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 Jaakko Suominen

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Average citations per article0.67
Citation Count2
Publication count3
Publication years2009-2013
Available for download1
Average downloads per article609.00
Downloads (cumulative)609
Downloads (12 Months)62
Downloads (6 Weeks)8
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December 2013 Simulation and Gaming: Volume 44 Issue 6, December 2013
Publisher: Sage Publications, Inc.
Bibliometrics:
Citation Count: 0

In this editorial, we describe the emergence of a thriving Finnish community of game and simulation/game studies scholars. Central elements in this development were the coaching review system of Simulation & Gaming, scholars' intentional networking across traditional research paradigm lines, and a mentoring system that has helped beginning researchers hone ...
Keywords: community building, Finland, coaching review, game studies, journal publishing, mentoring, scholarly communication, simulation/games studies

2 published by ACM
August 2013 Journal on Computing and Cultural Heritage (JOCCH): Volume 6 Issue 3, July 2013
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 8,   Downloads (12 Months): 62,   Downloads (Overall): 609

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Digital gaming and digital technologies have their own unique cultural history while at the same time, the cultural heritage of digital technology is emerging. Digital technology has been understood as merely an apparatus that can be utilized for transferring nondigital historical content to novel digital products. These products, including types ...

3
July 2009 IEEE Annals of the History of Computing: Volume 31 Issue 3, July 2009
Publisher: IEEE Educational Activities Department
Bibliometrics:
Citation Count: 2

Since the 1950s, digital games in Finland have bridged gaps between professional users and the public as well as institutional and domestic environments. The early significance of Finland's 1970s and 1980s computer games hobbyist and hacker cultures is still evident: clear connections exist between the country's rich history of such ...
Keywords: Finland, game industry, game journalism, hobbyist subculture, History of computing, History of computing, digital games, game journalism, game industry, Finland, hobbyist subculture, digital games



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