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An XML-based visual shading language for vertex and fragment shaders
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Authors:
Frank Goetz
University of Paderborn Germany
Ralf Borau
University of Paderborn Germany
Gitta Domik
University of Paderborn Germany
Published in:
· Proceeding
Web3D '04
Proceedings of the ninth international conference on 3D Web technology
Pages 87 - 97
ACM
New York, NY
, USA
©2004
table of contents
ISBN:1-58113-845-8
doi>
10.1145/985040.985054
2004 Article
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Tags:
color, shading, shadowing, and texture
dataflow programming
extensible 3d
extensible markup language
fragment shader
graphical environments
integrated environments
languages
shading languages
standards
vertex shader
visual programming
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