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 Byron Reeves

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Average citations per article90.83
Citation Count1,090
Publication count12
Publication years1994-2017
Available for download8
Average downloads per article926.50
Downloads (cumulative)7,412
Downloads (12 Months)709
Downloads (6 Weeks)192
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15 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
May 2019 CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 28,   Downloads (12 Months): 28,   Downloads (Overall): 28

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Mobile phone use is pervasive, yet little is known about task switching on digital platforms and applications. We propose an unobtrusive experience sampling method to observe how individuals use their smartphones by taking screenshots every 5 seconds when the device is on. The purpose of this paper is to incorporate ...
Keywords: screenshots, task switching, unobtrusive experience sampling

2 published by ACM
March 2019 ACM Transactions on Human-Robot Interaction (THRI): Volume 8 Issue 1, March 2018
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 90,   Downloads (12 Months): 109,   Downloads (Overall): 109

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Dominance is a key aspect of interpersonal relationships. To what extent do nonverbal indicators related to dominance status translate to a nonanthropomorphic robot? An experiment ( N = 25) addressed whether a mobile robot's motion style can influence people's perceptions of its status. Using concepts from improv theater literature, we ...
Keywords: Nonanthropomorphic robot, dominance, human–robot interaction, motion path, status, theater

3 published by ACM
April 2018 SAC '18: Proceedings of the 33rd Annual ACM Symposium on Applied Computing
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 12,   Downloads (12 Months): 47,   Downloads (Overall): 47

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Daily engagement in life experiences is increasingly interwoven with mobile device use. Screen capture at the scale of seconds is being used in behavioral studies and to implement "just-in-time" health interventions. The increasing psychological breadth of digital information will continue to make the actual screens that people view a preferred ...
Keywords: image processing, image retrieval, text extraction

4 published by ACM
December 2017 K-CAP 2017: Proceedings of the Knowledge Capture Conference
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 8,   Downloads (12 Months): 65,   Downloads (Overall): 99

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Life experiences are increasingly intertwined with digital devices, suggesting screens as a preferred, if not required, data source for behavioral studies and health interventions. Text Information Extraction from digital screenshots is then a key prerequisite to the overall accuracy of analyses regarding media behaviors. This unique image data set offers ...
Keywords: OCR, image processing, information extraction

5
December 2017 Journal of Human-Robot Interaction: Volume 6 Issue 3, December 2017
Publisher: Journal of Human-Robot Interaction Steering Committee
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 21,   Downloads (12 Months): 89,   Downloads (Overall): 105

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A large literature describes the use of robots' physical bodies to support communication with people. Touch is a natural channel for physical interaction, yet it is not understood how principles of interpersonal touch might carry over to a robot. Exploring how interpersonal rules surrounding body accessibility and touch apply to ...
Keywords: human-robot interaction, physiological arousal, touch

6
January 2010 International Journal of Human-Computer Studies: Volume 68 Issue 1-2, January, 2010
Publisher: Academic Press, Inc.
Bibliometrics:
Citation Count: 36

Computer and videogames often require that users interact with other characters on the screen that represent other real people or characters that are controlled by computer code running within the game. The difference between game play with other avatars (player-controlled characters) or agents (characters controlled by the computer) may influence ...
Keywords: Avatar, Agent, Competitive and cooperative game play

7
July 2007 CSCL'07: Proceedings of the 8th iternational conference on Computer supported collaborative learning
Publisher: International Society of the Learning Sciences
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 1,   Downloads (12 Months): 1,   Downloads (Overall): 53

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We describe the development and pilot testing by university faculty of Wearable Tag Clouds as a CSCL technology. Tag Clouds are 'at-a-glance' information visualizations that, in the wearable form developed here, repurpose social web technologies to support face-to-face interactions. Exploration of collaborative prospects is facilitated by visualizing the substantive emphases ...

8 published by ACM
April 2000 CHI '00: Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 61
Downloads (6 Weeks): 8,   Downloads (12 Months): 77,   Downloads (Overall): 2,414

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Animated characters are common in user interfaces, but important questions remain about whether characters work in all situations and for all users. This experiment tested the effects of different character presentations on user anxiety, task performance, and subjective evaluations of two commerce websites. There were three character conditions (no character, ...
Keywords: social agents, social facilitation, locus of control, animated characters

9 published by ACM
March 2000 Communications of the ACM: Volume 43 Issue 3, March 2000
Publisher: ACM
Bibliometrics:
Citation Count: 22
Downloads (6 Weeks): 8,   Downloads (12 Months): 49,   Downloads (Overall): 1,855

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10

11 published by ACM
March 1997 CHI EA '97: CHI '97 Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1,   Downloads (12 Months): 10,   Downloads (Overall): 273

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This tutorial will cover issues related to the theory and design of social interfaces. The presentation is based on a long-term research project at Stanford University called Social Responses to Communication Technology (SRCT). This research shows that all people expect computers to obey a wide range of social and natural ...
Keywords: SRCT, interface design, personality, social responses to communication technology, social science methods

12

13
August 1995 International Journal of Human-Computer Studies: Volume 43 Issue 2, Aug. 1995
Publisher: Academic Press, Inc.
Bibliometrics:
Citation Count: 95


14 published by ACM
May 1995 CHI '95: Conference Companion on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 12
Downloads (6 Weeks): 3,   Downloads (12 Months): 150,   Downloads (Overall): 1,991

Full text available: PDFPDF

15 published by ACM
April 1994 CHI '94: Conference Companion on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 6
Downloads (6 Weeks): 0,   Downloads (12 Months): 9,   Downloads (Overall): 345

Full text available: PDFPDF



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