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 M. Fjeld

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Bibliometrics: publication history
Average citations per article5.24
Citation Count445
Publication count85
Publication years1997-2019
Available for download66
Average downloads per article331.61
Downloads (cumulative)21,886
Downloads (12 Months)3,818
Downloads (6 Weeks)624
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85 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
May 2019 CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 83,   Downloads (12 Months): 265,   Downloads (Overall): 265

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The design space of social drones, where autonomous flyers operate in close proximity to human users or bystanders, is distinct from use cases involving a remote human operator and/or an uninhabited environment; and warrants foregrounding human-centered design concerns. Recently, research on social drones has followed a trend of rapid growth. ...
Keywords: autonomous agents, design knowledge, drone design, drones, empirical studies, human-drone interaction, social drones, user studies

2 published by ACM
November 2018 ISS '18: Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 11,   Downloads (12 Months): 192,   Downloads (Overall): 192

Full text available: PDFPDF
Large interactive tabletops are beneficial for various tasks involving exploration and visualization, but regions of the screen far from users can be difficult to reach. We propose AdapTable; a concept and prototype of a flexible multi-display tabletop that can physically reconfigure its layout, allowing for interaction with difficult-to-reach regions. We ...
Keywords: shape-changing and actuated surfaces, touch interaction

3 published by ACM
September 2018 NordiCHI '18: Proceedings of the 10th Nordic Conference on Human-Computer Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 6,   Downloads (12 Months): 76,   Downloads (Overall): 76

Full text available: PDFPDF
While gamification is an often used tool in building interactive experiences for sports, little work has addressed systems designed by users for users and deeply embedded in the social setting of physical exercise. Consequently, a better understanding of sports gamification in the wild is needed to build systems that reflect ...
Keywords: gamification, lead users, sports

4 published by ACM
June 2018 DIS '18: Proceedings of the 2018 Designing Interactive Systems Conference
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 16,   Downloads (12 Months): 194,   Downloads (Overall): 309

Full text available: PDFPDF
This paper explores the contrasting notions of "permanance and disposability," "the digital and the physical," and "symbolism and function" in the context of interaction design. Drawing from diverse streams of knowledge, we describe a novel design direction for enduring computational heirlooms based on the marriage of decentralized, trustless software and ...
Keywords: blockchain, cryptographic key management, disposability, ensoulment, heirloom computing, materiality, permanence, sustainability, symbolic value, wristwatches

5 published by ACM
June 2018 DIS '18: Proceedings of the 2018 Designing Interactive Systems Conference
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 9,   Downloads (12 Months): 182,   Downloads (Overall): 278

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We present WristOrigami, an origami-inspired design concept and system extending the interaction with smartwatches through a foldable structure with multiple on-wrist displays. The current design provides extra affordances via folding, flipping, and elastic pulling actions on a multi-display smartwatch. To motivate the design of WristOrigami, we developed a taxonomy that ...
Keywords: foldable, organic user interface., shape-changing interface, smartwatch

6 published by ACM
May 2018 AVI '18: Proceedings of the 2018 International Conference on Advanced Visual Interfaces
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 31,   Downloads (12 Months): 136,   Downloads (Overall): 172

Full text available: PDFPDF
Wearables are increasingly used during training to quantify performance and provide valuable real-time information. However, interacting with these devices in motion may disrupt the movements of the activity. We propose a method of interaction involving tapping specific locations on the body, identify candidate locations for running and cycling, and compare ...
Keywords: cycling, interaction in motion, on-body interaction, running, sports training

7 published by ACM
April 2018 CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 36,   Downloads (12 Months): 201,   Downloads (Overall): 390

Full text available: PDFPDF
We present EDITalk, a novel voice-based, eyes-free word processing interface. We used a Wizard-of-Oz elicitation study to investigate the viability of eyes-free word processing in the mobile context and to elicit user requirements for such scenarios. Results showed that meta-level operations like highlight and comment, and core operations like insert, ...
Keywords: barge-in, conversational ui, eyes-free interaction design, eyes-free interfaces, voice-based word processing

8 published by ACM
November 2017 MUM '17: Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 5,   Downloads (12 Months): 40,   Downloads (Overall): 82

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Direct and natural images of hand gestures have been shown to benefit remote collaboration on physical tasks in several settings, including ad-hoc ones. However, to capture such unmediated hand gestures within collaborative tasks, existing approaches require stationary hardware systems or heavily instrumented mobile devices, making them unfeasible for use at ...
Keywords: hand gestures, hand interactions, mobile devices, physical tasks, remote collaboration

9 published by ACM
November 2017 MUM '17: Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1,   Downloads (12 Months): 19,   Downloads (Overall): 36

Full text available: PDFPDF
We present ViewFinder, a cross-platform mobile application to support the installation and reconfiguration of marker-based motion capture systems with multiple cameras. ViewFinder addresses a common issue when installing or reconfiguring motion capture systems: that system components such as cameras and the host computer can be physically separate and/or difficult to ...
Keywords: motion capture, remote feedback, viewfinder

10 published by ACM
November 2017 VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 6,   Downloads (12 Months): 52,   Downloads (Overall): 162

