.1145/642611.642711
Full text: PDFPDF

Museums attract increasing numbers of online visitors along with their conventional physical visitors. This paper presents a study of a mixed reality system that allows web, virtual reality and physical visitors to share a museum visit together in real ...
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SESSION: Recommender systems and social computing
Is seeing believing?: how recommender system interfaces affect users' opinions
Dan Cosley, Shyong K. Lam, Istvan Albert, Joseph A. Konstan, John Riedl
Pages: 585-592
doi>10.1145/642611.642713
Full text: PDFPDF

Recommender systems use people's opinions about items in an information domain to help people choose other items. These systems have succeeded in domains as diverse as movies, news articles, Web pages, and wines. The psychological literature on conformity ...
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Recommending collaboration with social networks: a comparative evaluation
David W. McDonald
Pages: 593-600
doi>10.1145/642611.642714
Full text: PDFPDF

Studies of information seeking and workplace collaboration often find that social relationships are a strong factor in determining who collaborates with whom. Social networks provide one means of visualizing existing and potential interaction in organizational ...
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