Nicolai Marquardt
Nicolai Marquardt

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n.marquardtatucl.ac.uk

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Bibliometrics: publication history
Average citations per article14.07
Citation Count830
Publication count59
Publication years2006-2017
Available for download52
Average downloads per article548.35
Downloads (cumulative)28,514
Downloads (12 Months)5,375
Downloads (6 Weeks)599
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59 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
November 2017 OZCHI '17: Proceedings of the 29th Australian Conference on Computer-Human Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 7,   Downloads (12 Months): 35,   Downloads (Overall): 35

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Research in the Wild (RITW) typically involves the deployment of technology in a setting, using the methodology of `probing' contexts, to change behaviour or enhance community practice. This way of conducting HCI research is becoming an increasingly popular approach. To help in this endeavour, Rogers and Marshall [28] present an ...
Keywords: community gardening, provocative prototypes, research in the wild

2 published by ACM
October 2017 ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 11,   Downloads (12 Months): 87,   Downloads (Overall): 87

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Public interactive displays with gesture-recognizing cameras enable new forms of interactions. However, often such systems do not yet allow passers-by a choice to engage voluntarily or disengage from an interaction. To address this issue, this paper explores how people could use different kinds of gestures or voice commands to explicitly ...
Keywords: user-defined gestures, elicitation study, whole-body interaction, gesture interfaces, Public displays

3 published by ACM
August 2017 interactions: Volume 24 Issue 5, September - October 2017
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 7,   Downloads (12 Months): 202,   Downloads (Overall): 202

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4 published by ACM
June 2017 DIS '17 Companion: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 9,   Downloads (12 Months): 190,   Downloads (Overall): 190

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We investigated how a physical artifact could support seamless interaction with personal activity data in everyday life. We introduce LOOP (Figure 1), a physical artifact that changes its shape according to the activity data of the owner, providing an abstract visualization. This paper reports on the design process of LOOP ...
Keywords: self-tracking, ambient information systems, physical visualization, shape-changing interfaces

5 published by ACM
May 2017 CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 10,   Downloads (12 Months): 104,   Downloads (Overall): 104

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When designing novel user experiences, paper-pencil sketches can support the design thinking process and are valuable for communicating design ideas to others. This hands-on course will demonstrate how to integrate sketching into researchers' and interaction designers' everyday practice -- with a focus on applying the techniques to the design of ...
Keywords: sketching techniques, sketching user experiences

6 published by ACM
May 2017 CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 13,   Downloads (12 Months): 131,   Downloads (Overall): 131

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Over the years, toolkits have been designed to facilitate the rapid prototyping of novel designs for graphical user interfaces, physical computing, fabrication, tangible interfaces and ubiquitous computing. However, although evaluation methods for HCI are widely available, particular techniques and approaches to evaluate technical toolkit research are less well developed. Moreover, ...
Keywords: framework, toolkit, HCI

7 published by ACM
May 2017 CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 35,   Downloads (12 Months): 423,   Downloads (Overall): 423

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Real-time tracking of people's location, orientation and activities is increasingly important for designing novel ubiquitous computing applications. Top-view camera-based tracking avoids occlusion when tracking people while collaborating, but often requires complex tracking systems and advanced computer vision algorithms. To facilitate the prototyping of ubiquitous computing applications for interactive spaces, we ...
Keywords: phone and tablet recognition, depth-infrared sensing, real-time top-view tracking, posture and activity recognition

8 published by ACM
February 2017 Interactions: Volume 24 Issue 2, March + April 2017
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 9,   Downloads (12 Months): 146,   Downloads (Overall): 184

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In this forum we celebrate research that helps to successfully bring the benefits of computing technologies to children, older adults, people with disabilities, and other populations that are often ignored in the design of mass-marketed products. --- Juan Pablo Hourcade, Editor

9 published by ACM
November 2016 ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 9,   Downloads (12 Months): 117,   Downloads (Overall): 235

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For digital content curation of historical artefacts, curators collaboratively collect, analyze and edit documents, images, and other digital resources in order to display and share new representations of that information to an audience. Despite their increasing reliance on digital documents and tools, current technologies provide little support for these specific ...
Keywords: smartwatch interaction, content curation, cross-device collaboration, curation work, instrumental interaction

10 published by ACM
November 2016 ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 6,   Downloads (12 Months): 51,   Downloads (Overall): 100

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In this workshop, we will review and discuss open issues, technical challenges and conceptual models for multi-device spatial or proxemic interaction. We aim to bring together researchers, students and practitioners working on technical infrastructures, studies and designs of spatial in-terfaces, or domain specific multi-device applications that use space as a ...
Keywords: proxemic interaction, spatially distributed inter-faces, ubicomp ecologies, configuration, cross-surface interaction, multi-screen workplaces, multi-device interactions, wearable devices, multi- surface interactions, spatial reconfigurations of displays

11 published by ACM
October 2016 UIST '16: Proceedings of the 29th Annual Symposium on User Interface Software and Technology
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 20,   Downloads (12 Months): 237,   Downloads (Overall): 573

