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 Dieter Merkl

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Average citations per article6.42
Citation Count398
Publication count62
Publication years1991-2013
Available for download20
Average downloads per article518.85
Downloads (cumulative)10,377
Downloads (12 Months)252
Downloads (6 Weeks)20
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62 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
May 2013 Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage: Volume 6 Issue 2, May 2013
Publisher: ACM
Bibliometrics:
Citation Count: 4
Downloads (6 Weeks): 7,   Downloads (12 Months): 63,   Downloads (Overall): 526

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Games have become an integral part of today's culture, most obviously among younger people. At the same time, learning games have proved that they can be a source of enjoyment and are, if well-made, powerful tools for communicating knowledge. For cultural heritage projects targeted to raising the awareness of the ...
Keywords: art history, 3D virtual world, Serious games, game-based learning

2 published by ACM
September 2012 i-KNOW '12: Proceedings of the 12th International Conference on Knowledge Management and Knowledge Technologies
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 0,   Downloads (12 Months): 9,   Downloads (Overall): 134

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The perception of art is a subjective affair - being influenced by our feelings, education and cultural background. Contrary, the study of art history uses formal methods to classify artworks. This discrepancy often poses a risk of being insurmountable -- especially for users without prior knowledge of art history. The ...
Keywords: cultural heritage, folksonomy-mining, social tagging, user profiling, user interaction

3
July 2012 ICALT '12: Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 7

In order to develop a learning environment for art history, we adopted concepts from art education and information technology. In contrast to other user-interfaces for art-databases, we created the explorARTorium1 to compare artworks along different dimensions without having to rely on textual information that excludes people without sophisticated knowledge of ...
Keywords: learning, art history, contextual search, social tagging

4
July 2012 ICALT '12: Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 4

Playing is an essential part of human culture, even more so nowadays with computer-based games. Gaming is also regarded as an effective means to transfer knowledge and spark interest in a particular topic. This family of games is referred to as educational games and serious games. In this paper we ...
Keywords: educational games, casual games, mobile games, art history, digital game-based learning

5 published by ACM
November 2011 ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 0,   Downloads (12 Months): 7,   Downloads (Overall): 123

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As of today, a lot of different approaches have been dealing with the presentation of art history resources on the Web. While the majority of these focused on traditional 2D methods of display, some did introduce the application of 3D visualization metaphors. Such environments were, however, usually tailored to a ...
Keywords: web3D, art history, human computer interfaces, information visualization, visualization

6 published by ACM
September 2011 i-KNOW '11: Proceedings of the 11th International Conference on Knowledge Management and Knowledge Technologies
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 0,   Downloads (12 Months): 16,   Downloads (Overall): 133

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For the canon of important works of art, lots of information is available on the Internet. Different Web platforms exist that show artworks with additional information and an Art historical description. While this information is suitable for experts in Art history, users without this expert knowledge may find this information ...
Keywords: cultural heritage mining, digital libraries, folksonomy, tagging, folksonomy mining

7
July 2011 EVA'11: Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
Publisher: BCS Learning & Development Ltd.
Bibliometrics:
Citation Count: 0

In recent years, the number of data collections that are publicly available via the Internet has dramatically increased. Web based semantic databases like Wikipedia derivate DbPedia extend the functionality of Wikipedia by allowing semantic annotations to the information that is usually in form of free text. Since these data collections ...
Keywords: cultural heritage, information visualisation, 3d virtual environments, semantic web

8
May 2011 VS-GAMES '11: Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 2

Using prevalent teaching methods, such as classroom teaching, art historical facts can be tedious to communicate. Especially when it concentrates on teaching artists names, artworks and their corresponding era of art. Knowing about the cultural-historical background of art history can play an important role in raising a student's interest in ...

9
September 2007 EC-Web'07: Proceedings of the 8th international conference on E-commerce and web technologies
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 3

The World Wide Web has become an important source of information for tourists planning their vacation. So, tourism recommender systems supporting users in their decision making process by suggesting suitable holiday destinations or travel packages based on user profiles are an area of vivid research. Since a picture paints a ...

10
August 2007 International Journal of Intelligent Information and Database Systems: Volume 1 Issue 2, August 2007
Publisher: Inderscience Publishers
Bibliometrics:
Citation Count: 0

This paper reports on experiments in multi-class e-mail categorisation with supervised and unsupervised machine learning techniques. To this end, Support Vector Machines, decision tree learners, instance-based classifiers, Naive Bayes classification approaches and Self-Organising Maps were applied. A word-based and a character n-gram document representation approach were employed in order to ...
Keywords: Bayes classification, data preparation, feature selection, header information, self-organising maps, decision tree learners, document representation, e-mail categorisation, information filtering, indexing methods, instance-based classifiers, support vector machines, machine learning

