Maria Roussou
Maria Roussou

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mroussouatacm.org

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Bibliometrics: publication history
Average citations per article6.81
Citation Count177
Publication count26
Publication years1999-2016
Available for download12
Average downloads per article1,497.58
Downloads (cumulative)17,971
Downloads (12 Months)1,090
Downloads (6 Weeks)94
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26 results found Export Results: bibtexendnoteacmrefcsv

Result 1 – 20 of 26
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1 published by ACM
May 2016 Journal on Computing and Cultural Heritage (JOCCH): Volume 9 Issue 2, May 2016
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 10,   Downloads (12 Months): 136,   Downloads (Overall): 256

Full text available: PDFPDF
This article presents an observational study of eight families engaging with a bespoke tablet experience produced for a space science centre. It documents the various ways in which family members orientate themselves to the usage of technology in this environment, with a particular focus on the work done to manage ...
Keywords: Mobile experience design, facilitation work, museum studies

2
September 2014 Virtual Reality: Volume 18 Issue 3, September 2014
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 0

A solution for interaction using finger tracking in a cubic immersive virtual reality system (or immersive cube) is presented. Rather than using a traditional wand device, users can manipulate objects with fingers of both hands in a close-to-natural manner for moderately complex, general purpose tasks. Our solution couples finger tracking ...
Keywords: Finger tracking, Immersive cube, Direct manipulation, Virtual reality

3 published by ACM
April 2013 CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 4,   Downloads (12 Months): 60,   Downloads (Overall): 293

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Sets of 'personas' representing archetypical visitors of two very different museums, the Acropolis Museum in Greece and Cité de l'Espace in France, were defined and described as part of a multitude of user-centered design methods used to better understand the needs of visitors and develop for them a personalized mobile ...
Keywords: personas, user-centered design methods, personalization, profiling

4
May 2011 VS-GAMES '11: Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 2

In this paper, we describe a study carried out to evaluate the players' experience with a collaborative full-body digital game; experience, in this case, is defined as both the feeling of learning and engagement. 97 primary school students (aged 10-11) were observed while interacting in groups with the game, which ...
Keywords: informal education, Full-body embodied interaction, computer supported collaborative learning, evaluating player experience

5 published by ACM
June 2010 IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
Publisher: ACM
Bibliometrics:
Citation Count: 11
Downloads (6 Weeks): 1,   Downloads (12 Months): 17,   Downloads (Overall): 263

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In this paper, we describe the theoretical background, educational design and preliminary evaluation of children's interactions with a set of collaborative full-body digital games, which are set in an informal science education fun park, the Polymechanon. Twelve 10-year olds were observed while interacting in groups with the games, and two ...
Keywords: embodied schemas and metaphors, full-body interaction, informal education, learning, gestural interfaces

6
June 2009 CSCL'09: Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 2
Publisher: International Society of the Learning Sciences
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 3,   Downloads (12 Months): 6,   Downloads (Overall): 72

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This paper presents an overview of a CSCL 2009 panel that brings together five researchers whose work attempts to leverage physical embodiment in the design of technologies to support learning. Through a critical examination of distinctive approaches - design rationales, design features, and learner outcomes - the panel seeks to ...

7
January 2009 IEEE Computer Graphics and Applications: Volume 29 Issue 1, January 2009
Publisher: IEEE Computer Society Press
Bibliometrics:
Citation Count: 2

Immersive virtual reality (VR) has attracted the attention of many researchers and educators who predicted that VR would considerably affect how learning and teaching are conducted. The research presented here aims to investigate how an interactive immersive virtual learning environment affects conceptual learning, specifically learning of fractions in mathematics. A ...
Keywords: conceptual learning, interactivity, virtual reality in education, interactivity, virtual reality in education, conceptual learning, mathematics, mathematics

8
January 2009 IEEE Computer Graphics and Applications - Special issue title on generating 3D building models a VR playground for teaching math: Volume 29 Issue 1, January/February 2009
Publisher: IEEE Computer Society Press
Bibliometrics:
Citation Count: 0


9
March 2008 Cognition, Technology and Work: Volume 10 Issue 2, March 2008
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 4

This paper explores the use of Activity Theory for the evaluation of user behaviour in immersive virtual environments. Specifically, the study of user behaviour focuses on interactivity, which is argued to be one of the most important processes that take place between a user and the system in virtual reality. ...
Keywords: Learner–computer interaction, Activity theory, Conceptual learning, Evaluation studies with children, Interactivity, Virtual reality

10 published by ACM
June 2007 IDC '07: Proceedings of the 6th international conference on Interaction design and children
Publisher: ACM
Bibliometrics:
Citation Count: 11
Downloads (6 Weeks): 11,   Downloads (12 Months): 82,   Downloads (Overall): 801

