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 Engtat Khoo

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Average citations per article3.56
Citation Count64
Publication count18
Publication years2005-2015
Available for download7
Average downloads per article322.57
Downloads (cumulative)2,258
Downloads (12 Months)197
Downloads (6 Weeks)25
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18 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
January 2015 Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment: Volume 11 Issue 3, September 2013
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 7,   Downloads (12 Months): 33,   Downloads (Overall): 117

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In this paper, we present an interactive system that allows people to enjoy an entertaining experience with traditional Chinese culture. We have created a mobile application called iSage Confucius, which can be used to chat with a virtual Confucius, the famous philosopher in Ancient China. By presenting age-old values and ...
Keywords: conversational agent, cultural computing, Virtual philosopher

2 published by ACM
June 2014 Journal on Computing and Cultural Heritage (JOCCH): Volume 7 Issue 3, August 2014
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 5,   Downloads (12 Months): 63,   Downloads (Overall): 341

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Intangible cultural heritage represents the cultural identities and diversity of mankind, and should be preserved and passed on to the current and future generations. However, in digital cultural heritage research, intangible cultural heritage has been relatively less studied, and the focus has been placed on creating tools and applications for ...
Keywords: Conversational agents, intangible cultural heritage, dialogue systems

3
September 2013 CULTURECOMPUTING '13: Proceedings of the 2013 International Conference on Culture and Computing
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 0

The Confucian school of thought has more than two thousand years of history. It is one of the dominant cultural underpinnings of East Asia countries, however its survival is uncertain in this age of globalization. The impact on the computer savvy young generation is especially alarming as reflected by the ...
Keywords: Confucius Chat, cultural computing, chat system

4
September 2012 ICEC'12: Proceedings of the 11th international conference on Entertainment Computing
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 0

To many people, philosophy seems to be a difficult and daunting subject. Our research seeks to make the esoteric philosophical ideas and concepts more accessible to people in the modern world, and make philosophy learning an entertaining activity by allowing people to directly interact with virtual philosophers from the past. ...
Keywords: virtual philosophers, artificial intelligence, conversational agent, interactive philosophy

5
November 2011 Virtual Reality - Special Issue on Cultural Technology: Volume 15 Issue 4, November 2011
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 1

In the rapidly transforming landscape of modern world, people unconsciously refrain from interacting in public spaces, containing their communications that are extensive and universal, within home and relatively individually. The mass connectivity and technological advancement created new cultural values, thus altering the human perception of the world around him. This ...
Keywords: Cultural computing, Digital media, Interactive computing system, Mobile culture, Literature, SMS, Social interaction

6
November 2011 Virtual Reality - Special Issue on Cultural Technology: Volume 15 Issue 4, November 2011
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 3

Confucius Computer is a new form of illogical cultural computing based on the Eastern paradigms of balance and harmony. The system uses new media to revive and model ancient Eastern and Confucius philosophies and teachings, presenting them in new contexts, such as online social chat, music and food. Based on ...
Keywords: Illogical computing, Intergenerational communication, Confucius, Cultural computing

7
November 2011 Virtual Reality: Volume 15 Issue 4, November 2011
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 0

In the rapidly transforming landscape of modern world, people unconsciously refrain from interacting in public spaces, containing their communications that are extensive and universal, within home and relatively individually. The mass connectivity and technological advancement created new cultural values, thus altering the human perception of the world around him. This ...
Keywords: Cultural computing, Digital media, Interactive computing system, Mobile culture, Literature, SMS, Social interaction

8
November 2011 Virtual Reality: Volume 15 Issue 4, November 2011
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 0

Confucius Computer is a new form of illogical cultural computing based on the Eastern paradigms of balance and harmony. The system uses new media to revive and model ancient Eastern and Confucius philosophies and teachings, presenting them in new contexts, such as online social chat, music and food. Based on ...
Keywords: Illogical computing, Intergenerational communication, Confucius, Cultural computing

9
October 2011 CULTURE-COMPUTING '11: Proceedings of the 2011 Second International Conference on Culture and Computing
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 0

