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 Boriana N Koleva

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Average citations per article13.37
Citation Count548
Publication count41
Publication years1998-2017
Available for download35
Average downloads per article779.06
Downloads (cumulative)27,267
Downloads (12 Months)2,137
Downloads (6 Weeks)253
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41 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
August 2017 interactions: Volume 24 Issue 5, September - October 2017
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 7,   Downloads (12 Months): 64,   Downloads (Overall): 64

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2 published by ACM
August 2017 AM '17: Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 6,   Downloads (12 Months): 10,   Downloads (Overall): 10

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Musical interactions have the potential to increase emotional well-being, self-confidence and self-motivation. However, the ability to actively participate in creative activities involving music performance has so far been difficult for users with complex disabilities. This paper discusses placing a technology probe, using gesture based musical controls, in an existing music ...
Keywords: Gesture Sensing, Facilitated Performance, Human Computer Interaction, Embodied Interaction

3 published by ACM
August 2017 ACM Transactions on Computer-Human Interaction (TOCHI): Volume 24 Issue 4, September 2017
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 40,   Downloads (12 Months): 205,   Downloads (Overall): 205

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We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realized using an existing augmented reality technique that embeds computer readable codes into the topological structures of hand-drawn patterns. ...
Keywords: augmented reality, wood, DIY, embedded, maker, sustainability, tangible, tangible and embedded interfaces, Craft, ambiguity, computer vision, material, obsolescence, seamful design, fabric, hybrid-craft, lifespan

4 published by ACM
June 2017 DIS '17: Proceedings of the 2017 Conference on Designing Interactive Systems
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 16,   Downloads (12 Months): 80,   Downloads (Overall): 80

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As locative media and augmented reality spread into the everyday world so it becomes important to create aesthetic visual markers at scale. We explore a designer-centred approach in which skilled designers handcraft seed designs that are automatically recombined to create many markers as subtle variants of a common theme. First, ...
Keywords: visual markers, computer vision, fiducial markers, image recognition, topological markers, patterns

5 published by ACM
February 2017 CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 13,   Downloads (12 Months): 129,   Downloads (Overall): 129

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A myriad of digital artifacts are routinely exchanged online. While previous studies suggest that these are sometimes considered to be gifts, CSCW has largely overlooked explicit digital gifting where people deliberately choose to give digital media as gifts. We present an interview study that systematically analyzes the nature of digital ...
Keywords: digital gift, interaction design, rituals, framework, gift exchange, gifting process

6 published by ACM
June 2016 DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 8,   Downloads (12 Months): 64,   Downloads (Overall): 127

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We present a research-through-design exploration of transforming large-scale public illustrations into interactive media. We collaborated with creative practitioners to extend an existing visual marker technology to support spatial and layered interaction with wall-sized images. We document how these techniques were used to design interactive illustrations and how visitors to an ...
Keywords: large scale displays, mobile interaction, visual patterns

7 published by ACM
May 2016 Journal on Computing and Cultural Heritage (JOCCH): Volume 9 Issue 2, May 2016
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 10,   Downloads (12 Months): 136,   Downloads (Overall): 256

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This article presents an observational study of eight families engaging with a bespoke tablet experience produced for a space science centre. It documents the various ways in which family members orientate themselves to the usage of technology in this environment, with a particular focus on the work done to manage ...
Keywords: Mobile experience design, facilitation work, museum studies

8 published by ACM
February 2016 CSCW '16: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 4,   Downloads (12 Months): 157,   Downloads (Overall): 465

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Visiting museums as part of a group poses the challenge of managing engagement with exhibits while preserving group cohesion. We respond to this by reconfiguring the social dynamic of visiting with an experience designed specifically for groups, that invites the group members themselves to design and '€˜gift'€™ interpretations to one ...
Keywords: groups, gifting, Museums, collaboration, visiting, coherence., mobile guides

9 published by ACM
October 2015 CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 6,   Downloads (12 Months): 56,   Downloads (Overall): 152

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This paper addresses a paucity in the literature of studies of actual game development. It presents the initial findings from a questionnaire addressed to game development companies together with an ethnographic case study that drills into how resources are actually used and how the workflow and coordination are actually accomplished. ...
Keywords: ethnography, questionnaires, work practices, collaboration, game development

10 published by ACM
April 2015 CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 4
Downloads (6 Weeks): 8,   Downloads (12 Months): 49,   Downloads (Overall): 302

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This paper introduces FugaciousFilm, a soap film based touch display, as a platform for Attentive Interaction that encourages the user to be highly focused throughout the use of the interface. Previous work on ephemeral user interfaces has primarily focused on the development of ambient and peripheral displays. In contrast, FugaciousFilm ...
Keywords: soap film, ephemeral user interfaces, attentive interaction, non-ambient interaction, tangible interaction

11 published by ACM
April 2014 CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 11
Downloads (6 Weeks): 5,   Downloads (12 Months): 42,   Downloads (Overall): 406

