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 Yanlin Weng

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Bibliometrics: publication history
Average citations per article13.38
Citation Count174
Publication count13
Publication years2006-2016
Available for download5
Average downloads per article1,150.00
Downloads (cumulative)5,750
Downloads (12 Months)963
Downloads (6 Weeks)78
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13 results found Export Results: bibtexendnoteacmrefcsv

Result 1 – 13 of 13
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1 published by ACM
July 2016 ACM Transactions on Graphics (TOG): Volume 35 Issue 4, July 2016
Publisher: ACM
Bibliometrics:
Citation Count: 8
Downloads (6 Weeks): 13,   Downloads (12 Months): 227,   Downloads (Overall): 833

Full text available: PDFPDF
We introduce AutoHair , the first fully automatic method for 3D hair modeling from a single portrait image, with no user interaction or parameter tuning. Our method efficiently generates complete and high-quality hair geometries, which are comparable to those generated by the state-of-the-art methods, where user interaction is required. The ...
Keywords: data-driven modeling, deep neural network, hair modeling, image segmentation

2 published by ACM
July 2016 ACM Transactions on Graphics (TOG): Volume 35 Issue 4, July 2016
Publisher: ACM
Bibliometrics:
Citation Count: 9
Downloads (6 Weeks): 30,   Downloads (12 Months): 363,   Downloads (Overall): 1,170

Full text available: PDFPDF
We present a novel image-based representation for dynamic 3D avatars, which allows effective handling of various hairstyles and headwear, and can generate expressive facial animations with fine-scale details in real-time. We develop algorithms for creating an image-based avatar from a set of sparsely captured images of a user, using an ...
Keywords: face tracking, facial animation, hair modeling, image-based rendering, virtual avatar

3
March 2014 IEEE Transactions on Visualization and Computer Graphics: Volume 20 Issue 3, March 2014
Publisher: IEEE Educational Activities Department
Bibliometrics:
Citation Count: 24

We present FaceWarehouse, a database of 3D facial expressions for visual computing applications. We use Kinect, an off-the-shelf RGBD camera, to capture 150 individuals aged 7-80 from various ethnic backgrounds. For each person, we captured the RGBD data of her different expressions, including the neutral expression and 19 other expressions ...
Keywords: Face modeling, facial animation, face database, mesh deformation, RGBD camera

4
November 2013 The Visual Computer: International Journal of Computer Graphics: Volume 29 Issue 11, November 2013
Publisher: Springer-Verlag New York, Inc.
Bibliometrics:
Citation Count: 0

We propose a texture mapping technique that allows user to directly manipulate texture coordinates of subdivision surfaces through adding feature correspondences. After features, or constraints, are specified by user on the subdivision surface, the constraints are projected back to the control mesh and a polygon matching/embedding algorithm is performed to ...
Keywords: Texture mapping, Deformation, Parameterization, Subdivision surfaces

5 published by ACM
July 2013 ACM Transactions on Graphics (TOG): Volume 32 Issue 4, July 2013
Publisher: ACM
Bibliometrics:
Citation Count: 49
Downloads (6 Weeks): 20,   Downloads (12 Months): 258,   Downloads (Overall): 2,046

Full text available: PDFPDF
We present a real-time performance-driven facial animation system based on 3D shape regression. In this system, the 3D positions of facial landmark points are inferred by a regressor from 2D video frames of an ordinary web camera. From these 3D points, the pose and expressions of the face are recovered ...
Keywords: 3D avatars, face tracking, facial performance, monocular video tracking, user-specific blendshapes

6 published by ACM
July 2013 ACM Transactions on Graphics (TOG): Volume 32 Issue 4, July 2013
Publisher: ACM
Bibliometrics:
Citation Count: 18
Downloads (6 Weeks): 7,   Downloads (12 Months): 72,   Downloads (Overall): 792

Full text available: PDFPDF
This paper presents a single-view hair modeling technique for generating visually and physically plausible 3D hair models with modest user interaction. By solving an unambiguous 3D vector field explicitly from the image and adopting an iterative hair generation algorithm, we can create hair models that not only visually match the ...
Keywords: hair modeling, image manipulation, video editing

7
May 2013 Graphical Models: Volume 75 Issue 3, May, 2013
Publisher: Academic Press Professional, Inc.
Bibliometrics:
Citation Count: 0

We propose a compact data structure for volumetric meshes of arbitrary topology and bounded valence that offers cell-face, face-edge, and edge-vertex incidence queries in constant time. Our structure is simple to implement, easy to use, and allows for arbitrary, user-defined 3-cells such as prisms and hexahedra, while remaining very efficient ...
Keywords: 3D mesh, Cell complex, Combinatorial maps, Half-face, Compact mesh data structure

8
November 2012 CVM'12: Proceedings of the First international conference on Computational Visual Media
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 1

We propose a texture mapping technique that allows user to directly manipulate texture coordinates of subdivision surfaces through adding feature correspondences. After features, or constraints, are specified by user on the subdivision surface, the constraints are projected back to the control mesh and a Polygon Matching/Embedding algorithm is performed to ...
Keywords: hard constraints, mesh deformation, parameterization, texture mapping, subdivision surfaces

9
November 2012 CVM'12: Proceedings of the First international conference on Computational Visual Media
Publisher: Springer-Verlag
Bibliometrics:
Citation Count: 1

We propose a compact data structure for volumetric meshes of arbitrary topology and bounded valence, which offers cell-face, face-edge, and edge-vertex incidence queries in constant time. Our structure is simple to implement, easy to use, and allows for arbitrary, user-defined volume cells, while remaining very efficient in memory usage compared ...
Keywords: cell complex, combinatorial maps, 3D mesh data structure

10 published by ACM
July 2012 ACM Transactions on Graphics (TOG): Volume 31 Issue 4, July 2012
Publisher: ACM
Bibliometrics:
Citation Count: 21
Downloads (6 Weeks): 8,   Downloads (12 Months): 43,   Downloads (Overall): 909

Full text available: PDFPDF
Human hair is known to be very difficult to model or reconstruct. In this paper, we focus on applications related to portrait manipulation and take an application-driven approach to hair modeling. To enable an average user to achieve interesting portrait manipulation results, we develop a single-view hair modeling technique with ...
Keywords: hairstyle replacement, portrait pop-ups, strand tracing

11
September 2008 CW '08: Proceedings of the 2008 International Conference on Cyberworlds
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 0

This paper presents a novel deformation system for video objects. The system is designed to minimize the amount of user interaction, while providing flexible and precise user control. It has a keyframe-based user interface. The user only needs to manipulate the video object at several keyframes. Our algorithm will smoothly ...
Keywords: Video Object, Shape Deformation, Shape Editing

12
January 2008
Bibliometrics:
Citation Count: 0

A good 2D shape deformation system aims to provide intuitive user interface, generate physically plausible results, and perform at interactive frame rates. To achieve these objectives, I propose a new class of 2D shape deformation algorithms based on geometric energy optimization. The proposed geometric energy is an effective metric of ...

13
September 2006 The Visual Computer: International Journal of Computer Graphics: Volume 22 Issue 9, September 2006
Publisher: Springer-Verlag New York, Inc.
Bibliometrics:
Citation Count: 20

This paper presents a novel 2D shape deformation algorithm based on nonlinear least squares optimization. The algorithm aims to preserve two local shape properties: the Laplacian coordinates of the boundary curve and the local area of the shape interior, which are together represented in a non-quadratic energy function. An iterative ...
Keywords: Character animation, Area preservation, Image editing, Object manipulation



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