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 G. Lepouras

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 G.Lepourasatuop.gr

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Bibliometrics: publication history
Average citations per article3.84
Citation Count165
Publication count43
Publication years1996-2016
Available for download12
Average downloads per article1,079.17
Downloads (cumulative)12,950
Downloads (12 Months)736
Downloads (6 Weeks)53
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43 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
November 2016 PCI '16: Proceedings of the 20th Pan-Hellenic Conference on Informatics
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 5,   Downloads (12 Months): 25,   Downloads (Overall): 25

Full text available: PDFPDF
Although virtual reality is a field that attracts research interest over the past years, certain aspects of the virtual environments are often overlooked. For example, the importance of sound in virtual environments is recognized but it remains rather vague, since the relation between virtual world and physical world sounds is ...
Keywords: immersion, Virtual reality, kinesthesis, sound

2 published by ACM
October 2016 WiPSCE '16: Proceedings of the 11th Workshop in Primary and Secondary Computing Education
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 2,   Downloads (12 Months): 19,   Downloads (Overall): 32

Full text available: PDFPDF
The present work is an observational study recording the participating teachers' attitudes from the PanHellenic Educational Robotics (ER) competition. The study investigates the benefits of students' involvement with robotics about skills, motivation and learning. Additionally, it is researched weather ER should be introduced in the Greek compulsory curricula. A qualitative ...
Keywords: Computer Science Education, Teachers' Perceptions, Educational Robotics

3 published by ACM
September 2016 ACM Transactions on Computing Education (TOCE): Volume 17 Issue 1, January 2017
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 16,   Downloads (12 Months): 246,   Downloads (Overall): 341

Full text available: PDFPDF
Is there any relationship between students’ cognitive style and the ability to learn programming through serious games? The aim of this work is to assess the learning effectiveness and motivational appeal of digital games for learning basic programming concepts, involving secondary education students. For this purpose, the Code.org ® ’s ...
Keywords: CS education, cognitive style, hour of code, digital game-based learning, secondary education

4
March 2016 Education and Information Technologies: Volume 21 Issue 2, March 2016
Publisher: Kluwer Academic Publishers
Bibliometrics:
Citation Count: 1

The students of a Greek junior high school collaborated to prepare the teaching material of a theoretical Computer Science (CS) course and then shared their understanding with other students. This study investigates two alternative teaching methods (collaborative learning and peer tutoring) and compares the learning results to the traditional learning ...
Keywords: Peer tutoring, Collaborative learning, Information and communication technologies, Student collaboration, Peer assessment, Secondary education

5
December 2015 GALA 2015: Revised Selected Papers of the 4th International Conference on Games and Learning Alliance - Volume 9599
Publisher: Springer-Verlag New York, Inc.
Bibliometrics:
Citation Count: 0

As new game controllers such as the Microsoft Kinect for Xbox are introduced into the market, new forms of game interaction are introduced such as gestures, voice and eye tracking, which raise some questions regarding the user experience. Is it possible that different input methods provide a more usable game ...

6
April 2015 International Journal of Virtual Communities and Social Networking: Volume 7 Issue 2, April 2015
Publisher: IGI Global
Bibliometrics:
Citation Count: 0

This paper details and discusses experimental results obtained towards personalizing a museum visit through a personal mobile guide, using an approach relying on users' cognitive style, gaming, social networks, and recommendations. It describes the personalization system, which relies on a Facebook game to infer users' cognitive style, visiting style and ...
Keywords: Museum, Cognitive Style, Experiment, Personalization, Gaming, Mediation, Recommendation, Social Networks

7
April 2015 International Journal of Information Retrieval Research: Volume 5 Issue 2, April 2015
Publisher: IGI Global
Bibliometrics:
Citation Count: 0

Incorporating digital tools in the business and scientific research workflows is at the moment an on-going process, challenging and demanding as every domain has its own needs in terms of data models and information retrieval methods. The information in some domains involves entity evolution, a characteristic that introduces additional tasks, ...
Keywords: User Study, Ontology Modeling, Visualization for Information Retrieval, Information Retrieval, Effectiveness Entity Evolution

8
April 2015 International Journal of Virtual Communities and Social Networking: Volume 7 Issue 2, April 2015
Publisher: IGI Global
Bibliometrics:
Citation Count: 1

This paper details and discusses experimental results obtained towards personalizing a museum visit through a personal mobile guide, using an approach relying on users' cognitive style, gaming, social networks, and recommendations. It describes the personalization system, which relies on a Facebook game to infer users' cognitive style, visiting style and ...
Keywords: Gaming, Mediation, Recommendation, Social Networks, Museum, Cognitive Style, Experiment, Personalization

9
November 2014 SMAP '14: Proceedings of the 2014 9th International Workshop on Semantic and Social Media Adaptation and Personalization
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 1

Incorporating digital tools in the business and scientific research workflows is at the moment an on-going process, challenging and demanding as every domain has its own needs in terms of data models and information retrieval methods. The information in some domains involves entity evolution, a characteristic that introduces additional tasks, ...
Keywords: ontology with ontology evolution, information retrieval, ontology modeling, ontology visualization, user interfaces

