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 Bruce Merry

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Average citations per article5.88
Citation Count47
Publication count8
Publication years2006-2015
Available for download6
Average downloads per article489.17
Downloads (cumulative)2,935
Downloads (12 Months)166
Downloads (6 Weeks)14
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8 results found Export Results: bibtexendnoteacmrefcsv

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1
May 2015 Computer Graphics Forum: Volume 34 Issue 2, May 2015
Publisher: The Eurographs Association & John Wiley & Sons, Ltd.
Bibliometrics:
Citation Count: 8

The challenge in terrain synthesis for virtual environments is to provide a combination of precise user control over landscape form, with interactive response and visually realistic results.
Keywords: I.3.3 [Computer Graphics]: Three-Dimensional Graphics and Realism-Texture, Categories and Subject Descriptors according to ACM CCS

2
February 2014 IEEE Transactions on Visualization and Computer Graphics: Volume 20 Issue 2, February 2014
Publisher: IEEE Educational Activities Department
Bibliometrics:
Citation Count: 0

Modern laser range scanning campaigns produce extremely large point clouds, and reconstructing a triangulated surface thus requires both out-of-core techniques and significant computational power. We present a GPU-accelerated implementation of the moving least-squares (MLS) surface reconstruction technique. We believe this to be the first GPU-accelerated, out-of-core implementation of surface reconstruction ...
Keywords: Octrees,Surface reconstruction,Graphics processing units,Arrays,Indexes,Surface treatment,Approximation methods,out of core,Moving least squares,surface reconstruction,GPU

3 published by ACM
August 2013 Journal on Computing and Cultural Heritage (JOCCH): Volume 6 Issue 3, July 2013
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 3,   Downloads (12 Months): 31,   Downloads (Overall): 212

Full text available: PDFPDF
Laser range scanning is commonly used in cultural heritage to create digital models of real-world artefacts. A large scanning campaign can produce billions of point samples—too many to be manipulated in memory on most computers. It is thus necessary to spatially partition the data so that it can be processed ...
Keywords: out-of-core, Binning, octree, point cloud

4 published by ACM
February 2009 AFRIGRAPH '09: Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 2,   Downloads (12 Months): 12,   Downloads (Overall): 246

Full text available: PDFPDF
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and evaluating a more representative error metric. A recent approach to the character animation problem, animation space , provides a framework for measuring error ...
Keywords: simplification, character animation

5 published by ACM
October 2007 AFRIGRAPH '07: Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Publisher: ACM
Bibliometrics:
Citation Count: 4
Downloads (6 Weeks): 0,   Downloads (12 Months): 23,   Downloads (Overall): 604

Full text available: PDFPDF
Character animation is the task of moving a complex, artificial character in a life-like manner. A widely used method for character animation involves embedding a simple skeleton within a character model and then animating the character by moving the underlying skeleton. The character's skin is required to move and deform ...
Keywords: animation, real-time, comparison, skinning

6 published by ACM
October 2006 ACM Transactions on Graphics (TOG): Volume 25 Issue 4, October 2006
Publisher: ACM
Bibliometrics:
Citation Count: 26
Downloads (6 Weeks): 8,   Downloads (12 Months): 79,   Downloads (Overall): 1,356

Full text available: PDFPDF
Skeletal subspace deformation (SSD), a simple method of character animation used in many applications, has several shortcomings; the best-known being that joints tend to collapse when bent. We present animation space , a generalization of SSD that greatly reduces these effects and effectively eliminates them for joints that do not ...
Keywords: Character animation, parametrization, skinning

7 published by ACM
July 2006 SIGGRAPH '06: ACM SIGGRAPH 2006 Sketches
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 0,   Downloads (12 Months): 6,   Downloads (Overall): 116

Full text available: PDFPDF

8 published by ACM
January 2006 AFRIGRAPH '06: Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Publisher: ACM
Bibliometrics:
Citation Count: 7
Downloads (6 Weeks): 2,   Downloads (12 Months): 17,   Downloads (Overall): 403

Full text available: PDFPDF
We present a simple technique for single-rate compression of point clouds sampled from a surface, based on a spanning tree of the points. Unlike previous methods, we predict future vertices using both a linear predictor, which uses the previous edge as a predictor for the current edge, and lateral predictors ...
Keywords: compression, point clouds, range scanning, spanning tree



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