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 Charles "Buck" Krasic

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Average citations per article7.75
Citation Count248
Publication count32
Publication years1996-2012
Available for download16
Average downloads per article2,818.50
Downloads (cumulative)45,096
Downloads (12 Months)9,775
Downloads (6 Weeks)1,714
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32 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
December 2012 Communications of the ACM: Volume 55 Issue 12, December 2012
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 2,   Downloads (12 Months): 15,   Downloads (Overall): 669

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A proposal to improve the performance and availability of streaming video and other time-sensitive media.

2 published by ACM
October 2012 Queue - Networks: Volume 10 Issue 10, October 2012
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1,690,   Downloads (12 Months): 9,565,   Downloads (Overall): 37,855

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A proposal to improve the performance and availability of streaming video and other time-sensitive media

3 published by ACM
April 2012 WWW '12: Proceedings of the 21st international conference on World Wide Web
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 2,   Downloads (12 Months): 15,   Downloads (Overall): 464

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Browsers have become mature execution platforms enabling web applications to rival their desktop counterparts. An important class of such applications is interactive multimedia: games, animations, and interactive visualizations. Unlike many early web applications, these applications are latency sensitive and processing (CPU and graphics) intensive. When demands exceed available resources, application ...
Keywords: web workers, javascript, quality of service, HTML5 games

4 published by ACM
October 2011 PLASTIC '11: Proceedings of the 1st ACM SIGPLAN international workshop on Programming language and systems technologies for internet clients
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1,   Downloads (12 Months): 27,   Downloads (Overall): 245

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As the Web has grown in popularity, web applications have started to rival their desktop counterparts. An important class of such applications is interactive multimedia: games, animations, and interactive visualizations. Unlike many early web applications, these applications are latency sensitive and processing (CPU and graphics) intensive. As web applications execute ...
Keywords: real-time, javascript, web worker, web-based games

5
November 2010 NetGames '10: Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Publisher: IEEE Press
Bibliometrics:
Citation Count: 6
Downloads (6 Weeks): 0,   Downloads (12 Months): 4,   Downloads (Overall): 233

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Traditional client-server online games do not scale well in terms of the number of players they can support. Most of this is due to the quadratic growth of bandwidth requirements as the number of players increases, and the limitations on processing power of any single machine. Considering the excitement a ...

6 published by ACM
February 2010 MMSys '10: Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 2,   Downloads (12 Months): 8,   Downloads (Overall): 288

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Increasingly, multimedia applications need higher bandwidth to provide better quality, for example in multi-party HD video conferencing. This demanding class of interactive applications simultaneously require high bandwidth and low end-to-end latency, a conflicting combination that is poorly supported in existing transports. Conventional wisdom dictates that network applications have a choice ...
Keywords: paceline, multimedia networking, real time, tcp, adaptation

7 published by ACM
November 2009 IMC '09: Proceedings of the 9th ACM SIGCOMM conference on Internet measurement
Publisher: ACM
Bibliometrics:
Citation Count: 4
Downloads (6 Weeks): 1,   Downloads (12 Months): 12,   Downloads (Overall): 432

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In densely packed 802.11 environments, access-point domains significantly overlap and wireless hosts interfere with each other in complex ways. Knowing which devices interfere is an essential first step to minimizing this interference, improving efficiency and delivering quality connectivity throughout the network. This knowledge, however, is extremely difficult to obtain without ...
Keywords: multiple regression, 802.11, online interference detection

8 published by ACM
April 2009 EuroSys '09: Proceedings of the 4th ACM European conference on Computer systems
Publisher: ACM
Bibliometrics:
Citation Count: 7
Downloads (6 Weeks): 2,   Downloads (12 Months): 17,   Downloads (Overall): 513

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Advances in hardware capacity, especially I/O devices such as cameras and displays, are driving the development of applications like high-definition video conferencing that have tight timing and CPU requirements. Unfortunately, current operating systems do not adequately provide the timing response needed by these applications. In this paper, we present a ...
Keywords: fairness, timeliness

9
March 2009 Pervasive '08: Proceedings of the 6th International Conference on Pervasive Computing
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 4

To support the deployment of ubicomp systems, the ubiquitous computing research community has developed a variety of middleware platforms, meta-operating systems and toolkits. While there is evidence that these systems share certain abstractions, it is not realistic to use the same platform in all environments; systems and applications specialized for ...

