Virtual Reality: Volume 14 Issue 3, September 2010
Virtual reconstruction and representation of historical environments and objects have been of research interest for nearly two decades. Physically based and historically accurate illumination allows archaeologists and historians to authentically visualise a past environment to deduce new knowledge. This report reviews the current state of illuminating cultural heritage sites and ...
Colour science, Computer graphics, Flame modelling, High dynamic range imaging, Sky modelling, Global illumination, Image-processing, Reflectance transformation imaging, Rendering, Visual perception
Journal on Computing and Cultural Heritage (JOCCH): Volume 2 Issue 1, July 2009
Citation Count: 2
Downloads (6 Weeks): 1, Downloads (12 Months): 14, Downloads (Overall): 614
Full text available:
In the last few years, the number of projects involving historical reconstruction has increased significantly. Recent technologies have proven a powerful tool for a better understanding of our cultural heritage through which to attain a glimpse of the environments in which our ancestors lived. However, to accomplish such a purpose, ...
Conimbriga, High dynamic range, visualization, eye adaptation
VAST'08: Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Publisher: Eurographics Association
The Human Visual System has a remarkable ability to acquire colour and contrast of all the things that surround us. This is particularly evident in extreme lighting conditions such as bright light or dark environments. However, it is simply not possible to represent such a range of lighting on a ...
SCCG '08: Proceedings of the 24th Spring Conference on Computer Graphics
Citation Count: 1
Downloads (6 Weeks): 1, Downloads (12 Months): 22, Downloads (Overall): 148
Full text available:
The increasing demand for larger and more complex virtual models arising from different areas (e.g. design of virtual cities, video games and computer animated movies) creates the need for efficient computer algorithms able to generate them automatically. This paper presents a method for automatic generation of traversable houses, using architectural ...
house generation, virtual environments, procedural modelling