Fred Charles
Fred Charles

homepage
fcharlesatbournemouth.ac.uk

  Affiliation history
Bibliometrics: publication history
Average citations per article10.28
Citation Count483
Publication count47
Publication years2001-2017
Available for download35
Average downloads per article423.74
Downloads (cumulative)14,831
Downloads (12 Months)1,296
Downloads (6 Weeks)162
Professional ACM Member
SEARCH
ROLE
Arrow RightAuthor only


AUTHOR'S COLLEAGUES
See all colleagues of this author

SUBJECT AREAS
See all subject areas




BOOKMARK & SHARE


47 results found Export Results: bibtexendnoteacmrefcsv

Result 1 – 20 of 47
Result page: 1 2 3

Sort by:

1 published by ACM
December 2017 K-CAP 2017: Proceedings of the Knowledge Capture Conference
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 16,   Downloads (12 Months): 16,   Downloads (Overall): 16

Full text available: PDFPDF
The visualization of procedural knowledge from textual documents using 3D animation may be a way to improve understanding. We are interested in applying this approach to documents relating to patient education for bariatric surgery: a domain with challenging textual documents describing behavior recommendations that contain few procedural steps and leave ...
Keywords: Serious Games, AI Planning, Deontic Modality, Default Reasoning, NLP, Virtual Reality, Interactive Narrative

2
May 2017 AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems
Publisher: International Foundation for Autonomous Agents and Multiagent Systems
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 7,   Downloads (12 Months): 21,   Downloads (Overall): 21

Full text available: PDFPDF
The recent increase in interest in Interactive Storytelling systems, spurred on by the emergence of affordable virtual reality technology, has brought with it a need to address the way in which narrative content is visualized through the complex staging of multiple narrative agents' behaviors within virtual story worlds. In this ...
Keywords: crowd simulation, virtual reality, narrative staging, interactive storytelling, virtual agents

3
May 2017 AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems
Publisher: International Foundation for Autonomous Agents and Multiagent Systems
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 5,   Downloads (12 Months): 27,   Downloads (Overall): 27

Full text available: PDFPDF
Interactive Narratives are systems that use automated narrative generation techniques to create multiple story variants which can be shown to an audience, as virtual narratives, using cinematic staging techniques. Previous research in this area has focused on assessment of aspects such as the quality of the automatically generated narratives and ...
Keywords: planning, interactive storytelling, virtual agents, narrative modeling, game-based education

4
May 2017 AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems
Publisher: International Foundation for Autonomous Agents and Multiagent Systems
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 4,   Downloads (12 Months): 17,   Downloads (Overall): 17

Full text available: PDFPDF
Interactive Narratives are systems that use automated narrative generation techniques to create multiple story variants which can be shown to an audience, as virtual narratives, using cinematic staging techniques. The focus of previous research has included aspects such as the quality of automatically generated narratives and the way in which ...
Keywords: narrative modeling, game-based education, planning, interactive storytelling, virtual agents

5
May 2017 AAMAS '17: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems
Publisher: International Foundation for Autonomous Agents and Multiagent Systems
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 4,   Downloads (12 Months): 18,   Downloads (Overall): 18

Full text available: PDFPDF
In this Interactive Storytelling (IS) work, we provide a framework for automating several aspects of staging the activities of a population of narrative agents and their interactions. Narrative agents can have differing levels of narrative relevance within the situated narrative actions which are visualised within a 3D real-time virtual world. ...
Keywords: narrative staging, interactive storytelling, virtual agents, crowd simulation, virtual reality

6
September 2016 CGVC '16: Proceedings of the conferece on Computer Graphics & Visual Computing
Publisher: Eurographics Association
Bibliometrics:
Citation Count: 0

The software presented here provides an interactive real-time tool for the simulation of fire and gas detection mapping using volumetric rendering based on the layouts of fire and gas detectors within 3D virtual environments.

7 published by ACM
November 2015 ICMI '15: Proceedings of the 2015 ACM on International Conference on Multimodal Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 1,   Downloads (12 Months): 42,   Downloads (Overall): 126

Full text available: PDFPDF
User interaction with Embodied Conversational Agents (ECA) should involve a significant affective component to achieve realism in communication. This aspect has been studied through different frameworks describing the relationship between user and ECA, for instance alignment, rapport and empathy. We conducted an experiment to explore how an ECA's non-verbal expression ...
Keywords: embodied conversational agent, functional near-infrared spectroscopy, brain-computer interface

8 published by ACM
November 2015 UIST '15: Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 6,   Downloads (12 Months): 107,   Downloads (Overall): 365

Full text available: PDFPDF
Functional near-infrared spectroscopy (fNIRS) holds increasing potential for Brain-Computer Interfaces (BCI) due to its portability, ease of application, robustness to movement artifacts, and relatively low cost. The use of fNIRS to support the development of affective BCI has received comparatively less attention, despite the role played by the prefrontal cortex ...
Keywords: functional near-infrared spectroscopy, approach motivation, brain-computer interface, neurofeedback

9
January 2015 AAAI'15: Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence
Publisher: AAAI Press
Bibliometrics:
Citation Count: 1

Narrative generation represents an application domain for AI planning where plan quality is related to properties such as shape of plan trajectory. In our work we have developed a plan-based approach to narrative generation that uses character relationships as a key determinant in controlling plan shape (relationships are key in ...