10 published by ACM
October 2008 MM '08: Proceedings of the 16th ACM international conference on Multimedia
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 1,   Downloads (12 Months): 7,   Downloads (Overall): 208

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In this paper we describe the design and implementation of our adaptive media streaming system and its support for fully interactive video navigation. The system builds upon and extends previous work on adaptive streaming, to encompass coordinated adaptation of network, processor, and storage resources. The adaptation methods we describe allow ...
Keywords: video streaming, storage, interactivity, quality-adaptation

11 published by ACM
September 2008 ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM): Volume 4 Issue 3, August 2008
Publisher: ACM
Bibliometrics:
Citation Count: 11
Downloads (6 Weeks): 2,   Downloads (12 Months): 27,   Downloads (Overall): 738

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Media streaming over TCP has become increasingly popular because TCP's congestion control provides remarkable stability to the Internet. Streaming over TCP requires adapting to bandwidth availability, but unforunately, TCP can introduce significant latency at the application level, which causes unresponsive and poor adaptation. This article shows that this latency is ...
Keywords: TCP, low latency streaming, multimedia applications

12 published by ACM
February 2008 HotMobile '08: Proceedings of the 9th workshop on Mobile computing systems and applications
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 0,   Downloads (12 Months): 6,   Downloads (Overall): 145

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As mobile computing becomes ubiquitous and airspace more congested, it is increasingly important to fairly distribute bandwidth between competing wireless devices in order to ensure predictable and satisfactory performance for end users. In prior work, we have proposed a cross-layer approach called Shaper [3, 4] that uses TCP and a ...
Keywords: MAC congestion, traffic shaping, wireless unfairness

13 published by ACM
September 2007 WinTECH '07: Proceedings of the second ACM international workshop on Wireless network testbeds, experimental evaluation and characterization
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 6,   Downloads (12 Months): 13,   Downloads (Overall): 517

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It is well known that competition between 802.11 wireless flows can lead to severe unfairness problems. In this paper we show that certain flows can be denied from their fair share of network access for long periods of time due toinequitable channel conditions. We argue that this unfairness problem is ...
Keywords: cross-layer interaction, wireless unfairness, MAC congestion, multiple-AP interference domains, traffic shaping

14
March 2007 PERCOMW '07: Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications Workshops
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 4

One issue hindering the deployment of integrated ubicomp environments is the lack of a shared model for applications to utilize resources across administrative and network domains. Through the use of concrete examples, we describe our proposed common model for ubicomp environments to address this issue. We then present use cases ...

15
October 2006 EuroSSC'06: Proceedings of the First European conference on Smart Sensing and Context
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 4

Despite many years of ubiquitous computing (ubicomp) middleware research, deployment of such systems has not been widespread. We suggest this is in part because we lack a shared model for ubicomp environments, and that most existing systems are constrained to single administrative (and network) domains. To address this, this paper ...

16
January 2004
Bibliometrics:
Citation Count: 2

This dissertation presents a general design strategy for streaming media applications in best effort computing and networking environments. Our target application scenario is video streaming using commodity computers and the Internet. In this scenario, where resource reservations and admission control mechanisms are generally not available, effective streaming should be able ...

17
July 2003 AVSS '03: Proceedings of the IEEE Conference on Advanced Video and Signal Based Surveillance
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 7

In this paper we explore the use of Priority-progress streaming (PPS) for video surveillance applications. PPS is an adaptive streaming technique for the delivery of continuous media over variable bit-rate channels. It is based on the simple idea of reordering media components within a time window into priority order before ...

18 published by ACM
June 2003 NOSSDAV '03: Proceedings of the 13th international workshop on Network and operating systems support for digital audio and video
Publisher: ACM
Bibliometrics:
Citation Count: 40
Downloads (6 Weeks): 1,   Downloads (12 Months): 10,   Downloads (Overall): 1,159

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This paper presents a general design strategy for streaming media applications in best effort computing and networking environments. Our target application is video on demand using personal computers and the Internet. In this scenario, where resource reservations and admission control mechanisms are not generally available, effective streaming must be able ...
Keywords: quality adaptive streaming, internet, priority mapping

19 published by ACM
December 2002 ACM SIGOPS Operating Systems Review - OSDI '02: Proceedings of the 5th Symposium on Operating Systems Design and Implementation: Volume 36 Issue SI, Winter 2002
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 7,   Downloads (12 Months): 32,   Downloads (Overall): 504

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Commodity operating systems are increasingly being used for serving time-sensitive applications. These applications require low-latency response from the kernel and from other system-level services. In this paper, we explore various operating systems techniques needed to support time-sensitive applications and describe the design of our Time-Sensitive Linux (TSL) system. We show ...

20
December 2002
Bibliometrics:
Citation Count: 0

This paper presents a general design strategy for streaming media applications in best effort computing and networking environments. Our target application is video on demand using personal computers and the Internet. In this scenario, where resource reservations and admission control mechanisms are not generally available, effective streaming must be able ...



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