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We present RealPen, an augmented stylus for capacitive tablet screens that recreates the physical sensation of writing on paper with a pencil, ball-point pen or marker pen. The aim is to create a more engaging experience when writing on touch surfaces, such as screens of tablet computers. This is achieved ...
Keywords: friction, haptics, auditory feedback, friction-induced oscillation, handwriting, pen, stylus, tactile feedback

12 published by ACM
September 2016 UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 9,   Downloads (12 Months): 73,   Downloads (Overall): 155

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The emerging Internet of Things (IoT), through which billions of everyday objects are becoming embedded with the abilities to sense their environment, compute data, and wirelessly connect to other devices, has been widely recognized as the new disruptive technology of our time. The predicted ubiquity of connected devices indicates that ...
Keywords: senseme, playful learning, tangible interfaces, codeme, connectus, internet of things, ubiquitous computing

13 published by ACM
June 2016 IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 16,   Downloads (12 Months): 87,   Downloads (Overall): 200

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Learning about computing technology has become an increasingly important part of the school curriculum but it remains unclear how best to teach it to children. Here, we report on an empirical study that investigated how the process of making affects how children of different ages learn about computing technology. In ...
Keywords: Learning, Making, Electronics Kits, Preparation for Future Learning, Active Learning

14 published by ACM
May 2016 CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 6,   Downloads (12 Months): 72,   Downloads (Overall): 168

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The choice of consumer healthcare and wellbeing technologies has never been greater, and the introduction of consumer wearable technologies and inexpensive sensor kits means that developing bespoke personalized health devices is now possible. For example, there is a growing community making DIY diabetes technologies and the trend is spreading to ...
Keywords: assistive technologies, DIY, health, open-source, end-user customization, hackers, maker culture, wellbeing

15 published by ACM
May 2016 CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 3,   Downloads (12 Months): 88,   Downloads (Overall): 281

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The emerging Internet of Things (IoT), through which vast amounts of everyday objects are becoming embedded with computing and networking capabilities, is rapidly changing the way society uses and experiences technology. Despite this, children do not systematically learn about IoT in schools. This demonstration will showcase ConnectUs, a new IoT ...
Keywords: playful learning, tangible interfaces, codeme, connectus, internet of things, ubiquitous computing

16 published by ACM
May 2016 CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 2,   Downloads (12 Months): 94,   Downloads (Overall): 214

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Recent research on mobile collocated interactions has been looking at situations in which collocated users engage in collaborative activities using their mobile devices. However, existing practices fail to fully account for the culturally-dependent spatial relationships between people and their digital devices (i.e. the proxemic relationships). Building on the ideas of ...
Keywords: proxemics, collaboration, handheld devices, multi-user, co-located interaction, multi-device

17 published by ACM
May 2016 CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 3,   Downloads (12 Months): 44,   Downloads (Overall): 131

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People's perceptions of their own body's appearance, capabilities and position are constantly updated through sensory cues [10,14] that are naturally produced by their actions. Increasingly cheap and ubiquitous sensing technology is being used with multisensory feedback in multiple HCI areas of sports, health, rehabilitation, psychology, neuroscience, arts and games to ...
Keywords: body representation, rehabilitation, wearables, exergames, health, wellbeing, emotion, multisensory feed-back, positive body perception, ubiquitous

18 published by ACM
May 2016 CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 13
Downloads (6 Weeks): 35,   Downloads (12 Months): 353,   Downloads (Overall): 708

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Internet of things (IoT) devices and sensor kits have the potential to democratize the access, use, and appropriation of data. Despite the increased availability of low cost sensors, most of the produced data is "black box" in nature: users often do not know how to access or interpret data. We ...
Keywords: physical visualization, end-user programming, human-data design, internet of things (IoT), ambient display

19 published by ACM
May 2016 CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 5,   Downloads (12 Months): 114,   Downloads (Overall): 190

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In this workshop, we will review and discuss challenges and opportunities for HCI in relation to cross-surface interaction in the wild based on the bring-your-own-device (BYOD) practice. We aim to bring together researchers and practitioners working on technical infra-structures for cross-surface computing, studies of cross-surface computing in particular domains as ...
Keywords: cross-surface interaction, multi-device interactions, multi-surface interactions, spatially distributed interfaces, multi-screen workplaces, wearable devices, spatial reconfigurations of displays, BYOD, ubicomp ecologies

20 published by ACM
November 2015 ITS '15: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 2,   Downloads (12 Months): 28,   Downloads (Overall): 130

Full text available: PDFPDF
In this workshop, we will review and discuss opportunities, technical challenges and problems with cross-device interactions in interactive multi-surface and multi-device ecologies. We aim to bring together researchers and practitioners currently working on novel techniques for cross-surface interactions, focusing both on technical as well as interaction challenges for introducing these ...
Keywords: multi-device interactions, multi-surface interactions, spatially distributed interfaces, wearable devices, spatial reconfigurations of displays, ubicomp ecologies, cross-surface interaction, multi-screen workplaces



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