Stephan G. Lukosch
Stephan G. Lukosch

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s.g.lukoschattudelft.nl

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Bibliometrics: publication history
Average citations per article2.85
Citation Count194
Publication count68
Publication years1999-2019
Available for download26
Average downloads per article261.38
Downloads (cumulative)6,796
Downloads (12 Months)819
Downloads (6 Weeks)112
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68 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
July 2019 XRDS: Crossroads, The ACM Magazine for Students - Computer Science and Sports: Volume 25 Issue 4, Summer 2019
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 16,   Downloads (12 Months): 36,   Downloads (Overall): 36

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This article reviews recent developments in superhuman sports with regard to extending the human body and augmenting the playing field, and gives an outlook on future research directions.

2 published by ACM
March 2019 Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies: Volume 3 Issue 1, March 2019
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 31,   Downloads (12 Months): 102,   Downloads (Overall): 102

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Everyday field work of a police officer requires the perception, filtering and understanding of large amounts of information in highly dynamic situations. This presents opportunities for ICT to alleviate strain on officers by providing adequate information provisioning. We evaluate the usage of a mobile location-based hotspot policing system, comprised of ...
Keywords: Experiment, Location-Based System, Mobile Computing, Notification Systems, Police, Situation Awareness

3
December 2018 Journal of Medical Systems: Volume 42 Issue 12, December 2018
Publisher: Plenum Press
Bibliometrics:
Citation Count: 0

In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific, subjectively scored and low-resolution rating scales that often do not consider the variations in tasks and environment that are essential aspects of daily life. Augmented reality (AR) systems with contactless tracking of the hand and upper body offer ...
Keywords: Augmented reality, Engagement, Motor function, Parkinson's disease, Stroke, Upper extremity

4 published by ACM
July 2018 SHS '18: Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 0,   Downloads (12 Months): 0,   Downloads (Overall): 0

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The goals of Superhuman Sports games include to involve physical activity and enhance the skills and abilities of a human through technology. They are played for fun, competition or to improve the players' health condition. To meet these goals, we designed and developed STAR: Superhuman Training in Augmented Reality, an ...
Keywords: augmented reality, exergaming, gaming, superhuman sports

5 published by ACM
July 2018 SHS '18: Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 0,   Downloads (12 Months): 60,   Downloads (Overall): 80

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Video games have become increasingly popular, but only a few focus on physical activity. Superhuman sports build upon this trend and try to stimulate physical activity while relying on technology to enhance human abilities. VRabl is such a superhuman sport. Being a multiplayer augmented reality sports game, it stimulates players ...
Keywords: augmented reality, game design, human augmentation, physical activity, superhuman sports

6
June 2018 Simulation and Gaming: Volume 49 Issue 3, 6 2018
Publisher: Sage Publications, Inc.
Bibliometrics:
Citation Count: 0

Background . The use of simulation games for complex systems analysis and design has been acknowledged about 50 years ago. However, articles do not combine all salient factors for successful simulation games , and often stem from a clear view of one particular field of science only. With combining multiple ...
Keywords: analytical science, complex systems, design science, research methodology, simulation games

7 published by ACM
October 2017 CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 2,   Downloads (12 Months): 21,   Downloads (Overall): 69

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Challenging neighbourhoods in large cities most often lack social coherence. Meaningful social interaction between citizens in such neighbourhoods is needed to increase coherence, and games may be a means to this end. This paper reflects on the structure of a dedicated game design workshop with teenagers from 12 to 16 ...
Keywords: meaningful interaction, mobile outdoor games, requirements, social interaction

8
March 2017 IEEE Pervasive Computing: Volume 16 Issue 2, March 2017
Publisher: IEEE Educational Activities Department
Bibliometrics:
Citation Count: 0

Superhuman sports is an emerging research field focused on exploring human augmentation in a playful way. The field combines competition and physical elements from sports with technology to overcome the somatic and spatial limitations of human bodies. It serves as a fascinating application area for human augmentation.

9 published by ACM
November 2016 GROUP '16: Proceedings of the 19th International Conference on Supporting Group Work
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 2,   Downloads (12 Months): 52,   Downloads (Overall): 298

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Recent research showed that augmented reality (AR) technology is a promising approach to support distributed teams in crime scene investigation. This paper reports on the development and evaluation of a handheld AR system to support team situational awareness and collaboration among co-located and remote forensic investigators. The AR system runs ...
Keywords: augmented reality, collaboration, crime scene investigation, information exchange

10 published by ACM
February 2016 AH '16: Proceedings of the 7th Augmented Human International Conference 2016
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 7,   Downloads (12 Months): 69,   Downloads (Overall): 383

