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 Stephania Loizidou Himona

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Bibliometrics: publication history
Average citations per article2.00
Citation Count6
Publication count3
Publication years2008-2015
Available for download1
Average downloads per article325.00
Downloads (cumulative)325
Downloads (12 Months)100
Downloads (6 Weeks)9
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August 2015 Journal on Computing and Cultural Heritage (JOCCH): Volume 8 Issue 4, August 2015
Publisher: ACM
Citation Count: 3
Downloads (6 Weeks): 9,   Downloads (12 Months): 100,   Downloads (Overall): 325

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Motion capture (mocap) technology is an efficient method for digitizing art performances, and is becoming increasingly popular in the preservation and dissemination of dance performances. Although technically the captured data can be of very high quality, dancing allows stylistic variations and improvisations that cannot be easily identified. The majority of ...
Keywords: Folk dances, Laban Movement Analysis, motion capture, motion comparison, motion evaluation

October 2012 EuroMed'12: Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
Publisher: Springer-Verlag
Citation Count: 3

In this article an initiative to preserve the Cypriot folk dance heritage is reported. The project aims to create a publicly accessible digital archive of folk dances that does not only include video recordings, commonly used to document dance performances. In addition to rare video material held by local cultural ...
Keywords: motion capture, digitization, educational games, folk dances

July 2008 VIS '08: Proceedings of the 2008 International Conference Visualisation
Publisher: IEEE Computer Society
Citation Count: 0

This paper describes a face-muscle model system capable ofemoting avatars in a variety of applications. The presented model produces dynamically changing facial expressions on computer generated faces, using mathematically modeled muscle deformations. The muscle model used to distort sets of vertices in a 3D space, is independent of the geometric ...
Keywords: Visualization Tools, Facial Animation, Muscle-Models, Synthetic Facial Expressions

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