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The designers of mobile guides for museums and galleries face three major challenges: fostering rich interpretation, delivering deep personalization, and enabling a coherent social visit. We propose an approach to tackling all three simultaneously by inviting visitors to design an interpretation that is specifically tailored for a friend or loved ...
Keywords: mobile guides, museums, interpretation, galleries, gifting, personalization, collaboration, visiting

12 published by ACM
July 2013 ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”: Volume 20 Issue 3, July 2013
Publisher: ACM
Bibliometrics:
Citation Count: 24
Downloads (6 Weeks): 9,   Downloads (12 Months): 66,   Downloads (Overall): 663

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We explore the approach of performance-led research in the wild in which artists drive the creation of novel performances with the support of HCI researchers that are then deployed and studied at public performance in cultural settings such as galleries, festivals and on the city streets. We motivate the approach ...
Keywords: Art, performance-led, in the wild, methodology, performance, theory, ethnography

13 published by ACM
April 2013 CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 19
Downloads (6 Weeks): 8,   Downloads (12 Months): 64,   Downloads (Overall): 823

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We explore the idea of making aesthetic decorative patterns that contain multiple visual codes. We chart an iterative collaboration with ceramic designers and a restaurant to refine a recognition technology to work reliably on ceramics, produce a pattern book of designs, and prototype sets of tableware and a mobile app ...
Keywords: patterns, barcodes, ceramics, food, mobile applications, qr codes, recognition, vision

14 published by ACM
April 2013 CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 26
Downloads (6 Weeks): 8,   Downloads (12 Months): 62,   Downloads (Overall): 665

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We apply the HCI concept of trajectories to the design of a sculpture trail. We crafted a trajectory through each sculpture, combining textual and audio instructions to drive directed viewing, movement and touching while listening to accompanying music. We designed key transitions along the way to oscillate between moments of ...
Keywords: galleries, trajectories, audio, collaboration, sculpture, art, museums, instructions., interpretation

15 published by ACM
August 2011 ACM Transactions on Computer-Human Interaction (TOCHI): Volume 18 Issue 3, July 2011
Publisher: ACM
Bibliometrics:
Citation Count: 16
Downloads (6 Weeks): 1,   Downloads (12 Months): 47,   Downloads (Overall): 1,103

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An ethnographic study reveals how professional artists created a spectator interface for the interactive game Day of the Figurines, designing the size, shape, height and materials of two tabletop interfaces before carefully arranging them in a local setting. We also show how participants experienced this interface. We consider how the ...
Keywords: Day of the Figurines, Spectator interfaces, information ecologies, museums, display ecologies, interactive art, performance, cultural ecologies, ethnography, galleries, interactional trajectories, tabletop interfaces, tangible interfaces

16
May 2010 Personal and Ubiquitous Computing: Volume 14 Issue 4, May 2010
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1,   Downloads (12 Months): 1,   Downloads (Overall): 33

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Experiences in pervasive computing environments often rely on estimates of the location and/or behaviour of participants to tailor interaction and/or content to the particular user context. In this paper, we present a novel computer vision method for the indirect monitoring of user position and behaviour. The technique classifies activities based ...
Keywords: Vision-based tracking, Ambient illumination, Sensing user movements, Context

17 published by ACM
September 2009 MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Publisher: ACM
Bibliometrics:
Citation Count: 26
Downloads (6 Weeks): 2,   Downloads (12 Months): 60,   Downloads (Overall): 708

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This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cycle-based experiences: one a heritage tour; the other an exploration of a city at dusk involving recording and listening to personal stories. To understand the cyclists' experiences questionnaires, interviews and observations are ...
Keywords: cycling, mobile applications, audio, bicycle, safety, tours

18 published by ACM
April 2009 CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 12
Downloads (6 Weeks): 6,   Downloads (12 Months): 41,   Downloads (Overall): 782

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The novel experience Anywhere allowed participants to explore an urban area, tying together information not normally available, new points of views and interaction embedded into physical places. Guided by 'unseen', on-the-street performers in an ongoing conversation maintained over mobile phones, they gained access to locative media and staged performances. Our ...
Keywords: locative experiences, performance, city guide

19 published by ACM
April 2009 CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 74
Downloads (6 Weeks): 23,   Downloads (12 Months): 220,   Downloads (Overall): 2,643

Full text available: PDFPDF
The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries. We put this concept to work as a lens to reflect on published studies of complex user experiences that extend over space and time and ...
Keywords: collaboration, user experience, museums, space, time, trajectory, performance, role, cultural applications, games

20 published by ACM
April 2009 CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 6
Downloads (6 Weeks): 11,   Downloads (12 Months): 47,   Downloads (Overall): 1,309

Full text available: PDFPDF
This paper presents the evolution of a tool to support the rapid prototyping of hybrid museum experiences by domain professionals. The developed tool uses visual markers to associate digital resources with physical artefacts. We present the iterative development of the tool through a user centred design process and demonstrate its ...
Keywords: authoring tools, hybrid physical-digital artifacts, museum applications, prototyping



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