10 published by ACM
April 2014 VRIC '14: Proceedings of the 2014 Virtual Reality International Conference
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 9,   Downloads (12 Months): 83,   Downloads (Overall): 270

Full text available: PDFPDF
The recent development of Brain-Computer Interfaces (BCI) to Virtual World has resulted in a growing interest in realistic visual feedback. In this paper, we investigate the potential role of Virtual Agents in neurofeedback systems, which constitute an important paradigm for BCI. We discuss the potential impact of virtual agents on ...
Keywords: affective computing, neurofeedback, virtual reality, brain-computer interfaces

11 published by ACM
March 2014 AH '14: Proceedings of the 5th Augmented Human International Conference
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 28,   Downloads (12 Months): 179,   Downloads (Overall): 765

Full text available: PDFPDF
This paper discusses the potential of Brain-Computer Interfaces based on neurofeedback methods to support emotional control and pursue the goal of emotional control as a mechanism for human augmentation in specific contexts. We illustrate this discussion through two proof-of-concept, fully-implemented experiments: one controlling disposition towards virtual characters using pre-frontal alpha ...
Keywords: affective computing, neurofeedback, virtual reality, brain-computer interfaces

12 published by ACM
October 2013 ImmersiveMe '13: Proceedings of the 2013 ACM international workshop on Immersive media experiences
Publisher: ACM
Bibliometrics:
Citation Count: 4
Downloads (6 Weeks): 5,   Downloads (12 Months): 66,   Downloads (Overall): 460

Full text available: PDFPDF
Computer games are ideally placed to form the content of future Immersive Media, but this prospect is faced with both technical and usability issues. This paper describes an experiment in immersive gaming using a state-of-the-art computer First Person Shooter (FPS) game, in which we analyze user experience and performance through ...
Keywords: user experience, virtual reality, presence, cybersickness, game engine, performance, immersive gaming

13
August 2013 IJCAI '13: Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
Publisher: AAAI Press
Bibliometrics:
Citation Count: 6

Interactive Narrative is a form of digital entertainment heavily based on AI techniques to support narrative generation and user interaction, significant progress arriving with the adoption of planning techniques. However, there is a lack of unified models that integrate generation, user responses and interaction. This paper addresses this by revisiting ...

14
May 2013 AAMAS '13: Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Publisher: International Foundation for Autonomous Agents and Multiagent Systems
Bibliometrics:
Citation Count: 6
Downloads (6 Weeks): 3,   Downloads (12 Months): 29,   Downloads (Overall): 248

Full text available: PDFPDF
In this work, we revisit the duality between character and plot in Interactive Storytelling, and demonstrate the important role of social relationships between virtual characters in the generation of narrative: an aspect that has hitherto been overlooked as a generation mechanism. We argue that the structure of social relationships between ...
Keywords: narrative modeling, planning, interactive storytelling

15
May 2013 AAMAS '13: Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Publisher: International Foundation for Autonomous Agents and Multiagent Systems
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 0,   Downloads (12 Months): 11,   Downloads (Overall): 73

Full text available: PDFPDF
Regular viewers of serial dramas tend to construct a model of the social relationships between characters as a main determinant for the narrative events that constitute each episode. We have developed a novel approach to interactive narrative in which this dependency is made explicit and can be used to control ...
Keywords: planning, interactive storytelling, narrative modeling

16 published by ACM
December 2012 VRST '12: Proceedings of the 18th ACM symposium on Virtual reality software and technology
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 5,   Downloads (12 Months): 30,   Downloads (Overall): 143

Full text available: PDFPDF
This paper describes an experiment comparinng immersive and non-immersive gaming using a state-of-the-art first person shooter game (FPS) in which we analyse user experience and performance through a combination of in-game metrics, questionaires and subjective reports. Our results show an overwhelming subjective preference for the immersive version despite a decrease ...
Keywords: presence, immmersive gaming, user experience

17 published by ACM
December 2012 VRST '12: Proceedings of the 18th ACM symposium on Virtual reality software and technology
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 6,   Downloads (12 Months): 49,   Downloads (Overall): 500

Full text available: PDFPDF
Previous attempts at developing immersive versions of game engines have faced difficulties in achieving both overall high performance and preserving reusability of software developments. In this paper, we present a high-level VR middleware based on one of the most successful commercial game engines: the Unreal® Engine 3.0 (UE3). We describe ...
Keywords: game engine, replication, immersive display, virtual reality, framework

18 published by ACM
February 2012 IUI '12: Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Publisher: ACM
Bibliometrics:
Citation Count: 10
Downloads (6 Weeks): 3,   Downloads (12 Months): 27,   Downloads (Overall): 518

Full text available: PDFPDF
Previous Interactive Storytelling systems have been designed to allow active user intervention in an unfolding story, using established multi-modal interactive techniques to influence narrative development. In this paper we instead explore the use of a form of passive interaction where users' affective responses, measured by physiological proxies, drive a process ...
Keywords: physiological, passive interaction, interactive storytelling, entertainment computing

19 published by ACM
February 2012 IUI '12: Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 4,   Downloads (12 Months): 27,   Downloads (Overall): 295

Full text available: PDFPDF
The dominant interaction paradigm in Interactive Storytelling (IS) systems so far has been active interventions by the user by means of a variety of modalities. PINTER is an IS system that uses physiological inputs - surface electromyography (EMG) and galvanic skin response (GSR) [1] - as a form of passive ...
Keywords: interactive storytelling, physiological input

20 published by ACM
November 2011 ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1,   Downloads (12 Months): 16,   Downloads (Overall): 224

Full text available: PDFPDF
Recent progress in narrative generation techniques for Interactive Storytelling supports increasingly longer stories. Consequently, the exploration of such automatically generated narratives for testing or evaluation purposes becomes increasingly difficult due to the many variants, even for stories of a few minutes' length. In this paper, we introduce a hypermedia method ...
Keywords: interactive storytelling, adaptable hypermedia, virtual environment



The ACM Digital Library is published by the Association for Computing Machinery. Copyright © 2018 ACM, Inc.
Terms of Usage   Privacy Policy   Code of Ethics   Contact Us