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Death matters: understanding gameworld experiences
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Author:
Lisbeth Klastrup
IT University of Copenhagen, Copenhagen S, Denmark
Published in:
· Proceeding
ACE '06
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Article No. 29
ACM
New York, NY
, USA
©2006
table of contents
ISBN:1-59593-380-8
doi>
10.1145/1178823.1178859
2006 Article
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· Citation Count: 1
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Tags:
death
death penalty
design
entertainment worlds
game design
human factors
mmogs
performance
player experience
player stories
systems and software
worldness
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