10 published by ACM
December 2013 Journal on Computing and Cultural Heritage (JOCCH): Volume 6 Issue 4, November 2013
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 10,   Downloads (12 Months): 115,   Downloads (Overall): 615

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The unique aspects of different places seem to require games of different characteristics. This paper describes the initial steps of an attempt to design games for different places of cultural heritage and consists of three parts. In the first part, the descriptive model to be used as a classification method ...
Keywords: Game-based learning, game description, cultural heritage

11
December 2013 SMAP '13: Proceedings of the 2013 8th International Workshop on Semantic and Social Media Adaptation and Personalization
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 3

This paper presents an approach to enhance museum visitors experience through the use of Gaming, Social Networks, and Recommendations. The originality of the dedicated social and mobile visit personalisation system is that it relies on both the user's cognitive profile and his interests, inferred from a game on Facebook.
Keywords: Recommender System, Personalisation, User Profiling, Gaming, Cognitive Profile, Museum Personal Guide

12
November 2011 International Journal of Learning Technology: Volume 6 Issue 3, November 2011
Publisher: Inderscience Publishers
Bibliometrics:
Citation Count: 1

The proposed methodological framework reviews and uses knowledge from the field of cognitive psychology in order to evaluate aspects of educational games. In particular, we concentrate on two components of human cognition that play a central role in learning, namely memory and motivation. After having reviewed theories in the field, ...

13
November 2010 Web Semantics: Science, Services and Agents on the World Wide Web: Volume 8 Issue 4, November, 2010
Publisher: Elsevier Science Publishers B. V.
Bibliometrics:
Citation Count: 3

This paper takes as its premise that the web is a place of action, not just information, and that the purpose of global data is to serve human needs. The paper presents several component technologies, which together work towards a vision where many small micro-applications can be threaded together using ...
Keywords: Intelligent user interfaces, Task support, Spreading activation

14 published by ACM
October 2010 Journal on Computing and Cultural Heritage (JOCCH): Volume 3 Issue 2, September 2010
Publisher: ACM
Bibliometrics:
Citation Count: 9
Downloads (6 Weeks): 5,   Downloads (12 Months): 72,   Downloads (Overall): 1,047

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The time restrictions that apply in museum learning increase the need for adaptive and/or adaptable technologies. However, deriving a visitor's profile is not an easy task, since most common ways (asking direct questions, recording user actions) are either intrusive or time consuming. Observing the visitors' movement (visiting style) within the ...
Keywords: Adaptability, museum, adaptivity, education, museum adaptive learning technologies, design guidelines

15
March 2010 International Journal on Digital Libraries: Volume 11 Issue 1, March 2010
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 4

Historic research involves finding, using, and correlating information within primary and secondary sources, in order to communicate an understanding of past events. In this process, historians employ their scientific knowledge, experience, and intuition to formulate queries (who was involved in an event, when did an event occur etc.), and subsequently ...
Keywords: Ontology, Tools, Research methodology, User study

16
August 2009 Journal of Biomedical Informatics: Volume 42 Issue 4, August, 2009
Publisher: Elsevier Science
Bibliometrics:
Citation Count: 0

The different steps of a proteomics analysis workflow generate a plethora of features for each extracted proteomic object (a protein spot in 2D gel electrophoresis (2-DE), or a peptide peak in liquid chromatography-mass spectrometry (LC-MS) analysis). Yet, the joint visualization of multiple object features on 2D gel-like maps is rather ...
Keywords: Differential proteomics, Information visualization, Liquid chromatography, Mass spectrometry, 2D electrophoresis, Proteomic Feature Maps

17
May 2009 VECIMS'09: Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Publisher: IEEE Press
Bibliometrics:
Citation Count: 2

So far, in the literature, there exist only a few techniques for text input and none specifically for numeric input in immersive virtual environments. Initially, we evaluated two techniques for numerical input, one employing whole hand gloves gestures and a second employing Pinch gloves. While the first technique was proper ...
Keywords: immersive virtual environments, virtual reality, numerical input

18
February 2009 Information and Software Technology: Volume 51 Issue 2, February, 2009
Publisher: Butterworth-Heinemann
Bibliometrics:
Citation Count: 1

Since the beginning of the electronic era, public administrations and enterprises have been developing services, through which citizens, businesses and customers can conduct their transactions with the offering entity. Each electronic service contains a substantial amount of knowledge in the form help texts, rules of use or legislation excerpts, examples, ...
Keywords: Reverse engineering, Electronic services, Organizational knowledge, e-Government

19 published by ACM
September 2008 DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 1,   Downloads (12 Months): 22,   Downloads (Overall): 569

Full text available: PDFPDF
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and includes provisions that enable museum curators design the virtual museum without any specialized knowledge. Besides visual and auditory information, museum ...
Keywords: authoring environment, game engines, museum guide, virtual museum

20
July 2008 IV '08: Proceedings of the 2008 12th International Conference Information Visualisation
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 0

Hierarchically structured data collections often need to be visualized for the purposes of digital information management and presentation. File browsing, in particular, has an inherent hierarchical structure and plays an important role in the context of Personal Information Management (PIM). A multitude of file browsers are nowadays available, offering different ...
Keywords: File browser visualization, Indented list visualization, User study, Windows Explorer



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