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We present LabDesignAR, an augmented reality application to support the planning, setup, and reconfiguration of marker-based motion capture systems with multiple cameras. LabDesignAR runs on the Microsoft HoloLens and allows the user to place an arbitrary number of virtual "holographic" motion capture cameras into an arbitrary space, in situ. The ...
Keywords: LabDesignAR, augmented reality, gestural interaction, hololens, motion capture, natural interaction

11 published by ACM
November 2017 VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 7,   Downloads (12 Months): 89,   Downloads (Overall): 228

Full text available: PDFPDF
While videoconferencing has been available for years, tools for distributed creative collaboration such as brainstorming have not yet reached professional use. Unlike regular conferencing, brainstorming relies on information exchange across multiple channels in shared task and communication spaces. If a participant joins a facilitated brainstorming session remotely through his/her mobile ...
Keywords: immersion, mobile device, team work

12 published by ACM
October 2017 HAI '17: Proceedings of the 5th International Conference on Human Agent Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 13,   Downloads (12 Months): 109,   Downloads (Overall): 231

Full text available: PDFPDF
Recent research has focused on how to facilitate interaction between humans and robots, giving rise to the field of human robot interaction. A related research area is human-drone interaction (HDI), investigating how interaction between humans and drones can be expanded in novel and meaningful ways. In this work, we explore ...
Keywords: companion, design, human-drone interaction, social drone

13 published by ACM
October 2017 HAI '17: Proceedings of the 5th International Conference on Human Agent Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 9,   Downloads (12 Months): 128,   Downloads (Overall): 258

Full text available: PDFPDF
We present a human-centered designed social drone aiming to be used in a human crowd environment. Based on design studies and focus groups, we created a prototype of a social drone with a social shape, face and voice for human interaction. We used the prototype for a proxemic study, comparing ...
Keywords: human-drone interaction, proxemics, social drone

14 published by ACM
October 2017 ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 3,   Downloads (12 Months): 37,   Downloads (Overall): 138

Full text available: PDFPDF
Despite the proliferation of screens in everyday environments, providing values to remote displays for exploring complex data sets is still challenging. Enhanced input for remote screens can increase their utility and enable the construction of rich data-driven environments. Here, we investigate the opportunities provided by a variable movement resistance slider ...
Keywords: Slider, haptic feedback, input methods

15 published by ACM
May 2017 CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 6,   Downloads (12 Months): 70,   Downloads (Overall): 350

Full text available: PDFPDF
In addition to simple form filling, there is an increasing need for crowdsourcing workers to perform freeform interactions directly on content in microtask crowdsourcing (e.g. proofreading articles or specifying object boundary in an image). Such microtasks are often organized within well-designed workflows to optimize task quality and workload distribution. However, ...
Keywords: crowdsourcing, freeform interactive microtasks, programming by demonstration, retool, workflow

16 published by ACM
December 2016 MUM '16: Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia
Publisher: ACM
Bibliometrics:
Citation Count: 4
Downloads (6 Weeks): 4,   Downloads (12 Months): 25,   Downloads (Overall): 109

Full text available: PDFPDF
People frequently post their photos on social network sites (e.g. Facebook, Instagram) as a way to share memorable moments, emotions, or locations visited. While sharing photos with the same subjects as past photos could lead to user reminiscence and potentially create valuable benefits, existing products still cannot support this adequately. ...
Keywords: social networks, reminiscence, multimodal photo recommendation

17 published by ACM
November 2016 ACE '16: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 8,   Downloads (12 Months): 56,   Downloads (Overall): 168

Full text available: PDFPDF
Science fiction media has had a long lasting influence on the progression of interactive technology, however recently contradictions are emerging in the development of the two disciplines. Therefore, in this exploratory position paper we report on the insights attained through a day long workshop amongst scientists and researchers on how ...
Keywords: HCI, interaction design, science fiction

18 published by ACM
October 2016 NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 2,   Downloads (12 Months): 12,   Downloads (Overall): 72

Full text available: PDFPDF
Interactive tabletops allow direct touch manipulation and recognizing simultaneous touch events. Users sometimes lean on the touch surface creating unintended touch input. Our work demonstrates how this unintended input can be employed to enhance interaction. In a study we develop a posture set organized into four classes. We present a ...
Keywords: Leaning, active shape models, interactive surface, lean recognition, tabletop interaction

19 published by ACM
October 2016 NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 4,   Downloads (12 Months): 17,   Downloads (Overall): 92

Full text available: PDFPDF
Large drawing boards have long been software engineers' tools of choice for collaborative software design. Recently, traditional design tools such as whiteboards and flip charts are being replaced by large interactive surfaces such as touch-sensitive wall-mounted displays or interactive tabletops. This workshop explores the novel opportunities that these interactive modeling ...
Keywords: Interactive surfaces, collaborative design, software design

20 published by ACM
October 2016 NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 3,   Downloads (12 Months): 17,   Downloads (Overall): 100

Full text available: PDFPDF
While most mobile platforms offer motion sensing as input for creating tactile feedback, it is still hard to design such feedback patterns while the screen becomes larger, e.g. tabletop surfaces. This demonstration presents Ubitile, a finger-worn concept offering both motion sensing and vibration feedback for authoring of vibrotactile feedback on ...
Keywords: Vibrotactile pattern authoring, ring-like device, surface computing



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