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Things aren't what they seem to be: innovation through technology inspiration
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Authors:
Yvonne Rogers
University of Sussex, Brighton
Mike Scaife
University of Sussex, Brighton
Eric Harris
University of Sussex, Brighton
Ted Phelps
University of Sussex, Brighton
Sara Price
University of Sussex, Brighton
Hilary Smith
University of Sussex, Brighton
Henk Muller
Bristol University, Bristol
Cliff Randell
Bristol University, Bristol
Andrew Moss
Bristol University, Bristol
Ian Taylor
Nottingham University Jubilee Campus, Nottingham
Danae Stanton
Nottingham University Jubilee Campus, Nottingham
Claire O'Malley
Nottingham University Jubilee Campus, Nottingham
Greta Corke
Royal College Art, London
Silvia Gabrielli
Interaction Design Institute, Ivrea (To), Italy
2002 Article
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· Citation Count: 26
Published in:
· Proceeding
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Pages 373-378
ACM
New York, NY
, USA
©2002
table of contents
ISBN:1-58113-515-7
doi>
10.1145/778712.778766
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Upcoming Conference:
DIS '14
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Tags:
adventure game
blue-sky research
conceptual development
design
experimentation
games
innovation
novel user experiences
physical/virtual integration
software psychology
tangibles
technology inspiration
wearables
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