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 Jeffrey Shaw

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Average citations per article2.25
Citation Count18
Publication count8
Publication years2006-2014
Available for download6
Average downloads per article318.17
Downloads (cumulative)1,909
Downloads (12 Months)207
Downloads (6 Weeks)28
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8 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
June 2014 Journal on Computing and Cultural Heritage (JOCCH) - Special Issue on Interacting with the Past: Volume 7 Issue 2, July 2014
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 20,   Downloads (12 Months): 80,   Downloads (Overall): 346

Full text available: PDFPDF
This article describes the design and implementation of the Pure Land projects, consisting of two visualization systems and their respective applications, Pure Land: Inside the Mogao Grottoes at Dunhuang [2012] and Pure Land Augmented Reality Edition [2012]. Each installation allows participants to engage in different ways with a full-scale augmented ...
Keywords: 3D modeling, virtual reality, Medicine Buddha, augmented reality, embodiment, immersive, Dunhuang, Pure Land, high resolution, photography, Cave 220, Mogao Grottoes, interactive, laser scan

2 published by ACM
July 2013 SUI '13: Proceedings of the 1st symposium on Spatial user interaction
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 2,   Downloads (12 Months): 45,   Downloads (Overall): 215

Full text available: PDFPDF
In this paper, we describe the design and implementation of the Pure Land AR, which is an installation that employs spatial user interface and allows users to virtually visit the UNESCO world heritage -- Mogao Caves by using handheld devices. The installation was shown to the public at different museums ...
Keywords: heritage preservation, virtual reality, augmented reality

3
July 2011 IV '11: Proceedings of the 2011 15th International Conference on Information Visualisation
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 2

This paper presents four research projects currently underway to develop new omni spatial visualization strategies for the collaborative interrogation of large-scale heterogeneous cultural datasets using the worlds' first 360-degree stereoscopic visualization environment (Advanced Visualization and Interaction Environment - AVIE). The AVIE system enables visualization modalities through full body immersion, stereoscopy, ...
Keywords: 3D, immersive, information visualization, interactive narrative, museum collections, archaeology, corpora

4
December 2009 PCM '09: Proceedings of the 10th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 2

In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome and multi-layered narrative strategies and applications for educational and entertainment use. This system differs in two ways from other AR frameworks. It operates in non ...
Keywords: Interactive Environment, Omni-directional capture, Immersive Projection Environment, Multi-layered Narrative

5 published by ACM
October 2009 ACE '09: Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 0,   Downloads (12 Months): 18,   Downloads (Overall): 343

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This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi , a custom-built augmented stereoscopic panoramic interactive cultural heritage installation. The evaluation draws on the responses of 284 users of the system. This study is highly significant for two reasons. Firstly it is one of only, ...
Keywords: ambisonic, embodiment, evaluation, presence, co-presence, performance, virtual heritage, panoramic, stereoscopic

6 published by ACM
October 2009 ACE '09: Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1,   Downloads (12 Months): 8,   Downloads (Overall): 157

Full text available: PDFPDF
This paper describes a new 6-screen stereographic display system Re-Actor , together with an interactive augmented reality artwork UNMAKEABLELOVE. The artwork was developed using extended Microsoft® XNA™ game-engine technology and over 300 motion-capture sequences to produce an algorithmically driven world of virtual characters. The real-time application uses 6 interactive torches ...
Keywords: augmented reality, stereographic, cybernetic theatre, game engine, Samuel Beckett, algorithms, interactive, situated, Re-Actor, polarized, real-time

7 published by ACM
August 2007 EDT '07: Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
Publisher: ACM
Bibliometrics:
Citation Count: 9
Downloads (6 Weeks): 3,   Downloads (12 Months): 44,   Downloads (Overall): 534

Full text available: PDFPDF
The iCinema Centre for Interactive Cinema Research at UNSW has created a versatile virtual reality theatre that, by combining real-time 360-degree omnistereo projection with surround audio and marker-less motion tracking, provides a highly immersive and interactive environment for up to 20 users. The theatre, codenamed AVIE, serves as the Centre's ...
Keywords: interactive narrative, virtual reality, omnistereo, stereo projection, vision-based body tracking

8 published by ACM
January 2006 IUI '06: Proceedings of the 11th international conference on Intelligent user interfaces
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 2,   Downloads (12 Months): 12,   Downloads (Overall): 314

Full text available: PDFPDF
While generic user interfaces are ubiquitous and customarily bland, the idiosyncratic interfaces developed in art practice over the last decades are significant because of their ability to embody meaning.
Keywords: idiosyncratic interfaces, embodying meaning, immersive environments, interactive art



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