This media art installation aims to digitally reconstruct a traditional Chinese Guqin string instrument using physical sensing techniques, to invite bodily interpretation of the classical instrument. Guqin has a unique place in the Chinese history, as a symbol of the high culture of the nobles and intellectuals (Junzi, Superior Man). ...
Keywords: digital guqin, interactive performance, culture computing, EON Interact

10
January 2009 Interacting with Computers: Volume 21 Issue 1-2, January, 2009
Publisher: Elsevier Science Inc.
Bibliometrics:
Citation Count: 12

Present computer games and digital entertainment do not usually facilitate intergenerational family interactions. According to recent survey results in Japan, there is a high percentage of older people who own and play electronic or computer games, but rarely do they play the games with their family members. It is a ...
Keywords: Social computing, Family entertainment, Mixed reality entertainment, Game play, User-centered design

11 published by ACM
August 2008 SIGGRAPH '08: ACM SIGGRAPH 2008 new tech demos
Publisher: ACM
Bibliometrics:
Citation Count: 4
Downloads (6 Weeks): 0,   Downloads (12 Months): 3,   Downloads (Overall): 196

Full text available: PDFPDF
Keywords: Confucianism, illogical computing, culture technology, inter-generational cultural communication

12 published by ACM
August 2008 Sandbox '08: Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 4,   Downloads (12 Months): 29,   Downloads (Overall): 487

Full text available: PDFPDF
Music is appreciated by people from all walks of life. Music fits into our daily schedules in many ways, from casual listening to cultural events or movies. At a deeper level, the mechanics of music are not usually known to most lay people and learning the components of music theory ...
Keywords: music, physical computing, serious games

13
March 2008 Virtual Reality: Volume 12 Issue 1, March 2008
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 14

Age invaders (AI), is a novel interactive intergeneration social-physical game which allows the elderly to play harmoniously together with children in the physical space, while parents can participate in the game play in real time remotely in the virtual world through the internet. Traditional digital games are designed for the ...
Keywords: Mixed reality, Physical computing, Elderly entertainment, Social computing

14
September 2007 ICEC 2007: Proceedings of the 6th international conference on Entertainment Computing
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 4

The design goal of the Age Invaders system is to make a mixed reality interaction platform that can facilitate meaningful social interaction with players, from many backgrounds and demographics, at appropriate levels of physical exertion for their age. This paper discusses a multidisciplinary approach to analyzing the user experience and ...
Keywords: Mixed reality entertainment, social computing, game play, family entertainment, user-centered design

15
September 2007 ICEC'07: Proceedings of the 6th international conference on Entertainment Computing
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 0

The design goal of the Age Invaders system is to make a mixed reality interaction platform that can facilitate meaningful social interaction with players, from many backgrounds and demographics, at appropriate levels of physical exertion for their age. This paper discusses a multidisciplinary approach to analyzing the user experience and ...
Keywords: user-centered design, mixed reality entertainment, social computing, game play, family entertainment

16 published by ACM
June 2006 ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1,   Downloads (12 Months): 12,   Downloads (Overall): 168

Full text available: PDFPDF
This paper introduces Age Invaders, a novel interactive intergeneration social-physical game which allows the elderly to play harmoniously together with children in physical space while parents can participate in the game play in real time remotely through the internet as shown in Figure 1.
Keywords: social computing, mixed reality, physical computing, elderly entertainment, family entertainment

17 published by ACM
April 2006 CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 18
Downloads (6 Weeks): 5,   Downloads (12 Months): 49,   Downloads (Overall): 822

Full text available: PDFPDF
This paper introduces Age Invaders (AI), a novel interactive intergeneration social-physical game which allows the elderly to play harmoniously together with children in physical space while parents can participate in the game play in real time remotely through the internet.
Keywords: social computing, mixed reality, physical computing, elderly entertainment, family entertainment

18 published by ACM
December 2005 ICAT '05: Proceedings of the 2005 international conference on Augmented tele-existence
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 3,   Downloads (12 Months): 8,   Downloads (Overall): 127

Full text available: PDFPDF
The cultural and generation gaps between the young and the old have been growing in our modern age. This paper introduces Age Invaders, a novel social-physical game which allows the elderly to play harmoniously together with children in physical space.
Keywords: elderly entertainment, social physical gaming, interactive media



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