Concepts inLines in space-combinators, algorithms and applications
Line (geometry)
The notion of line or straight line was introduced by ancient mathematicians to represent straight objects with negligible width and depth. Lines are an idealization of such objects. Thus, until seventeenth century, lines were defined like this: "The line is the first species of quantity, which has only one dimension, namely length, without any width nor depth, and is nothing else than the flow or run of the point which [... ...
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Polyhedron
In elementary geometry a polyhedron (plural polyhedra or polyhedrons) is a geometric solid in three dimensions with flat faces and straight edges. The word polyhedron comes from the Classical Greek πολύεδρον, as poly- (stem of πολύς, "many") + -hedron (form of έδρα, "base", "seat", or "face"). A polyhedron is a 3-dimensional example of the more general polytope in any number of dimensions.
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Euclidean space
In mathematics, Euclidean space is the Euclidean plane and three-dimensional space of Euclidean geometry, as well as the generalizations of these notions to higher dimensions. The term “Euclidean” distinguishes these spaces from the curved spaces of non-Euclidean geometry and Einstein's general theory of relativity, and is named for the Greek mathematician Euclid of Alexandria.
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Metric space
In mathematics, a metric space is a set where a notion of distance between elements of the set is defined. The metric space which most closely corresponds to our intuitive understanding of space is the 3-dimensional Euclidean space. In fact, the notion of "metric" is a generalization of the Euclidean metric arising from the four long-known properties of the Euclidean distance.
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Combinatorics
Combinatorics is a branch of mathematics concerning the study of finite or countable discrete structures. Aspects of combinatorics include counting the structures of a given kind and size, deciding when certain criteria can be met, and constructing and analyzing objects meeting the criteria, finding "largest", "smallest", or "optimal" objects, and studying combinatorial structures arising in an algebraic context, or applying algebraic techniques to combinatorial problems.
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3 (number)
3 is a number, numeral, and glyph. It is the natural number following 2 and preceding 4.
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Algorithm
In mathematics and computer science, an algorithm Listen/ˈælɡərɪðəm/ (originating from al-Khwārizmī, the famous mathematician Muḥammad ibn Mūsā al-Khwārizmī) is a step-by-step procedure for calculations. Algorithms are used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculating a function.
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Disjoint sets
In mathematics, two sets are said to be disjoint if they have no element in common. For example, {1, 2, 3} and {4, 5, 6} are disjoint sets.
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