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For most professional tasks nowadays, it is necessary to work in teams. Such collaboration often requires the exchange of visual context-related information among the team members. For so-called shared workspace collaboration, awareness of other people's activities is of utmost importance. We have developed an augmented reality (AR) framework in order ...
Keywords: Augmented Reality, Optical See-Through HMD, Virtual Co-location, Workspace Awareness

11
December 2015 Computer Supported Cooperative Work: Volume 24 Issue 6, December 2015
Publisher: Kluwer Academic Publishers
Bibliometrics:
Citation Count: 0

Augmented Reality (AR) is a technology that allows users to view and interact in real time with virtual images seamlessly superimposed over the real world. AR systems can be used to create unique collaborative experiences. For example, co-located users can see shared 3D virtual objects that they interact with, or ...
Keywords: Collaboration, Augmented Reality

12
December 2015 Computer Supported Cooperative Work: Volume 24 Issue 6, December 2015
Publisher: Kluwer Academic Publishers
Bibliometrics:
Citation Count: 1

For operational units in the security domain that work together in teams, it is important to quickly and adequately exchange context-related information to ensure well-working collaboration. Currently, most information exchange is based on oral communication. This paper reports on different scenarios from the security domain in which augmented reality (AR) ...
Keywords: Augmented reality, Collaboration quality, Information exchange, Situational awareness, Usability

13
September 2015 ISMAR-MASHD '15: Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 0

Currently, each medical discipline involved in assessing motor disorders in various patient groups is using subjectively scored clinical tests, qualitative video analysis, or cumbersome marker-based motion capturing. This extended abstract investigates the potential of a serious game implemented as an Augmented Reality (AR) application to facilitate objective, quantitative and valid ...
Keywords: Augmented Reality, Optical See-Through Head Mounted Display, Serious Games, Engagement, Assessment of Upper Extremity Motor Dysfunction

14
September 2015 ISMARW '15: Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 0

The world is becoming more complex everyday, so problem solving often requires global teams of experts working together. To do this effectively there is a need for collaborative tools, and so a variety of teleconferencing and telepresence technologies have been developed. However, most of them involve some variation of traditional ...

15
September 2015 ISMAR '15: Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 0

For the clinical community, there is great need for objective, quantitative and valid measures of the factors contributing to motor dysfunction. Currently, there are no standard protocols to assess motor dysfunction in various patient groups, where each medical discipline uses subjectively scored clinical tests, qualitative video analysis, or marker-based motion ...
Keywords: Augmented Reality, Optical See-Through HMD, Natural Hand Interaction, Serious Gaming, Upper Extremity Motor Dysfunction, Assessment

16 published by ACM
April 2015 CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 5,   Downloads (12 Months): 18,   Downloads (Overall): 161

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For operational teams in the security domain it is important to quickly and adequately exchange context-related information. This is necessary to develop distributed situational awareness and facilitate collaboration. Currently, information exchange is mainly based on oral communication. Oral communication can be misunderstood or ambiguous. This paper reports on different scenarios ...
Keywords: augmented reality, collaboration quality, distributed situational awareness, information exchange

17
September 2014 JISIC '14: Proceedings of the 2014 IEEE Joint Intelligence and Security Informatics Conference
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 3

For operational units in the security domain that work together in teams it is important to quickly and adequately exchange context-related information. Currently, information exchange is based on oral communication only. This paper reports on different scenarios from the security domain in which augmented reality (AR) techniques are used to ...
Keywords: Augmented Reality, Information Exchange, Usability

18 published by ACM
June 2014 CompSysTech '14: Proceedings of the 15th International Conference on Computer Systems and Technologies
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 4,   Downloads (12 Months): 34,   Downloads (Overall): 181

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During training for inflight maintenance procedures in human space missions often several experts need to interact with each other. Unfortunately, it is not always possible to bring a team together to jointly handle a complex situation. This is due to experts' availability, critical timing issues or accessibility of a location. ...
Keywords: collaboration in augmented reality, virtual co-location

19 published by ACM
February 2014 CSCW Companion '14: Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 11,   Downloads (12 Months): 77,   Downloads (Overall): 423

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The paper describes a collaborative game to explore the different perception of presence in real world and augmented reality scenarios. The game requires players to share their expertise to collaboratively build a tower with differently colored physical blocks or virtual blocks in augmented reality (AR). It serves as an approximation ...
Keywords: augmented reality, collaboration, presence

20
October 2013 CONTEXT 2013: Proceedings of the 8th International and Interdisciplinary Conference on Modeling and Using Context - Volume 8175
Publisher: Springer-Verlag New York, Inc.
Bibliometrics:
Citation Count: 0

Complex design and engineering processes are characterized by dynamic requirements, like changing process goals or group constellations. To deal with these dynamics, a context-sensitive approach is needed to consider a changing environment and provides teams with the support they need. This paper describes research about a context-sensitive intervention approach to ...
Keywords: dynamic environment, Context model, collaboration, intervention



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