11 published by ACM
July 2007 CIVR '07: Proceedings of the 6th ACM international conference on Image and video retrieval
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 0,   Downloads (12 Months): 4,   Downloads (Overall): 130

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In this paper we describe The MediaSquare , a 3D Multimedia Environment we are currently developing, where users are impersonated as avatars enabling them to browse and experience multimedia content by literally walking through it. Users may engage in conversations with others, exchange experiences as well as collaboratively explore and ...
Keywords: multimedia, self-organizing map, game engine, 3D collaborative environments

12
June 2007 Virtual Reality: Volume 11 Issue 2, June 2007
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 4

In this paper we describe an e-Tourism environment that takes a community-driven approach to foster a lively society of travelers who exchange travel experiences, recommend tourism destinations or just listen to catch some interesting gossip. Moreover, business transactions such as booking a trip or getting assistance from travel advisors or ...

13
December 2006 WI '06: Proceedings of the 2006 IEEE/WIC/ACM International Conference on Web Intelligence
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 0,   Downloads (12 Months): 0,   Downloads (Overall): 125

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The task of researching information on a particular topic using the Web is mainly accomplished by using keyword-based search engines. Although this approach provides a good starting point, it remains a tedious task to collect additional information that puts this topic in greater context. In this paper we present ConceptWorld, ...

14
December 2006 WI '06: Proceedings of the 2006 IEEE/WIC/ACM International Conference on Web Intelligence
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 0,   Downloads (12 Months): 1,   Downloads (Overall): 118

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This paper reports on experiments in multi-class document categorization with supervised machine learning techniques. The document collection consists of of a set of personal e-mail messages. Two distinct document representation formalisms are employed to characterize these messages, namely a standard word-based approach and a character n-gram document representation. Based on ...

15 published by ACM
November 2006 OZCHI '06: Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 2,   Downloads (12 Months): 9,   Downloads (Overall): 646

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In this paper we present an integrated, game-like e-Business environment that follows the role model of Massively Multi-User Online Role-Playing Games (MMORPGs). The interface is realized as a 3D virtual world using affordable game engine technology. Our environment provides a platform for conducting business and it is supposed to be ...
Keywords: 3D virtual worlds, game engines, multi-agent systems, e-Business, online communities

16 published by ACM
April 2006 SAC '06: Proceedings of the 2006 ACM symposium on Applied computing
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 2,   Downloads (12 Months): 8,   Downloads (Overall): 259

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In this paper we propose PART fs which adopts a supervised machine learning algorithm, namely partial decision trees, as a method for feature subset selection. In particular, it is shown that an aggressive reduction of the feature space can be achieved with PART fs while still allowing for comparable classification ...
Keywords: machine learning, text categorization, feature selection, information filtering, indexing methods

17
December 2004 AI'04: Proceedings of the 17th Australian joint conference on Advances in Artificial Intelligence
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 3

This paper gives an analysis of multi-class e-mail categorization performance, comparing a character n -gram document representation against a word-frequency based representation Furthermore the impact of using available e-mail specific meta-information on classification performance is explored and the findings are presented.

18
January 2004 APCCM '04: Proceedings of the first Asian-Pacific conference on Conceptual modelling - Volume 31
Publisher: Australian Computer Society, Inc.
Bibliometrics:
Citation Count: 12
Downloads (6 Weeks): 1,   Downloads (12 Months): 2,   Downloads (Overall): 1,165

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In this paper we present a multilingual information retrieval system that provides access to Tourism information by exploiting the intuitiveness of natural language. In particular, we describe the knowledge representation model underlying the information retrieval system. This knowledge representation approach is based on associative networks and allows the definition of ...
Keywords: constrained spreading activation, associative networks, knowledge representation, natural language information retrieval

19
January 2004 APCCM '04: Proceedings of the first Asian-Pacific conference on Conceptual modelling - Volume 31
Publisher: Australian Computer Society, Inc.
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 0,   Downloads (12 Months): 3,   Downloads (Overall): 849

Full text available: PDFPDF
The creation and maintenance of domain ontologies is a costly and time-consuming task. With the advent of ontologies being used in many different fields of computer science, developing appropriate algorithms and methods to support or automatize ontology engineering have become an increasingly important goal. Hence, we present a connectionist approach ...
Keywords: tourism information system, ontology enhancement, text mining, clustering, self-organizing map

20
May 2003 Applied Intelligence: Volume 18 Issue 3, May-June 2003
Publisher: Kluwer Academic Publishers
Bibliometrics:
Citation Count: 5

With the increasing amount of textual information available in electronic form, more powerful methods for exploring, searching, and organizing the available mass of information are needed to cope with this situation. This paper presents the SOMLIb digital library system, built on neural networks to provide text mining capabilities. At its ...
Keywords: Self-Organizing Map (SOM), digital libraries, metaphor graphics, document clustering, genre analysis



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