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 Andrew David Wilson

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Average citations per article45.35
Citation Count3,583
Publication count79
Publication years1995-2017
Available for download66
Average downloads per article1,491.03
Downloads (cumulative)98,408
Downloads (12 Months)7,693
Downloads (6 Weeks)821
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81 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
April 2018 CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 85,   Downloads (12 Months): 601,   Downloads (Overall): 601

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We present Remixed Reality, a novel form of mixed reality. In contrast to classical mixed reality approaches where users see a direct view or video feed of their environment, with Remixed Reality they see a live 3D reconstruction, gathered from multiple external depth cameras. This approach enables changing the environment ...
Keywords: augmented reality, remixed reality, virtual reality

2
April 2018 IEEE Transactions on Visualization and Computer Graphics: Volume 24 Issue 4, April 2018
Publisher: IEEE Educational Activities Department
Bibliometrics:
Citation Count: 0

We present MRTouch, a novel multitouch input solution for head-mounted mixed reality systems. Our system enables users to reach out and directly manipulate virtual interfaces affixed to surfaces in their environment, as though they were touchscreens. Touch input offers precise, tactile and comfortable user input, and naturally complements existing popular ...

3 published by ACM
October 2017 ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 11,   Downloads (12 Months): 184,   Downloads (Overall): 184

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MeetAlive combines multiple depth cameras and projectors to create a room-scale omni-directional display surface designed to support collaborative face-to-face group meetings. With MeetAlive, all participants may simultaneously display and share content from their personal laptop wirelessly anywhere in the room. MeetAlive gives each participant complete control over displayed content in ...
Keywords: Collaboration, Large displays, Meeting system, Projection Mapping, Room scale

4 published by ACM
October 2017 ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 11,   Downloads (12 Months): 165,   Downloads (Overall): 165

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A lossless image compression technique for 16-bit single channel images typical of depth cameras such as Microsoft Kinect is presented. The proposed "RVL" algorithm achieves similar or better compression rates as existing lossless techniques, yet is much faster. Furthermore, the algorithm's implementation can be very simple; a prototype implementation of ...
Keywords: Depth image compression, interactive spaces

5 published by ACM
May 2017 CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 17,   Downloads (12 Months): 183,   Downloads (Overall): 334

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The RoomAlive Toolkit is an open source SDK that enables developers to create interactive projection mapping applications. The toolkit includes tools to calibrate a network of multiple Kinect sensors and video projectors. It also provides a simple projection mapping sample and Unity3D integration that can be used to develop new ...
Keywords: projection mapping, projector-camera system, spatial augmented reality

6 published by ACM
May 2017 CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 16,   Downloads (12 Months): 136,   Downloads (Overall): 181

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Over the years, toolkits have been designed to facilitate the rapid prototyping of novel designs for graphical user interfaces, physical computing, fabrication, tangible interfaces and ubiquitous computing. However, although evaluation methods for HCI are widely available, particular techniques and approaches to evaluate technical toolkit research are less well developed. Moreover, ...
Keywords: HCI, framework, toolkit

7 published by ACM
May 2017 CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 8
Downloads (6 Weeks): 20,   Downloads (12 Months): 272,   Downloads (Overall): 558

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We propose a class of passive haptics that we call Sparse Haptic Proxy: a set of geometric primitives that simulate touch feedback in elaborate virtual reality scenes. Unlike previous passive haptics that replicate the virtual environment in physical space, a Sparse Haptic Proxy simulates a scene's detailed geometry by redirecting ...
Keywords: passive haptics, perception, retargeting, virtual reality

8 published by ACM
May 2017 CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 14,   Downloads (12 Months): 129,   Downloads (Overall): 274

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The low frame rate and high latency of consumer depth cameras limits their use in interactive applications. We propose combining the Kinect depth camera with an ordinary color camera to synthesize a high frame rate and low latency depth image. We exploit common CMOS camera region of interest (ROI) functionality ...
Keywords: configurable, depth camera, frame rate, kinect, latency

9 published by ACM
November 2016 ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 5,   Downloads (12 Months): 69,   Downloads (Overall): 170

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Manipulating a virtual object with appropriate passive haptic cues provides a satisfying sense of presence in virtual reality. However, scaling such experiences to support multiple virtual objects is a challenge as each one needs to be accompanied with a precisely-located haptic proxy object. We showcase a solution that overcomes this ...
Keywords: haptics, perception, virtual reality

10 published by ACM
November 2016 ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 4,   Downloads (12 Months): 87,   Downloads (Overall): 294

Full text available: PDFPDF
The RoomAlive Toolkit is an open source SDK that enables developers to create interactive projection mapping applications. The toolkit focuses on calibrating a network of multiple Kinect sensors and video projectors. It also provides a simple projection mapping sample that can be used as a basis to develop new immersive ...
Keywords: projection mapping, projector-camera system., spatial augmented reality

11 published by ACM
May 2016 CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 11,   Downloads (12 Months): 100,   Downloads (Overall): 449

Full text available: PDFPDF
Manipulating a virtual object with appropriate passive haptic cues provides a satisfying sense of presence in virtual reality. However, scaling such experiences to support multiple virtual objects is a challenge as each one needs to be accompanied with a precisely-located haptic proxy object. We showcase a solution that overcomes this ...
Keywords: haptics, perception, virtual reality