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In this paper, we describe the application of a participatory design methodology with children, developed within the context of an informal educational institution, specifically the National Gallery of Art in Athens, Greece. A group of 11 year-olds spent part of their summer learning about art conservation in order to design ...
Keywords: art conservation, children designers, informal education, museums, participatory design

11
June 2007 Presence: Teleoperators and Virtual Environments: Volume 16 Issue 3, June 2007
Publisher: MIT Press
Bibliometrics:
Citation Count: 16

In this paper we present a user-centered design approach to the development of a Virtual Environment (VE), by utilizing an iterative, user-informed process throughout the entire design and development cycle. A preliminary survey was first undertaken with end users, that is, architects, chief engineers, and decision makers of a real-world ...

12
December 2006 Virtual Reality: Volume 10 Issue 3-4, December 2006
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 0

The research presented in this paper aims at investigating user interaction in immersive virtual learning environments, focusing on the role and the effect of interactivity on conceptual learning. The goal has been to examine if the learning of young users improves through interacting in (i.e. exploring, reacting to, and acting ...
Keywords: Virtual learning environments, Evaluation, Conceptual learning, Interactivity

13
November 2006 Virtual Reality: Volume 10 Issue 3, November 2006
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 2

The research presented in this paper aims at investigating user interaction in immersive virtual learning environments, focusing on the role and the effect of interactivity on conceptual learning. The goal has been to examine if the learning of young users improves through interacting in (i.e. exploring, reacting to, and acting ...
Keywords: Conceptual learning, Interactivity, Virtual learning environments, Evaluation

14 published by ACM
November 2006 VRST '06: Proceedings of the ACM symposium on Virtual reality software and technology
Publisher: ACM
Bibliometrics:
Citation Count: 10
Downloads (6 Weeks): 2,   Downloads (12 Months): 29,   Downloads (Overall): 634

Full text available: PDFPDF
We describe the development and evaluation of a large-scale multimodal virtual reality simulation suitable for the visualization of cultural heritage sites and architectural planning. The system is demonstrated with a reconstruction of an ancient Greek temple in Messene that was created as part of a EU funded cultural heritage project ...
Keywords: haptics, multimodal Interfaces, virtual heritage

15
June 2004 EGVE'04: Proceedings of the Tenth Eurographics conference on Virtual Environments
Publisher: Eurographics Association
Bibliometrics:
Citation Count: 2

In this paper we introduce an image-based 3D capture process for the creation and display of photorealistic virtual environments (VEs). The resulting VEs aim to realistically recreate existing real-world scenes that can be displayed in a range of immersive VR systems using a high-quality, view-dependent algorithm and further enhanced using ...

16 published by ACM
June 2004 IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 2,   Downloads (12 Months): 16,   Downloads (Overall): 434

Full text available: PDFPDF
This research sets out to explore children's interaction in immersive Virtual Environments (VEs), focusing on the role and the effect of interactivity on learning and conceptual change. The intention is to examine how interaction and conceptual learning are related in the context of virtual environments developed primarily for informal educational ...
Keywords: conceptual learning, interactivity, virtual reality, learner-computer interaction

17 published by ACM
April 2004 CHI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 3,   Downloads (12 Months): 19,   Downloads (Overall): 758

Full text available: PDFPDF
The topic of this doctoral research is to investigate user interaction in Virtual Environments (VEs), focusing on the role of interactivity in learning through Virtual Reality (VR) technology. The intention is to examine how interaction and conceptual learning are related in the context of virtual environments developed in informal educational ...
Keywords: education, interactivity, user interaction, virtual reality

18
March 2004 VR '04: Proceedings of the IEEE Virtual Reality 2004
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 1


19
March 2004 VR '04: Proceedings of the IEEE Virtual Reality 2004
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 1

In this paper we describe a project that adopts a user-centeredapproach in the design of virtual environments(VEs) with enhanced realism and interactivity, guidedby real-world applications in the areas of urban planning/architecture and cultural heritage education. In whatconcerns realism, we introduce an image-based 3D captureprocess, where realistic models are created from ...

20 published by ACM
January 2004 Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment: Volume 2 Issue 1, January 2004
Publisher: ACM
Bibliometrics:
Citation Count: 43
Downloads (6 Weeks): 46,   Downloads (12 Months): 576,   Downloads (Overall): 11,281

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The development of interactive, participatory, multisensory environments that combine the physical with the virtual comes as a natural continuation to the computer game industrys constant race for more exciting user experiences. Specialized theme parks and various other leisure and entertainment centers worldwide are embracing the interactive promise that games have ...



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