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 Theano Moussouri

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Bibliometrics: publication history
Average citations per article7.33
Citation Count22
Publication count3
Publication years2003-2015
Available for download3
Average downloads per article1,732.00
Downloads (cumulative)5,196
Downloads (12 Months)116
Downloads (6 Weeks)10
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March 2015 Journal on Computing and Cultural Heritage (JOCCH): Volume 8 Issue 3, May 2015
Publisher: ACM
Citation Count: 0
Downloads (6 Weeks): 8,   Downloads (12 Months): 86,   Downloads (Overall): 449

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Visitor studies explore human experiences within museums, cultural heritage sites, and other informal learning settings to inform decisions. Smartphones offer novel opportunities for extending the depth and breadth of visitor studies while considerably reducing their cost and their demands on specialist human resources. By enabling the collection of significantly higher ...
Keywords: timing and tracking, Smartphone, visitor studies

November 2004 Personal and Ubiquitous Computing: Volume 8 Issue 6, November 2004
Publisher: Springer-Verlag
Citation Count: 18
Downloads (6 Weeks): 0,   Downloads (12 Months): 6,   Downloads (Overall): 3,188

Full text available: PDFPDF
Commerce is a rapidly emerging application area of ubiquitous computing. In this paper, we discuss the market forces that make the deployment of ubiquitous commerce infrastructures a priority for grocery retailing. We then proceed to report on a study on consumer perceptions of MyGrocer, a recently developed ubiquitous commerce system. ...

July 2003 Personal and Ubiquitous Computing: Volume 7 Issue 3-4, July 2003
Publisher: Springer-Verlag
Citation Count: 4
Downloads (6 Weeks): 2,   Downloads (12 Months): 24,   Downloads (Overall): 1,559

Full text available: PDFPDF
In the emerging world of the new consumer and the `anytime, anywhere' mobile commerce, appliances are located at the collision point of the retailer and consumer agendas. The consequence of this is twofold: on the one hand appliances that were previously considered plain and utilitarian become entertainment devices and on ...
Keywords: Entertainment, Mobile commerce, Retail, Consumer

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