12 published by ACM
May 2016 CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 2,   Downloads (12 Months): 63,   Downloads (Overall): 293

Full text available: PDFPDF
Manipulating a virtual object with appropriate passive haptic cues provides a satisfying sense of presence in virtual reality. However, scaling such experiences to support multiple virtual objects is a challenge as each one needs to be accompanied with a precisely-located haptic proxy object. We showcase a solution that overcomes this ...
Keywords: haptics, perception, virtual reality

13 published by ACM
May 2016 CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 7
Downloads (6 Weeks): 33,   Downloads (12 Months): 232,   Downloads (Overall): 890

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Augmented Reality (AR) applications may require the precise alignment of virtual objects to the real world. We propose automatic alignment of virtual objects to physical constraints calculated from the real world in real time ("snapping to reality"). We demonstrate SnapToReality alignment techniques that allow users to position, rotate, and scale ...
Keywords: 3D user interaction, augmented reality, interaction techniques, snapping, user studies

14 published by ACM
May 2016 CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 37
Downloads (6 Weeks): 67,   Downloads (12 Months): 465,   Downloads (Overall): 1,508

Full text available: PDFPDF
Manipulating a virtual object with appropriate passive haptic cues provides a satisfying sense of presence in virtual reality. However, scaling such experiences to support multiple virtual objects is a challenge as each one needs to be accompanied with a precisely-located haptic proxy object. We propose a solution that overcomes this ...
Keywords: haptics, perception, virtual reality

15 published by ACM
February 2016 CSCW '16: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing
Publisher: ACM
Bibliometrics:
Citation Count: 16
Downloads (6 Weeks): 37,   Downloads (12 Months): 242,   Downloads (Overall): 654

Full text available: PDFPDF
Room2Room is a telepresence system that leverages projected augmented reality to enable life-size, co-present interaction between two remote participants. Our solution recreates the experience of a face-to-face conversation by performing 3D capture of the local user with color + depth cameras and projecting their life-size virtual copy into the remote ...
Keywords: Telepresence, projection-mapping, projector camera system, spatial augmented reality, spatial interfaces

16 published by ACM
November 2015 UIST '15 Adjunct: Adjunct Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology
Publisher: ACM
Bibliometrics:
Citation Count: 7
Downloads (6 Weeks): 1,   Downloads (12 Months): 25,   Downloads (Overall): 109

Full text available: PDFPDF
Projector-camera (pro-cam) systems afford a wide range of interactive possibilities, combining both natural and mixed-reality 3D interaction. However, the latency inherent within these systems can cause the projection to ?slip? from any moving target, so pro-cam systems have typically shied away from truly dynamic scenarios. We explore software-only techniques to ...
Keywords: latency, prediction, projection lag, projector-camera systems

17 published by ACM
November 2015 UIST '15: Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology
Publisher: ACM
Bibliometrics:
Citation Count: 7
Downloads (6 Weeks): 10,   Downloads (12 Months): 145,   Downloads (Overall): 953

Full text available: PDFPDF
Optically see-through (OST) augmented reality glasses can overlay spatially-registered computer-generated content onto the real world. However, current optical designs and weight considerations limit their diagonal field of view to less than 40 degrees, making it difficult to create a sense of immersion or give the viewer an overview of the ...
Keywords: augmented reality, focus+context, head-mounted displays, projector camera system, procam, see-through displays

18 published by ACM
May 2015 Communications of the ACM: Volume 58 Issue 6, June 2015
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 4,   Downloads (12 Months): 126,   Downloads (Overall): 869

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IllumiRoom is a proof-of-concept system that surrounds a television with projected light, bringing video games, and film experiences out of the TV screen and into the real world. IllumiRoom uses 3D scanning and projected light to change the appearance of the room, induce apparent motion, extend the field of view, ...

19 published by ACM
November 2014 ICMI '14: Proceedings of the 16th International Conference on Multimodal Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 7
Downloads (6 Weeks): 2,   Downloads (12 Months): 37,   Downloads (Overall): 274

Full text available: PDFPDF
Identifying and tracking people and mobile devices indoors has many applications, but is still a challenging problem. We introduce a cross-modal sensor fusion approach to track mobile devices and the users carrying them. The CrossMotion technique matches the acceleration of a mobile device, as measured by an onboard internal measurement ...
Keywords: depth cameras, inertial measurement units, sensor fusion

20 published by ACM
October 2014 UIST '14: Proceedings of the 27th annual ACM symposium on User interface software and technology
Publisher: ACM
Bibliometrics:
Citation Count: 28
Downloads (6 Weeks): 13,   Downloads (12 Months): 90,   Downloads (Overall): 1,169

Full text available: PDFPDF
We explore grip and motion sensing to afford new techniques that leverage how users naturally manipulate tablet and stylus devices during pen + touch interaction. We can detect whether the user holds the pen in a writing grip or tucked between his fingers. We can distinguish bare-handed inputs, such as ...
Keywords: bimanual input, grip, motion, pen+touch, sensing, tablet



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