Author image not provided
 Jaakko Suominen

Add personal information
  Affiliation history
Bibliometrics: publication history
Average citations per article0.67
Citation Count2
Publication count3
Publication years2009-2013
Available for download1
Average downloads per article609.00
Downloads (cumulative)609
Downloads (12 Months)62
Downloads (6 Weeks)8
Arrow RightAuthor only

See all colleagues of this author

See all subject areas


3 results found Export Results: bibtexendnoteacmrefcsv

Result 1 – 3 of 3
Sort by:

December 2013 Simulation and Gaming: Volume 44 Issue 6, December 2013
Publisher: Sage Publications, Inc.
Citation Count: 0

In this editorial, we describe the emergence of a thriving Finnish community of game and simulation/game studies scholars. Central elements in this development were the coaching review system of Simulation & Gaming, scholars' intentional networking across traditional research paradigm lines, and a mentoring system that has helped beginning researchers hone ...
Keywords: community building, Finland, coaching review, game studies, journal publishing, mentoring, scholarly communication, simulation/games studies

2 published by ACM
August 2013 Journal on Computing and Cultural Heritage (JOCCH): Volume 6 Issue 3, July 2013
Publisher: ACM
Citation Count: 0
Downloads (6 Weeks): 8,   Downloads (12 Months): 62,   Downloads (Overall): 609

Full text available: PDFPDF
Digital gaming and digital technologies have their own unique cultural history while at the same time, the cultural heritage of digital technology is emerging. Digital technology has been understood as merely an apparatus that can be utilized for transferring nondigital historical content to novel digital products. These products, including types ...

July 2009 IEEE Annals of the History of Computing: Volume 31 Issue 3, July 2009
Publisher: IEEE Educational Activities Department
Citation Count: 2

Since the 1950s, digital games in Finland have bridged gaps between professional users and the public as well as institutional and domestic environments. The early significance of Finland's 1970s and 1980s computer games hobbyist and hacker cultures is still evident: clear connections exist between the country's rich history of such ...
Keywords: Finland, game industry, game journalism, hobbyist subculture, History of computing, History of computing, digital games, game journalism, game industry, Finland, hobbyist subculture, digital games

The ACM Digital Library is published by the Association for Computing Machinery. Copyright © 2018 ACM, Inc.
Terms of Usage   Privacy Policy   Code of Ethics   Contact Us