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 Roberto Andreoli

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Average citations per article0.33
Citation Count1
Publication count3
Publication years2005-2017
Available for download1
Average downloads per article62.00
Downloads (cumulative)62
Downloads (12 Months)62
Downloads (6 Weeks)50
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1 published by ACM
December 2017 Journal on Computing and Cultural Heritage (JOCCH): Volume 11 Issue 1, December 2017
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 50,   Downloads (12 Months): 62,   Downloads (Overall): 62

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Video games and their design are complex in nature, given the variety of aspects and challenges to face and the different areas of expertise involved. Furthermore, serious games have an even tougher challenge, since the knowledge acquisition has the same importance and relevance as entertainment and pleasure for the players. ...
Keywords: Cultural heritage, game evaluation, game-based learning, serious games

2
July 2006 IV '06: Proceedings of the conference on Information Visualization
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 0

The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particular attentions to the architectural reconstruction problem, the textures resolution and the programmability. Some considerations are also reported from an historical point of view, emphasizing ...

3
July 2005 IV '05: Proceedings of the Ninth International Conference on Information Visualisation
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 1

In this paper we study state-of-the-art technologies to design interactive and cooperative 3D environments that are based on videogame 3D engines. We provide, first, a categorization of videogame 3D engines from the point of view of their usage in creating interactive 3D worlds and show a comparison of the most ...



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