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 Hideaki Ogawa

 Ars Electronica Futurelab
 hideaki.ogawaataec.at

  Affiliation history
Bibliometrics: publication history
Average citations per article2.00
Citation Count28
Publication count14
Publication years2005-2013
Available for download12
Average downloads per article285.67
Downloads (cumulative)3,428
Downloads (12 Months)174
Downloads (6 Weeks)19
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14 results found Export Results: bibtexendnoteacmrefcsv

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1
March 2013 HRI '13: Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
Publisher: IEEE Press
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 5,   Downloads (12 Months): 16,   Downloads (Overall): 145

Full text available: PDFPDF
In a field experiment with N = 75 participants, the android telecommunication robot Telenoid was introduced in three different ways: participants either read a short story presenting the Telenoid as character, a non-narrative information leaflet about it, or they received no preliminary introduction at all before interacting with the robot. ...
Keywords: android, experiment, human-robot interaction, introduction, narrative, social robotics, story, technology acceptance

2 published by ACM
October 2012 MM '12: Proceedings of the 20th ACM international conference on Multimedia
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 0,   Downloads (12 Months): 9,   Downloads (Overall): 129

Full text available: PDFPDF
This paper describes the general idea of Ars Wild Card: a mobile application for visitors to create their own art cards, to guide interactive art exhibitions. The art cards created by visitors are collected and shared on the Internet. The Ars Wild Card system generates an archive through visitors' participatory ...
Keywords: creative catalyst, digital archive, mobile guidance, museum

3 published by ACM
February 2012 TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 2,   Downloads (12 Months): 22,   Downloads (Overall): 414

Full text available: PDFPDF
This paper describes a case study of Shadowgram as an application of interactive fabrication in public spaces to realize a creative communication environment based on an interactive installation, which generates sticker cutouts of the silhouettes of participants. In this paper, we propose an approach called Social Fabrication that stimulates communication ...
Keywords: creative catalyst, fablab, interactive fabrication, social fabrication

4 published by ACM
February 2012 TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 3,   Downloads (12 Months): 12,   Downloads (Overall): 190

Full text available: PDFPDF
We introduce a method to stimulate and catalyse the creativity of students and the general public in the field of experience design. The research is centered on a product design called SWITCH: a simple creative prototyping platform for everyday use which can be likened to picture frame containing a picture ...
Keywords: creativity support tools, design limitations, education, experience design, learning by making, creative catalyst

5 published by ACM
November 2011 ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 2,   Downloads (12 Months): 9,   Downloads (Overall): 149

Full text available: PDFPDF
We present Shadowgram as an outcome from our research into catalyzing the creativity of audiences, in particular for the task of social brainstorming through interactive fabrication. We discuss our motivation to design Shadowgram as a natural extension of existing fabrication technologies. We discuss the functional aspects of the design and ...
Keywords: creative catalyst, experience design, interactive fabrication, real-time, shadow, social brainstorming, tangible interface

6 published by ACM
October 2010 NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 0,   Downloads (12 Months): 4,   Downloads (Overall): 106

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This paper describes an approach to design a novel system for presenting data related to a city in an intuitive and metaphorical way. By using interactive surfaces and the coupling of information with graspable physical objects, urban data, maps and live sensors built around the physical model of a city ...
Keywords: HCI, maps, paper-pen metaphor, presentation system, collaboration, tangible interfaces, urban information system, multimedia, interaction design, tangible interface

7 published by ACM
June 2010 IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
Publisher: ACM
Bibliometrics:
Citation Count: 8
Downloads (6 Weeks): 2,   Downloads (12 Months): 50,   Downloads (Overall): 702

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This paper introduces an approach to include a fab lab into an interactive exhibition space of a museum. Fab labs, as coined by Neil Gershenfeld, have established a great point of view for educational access to modern means of invention and technological empowerment. However realizations so far have been mainly ...
Keywords: education environment, informal learning, technological literacy, rapid prototyping, Fab Lab, interactive exhibition, emerging technologies

8 published by ACM
January 2010 TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 1,   Downloads (12 Months): 10,   Downloads (Overall): 338

Full text available: PDFPDF
This paper considers a new approach that allows for the creation of typographic works through gestural interaction. It describes a prototype application called TextDraw, which is designed to introduce new techniques for typesetting opened up by gesture and tangible manipulation. Previous work explored the implications of tangible-surface interaction in the ...
Keywords: gestural typesetting, interaction, moveable type, multi-touch, tangible, typography

9 published by ACM
January 2010 TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Publisher: ACM
Bibliometrics:
Citation Count: 0

We describe a studio proposal wherein participants will draw portraits of themselves with text using gestural typesetting software. TextDraw is an application, recently developed at The Banff Centre, which provides multilinear control over the creation of typographic works through gesture-based interfaces. In this studio, participants will be introduced to the ...

10 published by ACM
January 2010 TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1,   Downloads (12 Months): 14,   Downloads (Overall): 127

Full text available: PDFPDF
In this paper we describe the basic concept of Social Bits and we introduce two art pieces named Kazamidori and Monster created under the concept of Social Bits.
Keywords: social bits, tangible bits, media architecture

11 published by ACM
October 2008 MM '08: Proceedings of the 16th ACM international conference on Multimedia
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 0,   Downloads (12 Months): 2,   Downloads (Overall): 319

Full text available: PDFPDF
This paper presents an in-progress work that seeks to define a field within tangible gaming: "Surface Games." Surface Games is a classification that seeks to extend the traditional notion of board games by being played on interactive / tangible surfaces. Surface Games open up interesting new possibilities for exploring tangible ...
Keywords: fluid interaction, multitouch-tangible, relative environments, surface games, tangible playware

12 published by ACM
September 2008 MobileHCI '08: Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Publisher: ACM
Bibliometrics:
Citation Count: 4
Downloads (6 Weeks): 1,   Downloads (12 Months): 23,   Downloads (Overall): 386

Full text available: PDFPDF
In this paper, we describe a whole-new, user participatory learning environment in zoo by adopting mobile network devices. It is likely that zoo will be an effective learning environment especially for children if we make good use of resources in zoo. We therefore proposed and operated user-participatory information technology so ...
Keywords: user-participatory, environmental learning, mobile learning, zoo

13
August 2006 RTCSA '06: Proceedings of the 12th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 0

We propose a novel tool, called objSampler, with which users can record and recall "encounters" with objects in ubiquitous computing environments. We encounter various things, individuals, and places in the real world either consciously, meaning encounters that we are aware of, or unconsciously, meaning those we are unaware of but ...

14 published by ACM
November 2005 MULTIMEDIA '05: Proceedings of the 13th annual ACM international conference on Multimedia
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 2,   Downloads (12 Months): 13,   Downloads (Overall): 355

Full text available: PDFPDF
The concept of "SmallConnection (abbr. SC)" is creating easy to operate tangible media for communication over networks. Focusing on the scenario where two intimate people live in distant places, we developed communication media that can be handled like tools, and can convey faint information such as light, wind and touch ...
Keywords: communication, robot technology, tangible interfaces, ambient media, intimate technology



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