Haewoon Kwak
Haewoon Kwak

homepage
hkwakathbku.edu.qa

Professional ACM Member badge
  Affiliation history
Bibliometrics: publication history
Average citations per article62.00
Citation Count2,170
Publication count35
Publication years2007-2018
Available for download36
Average downloads per article2,273.39
Downloads (cumulative)81,842
Downloads (12 Months)7,035
Downloads (6 Weeks)709
SEARCH
ROLE
Arrow RightAuthor only


AUTHOR'S COLLEAGUES
See all colleagues of this author

SUBJECT AREAS
See all subject areas




BOOKMARK & SHARE


35 results found Export Results: bibtexendnoteacmrefcsv

Result 1 – 20 of 35
Result page: 1 2

Sort by:

1 published by ACM
November 2018 ACM Transactions on the Web (TWEB): Volume 12 Issue 4, November 2018
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 32,   Downloads (12 Months): 148,   Downloads (Overall): 148

Full text available: PDFPDF
We develop a methodology to automate creating imaginary people, referred to as personas, by processing complex behavioral and demographic data of social media audiences. From a popular social media account containing more than 30 million interactions by viewers from 198 countries engaging with more than 4,200 online videos produced by ...
Keywords: Persona, user analytics

2
April 2018 WWW '18: Proceedings of the 2018 World Wide Web Conference
Publisher: International World Wide Web Conferences Steering Committee
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 33,   Downloads (12 Months): 297,   Downloads (Overall): 450

Full text available: HtmlHtml  PDFPDF
We investigate the alignment of international attention of news media organizations within 193 countries with the expressed international interests of the public within those same countries from March 7, 2016 to April 14, 2017. We collect fourteen months of longitudinal data of online news from Unfiltered News and web search ...
Keywords: multiplex network, news coverage, web search

3
April 2018 WWW '18: Companion Proceedings of the The Web Conference 2018
Publisher: International World Wide Web Conferences Steering Committee
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 78,   Downloads (12 Months): 511,   Downloads (Overall): 537

Full text available: HtmlHtml  PDFPDF
Over the past few years, a number of new "fringe" communities, like 4chan or certain subreddits, have gained traction on the Web at a rapid pace. However, more often than not, little is known about how they evolve or what kind of activities they attract, despite recent research has shown ...
Keywords: alt-right, changepoint analysis, hate speech, social networks

4 published by ACM
April 2018 CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 6,   Downloads (12 Months): 87,   Downloads (Overall): 145

Full text available: PDFPDF
In this research, we investigate if and how more photos than a single headshot can heighten the level of information provided by persona profiles. We conduct eye-tracking experiments and qualitative interviews with variations in the photos: a single headshot, a headshot and images of the persona in different contexts, and ...
Keywords: online data representations, personas, user perceptions

5 published by ACM
April 2018 CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 5,   Downloads (12 Months): 78,   Downloads (Overall): 100

Full text available: PDFPDF
We report findings and implications from a semi-naturalistic user study of a system for Automatic Persona Generation (APG) using large-scale audience data of an organization's social media channels conducted at the workplace of a major international corporation. Thirteen participants from a range of positions within the company engaged with the ...
Keywords: data-driven personas, persona analytics, user experience

6 published by ACM
April 2018 CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 12,   Downloads (12 Months): 143,   Downloads (Overall): 176

Full text available: PDFPDF
Personas are widely used in software development, system design, and HCI studies. Yet, their evaluation is difficult, and there are no recognized and validated measurement scales to date. To improve this condition, this research develops a persona perception scale based on reviewing relevant literature. We validate the scale through a ...
Keywords: persona evaluation, persona perception, personas

7 published by ACM
March 2018 CHIIR '18: Proceedings of the 2018 Conference on Human Information Interaction & Retrieval
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 9,   Downloads (12 Months): 61,   Downloads (Overall): 61

Full text available: PDFPDF
We present Automatic Persona Generation (APG), a methodology and system for quantitative persona generation using large amounts of online social media data. The system is operational, beta deployed with several client organizations in multiple industry verticals and ranging from small-to-medium sized enterprises to large multi-national corporations. Using a robust web ...
Keywords: personas, user analytics, user experience research

8 published by ACM
March 2018 CHIIR '18: Proceedings of the 2018 Conference on Human Information Interaction & Retrieval
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 8,   Downloads (12 Months): 64,   Downloads (Overall): 64

Full text available: PDFPDF
To more effectively convey relevant information to end users of persona profiles, we conducted a user study consisting of 29 participants engaging with three persona layout treatments. We were interested in confusion engendered by the treatments on the participants, and conducted a within-subjects study in the actual work environment, using ...
Keywords: confusion, eye tracking, mixed method research, personas

9 published by ACM
November 2017 OZCHI '17: Proceedings of the 29th Australian Conference on Computer-Human Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 5,   Downloads (12 Months): 58,   Downloads (Overall): 58

Full text available: PDFPDF
1 One of the reasons for using personas is to align user understandings across project teams and sites. As part of a larger persona study, at Al Jazeera English (AJE), we conducted 16 qualitative interviews with media producers, the end users of persona descriptions. We asked the participants about their ...
Keywords: automation, journalism, personas, user experience

10 published by ACM
July 2017 ASONAM '17: Proceedings of the 2017 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining 2017
Publisher: ACM
Bibliometrics:
Citation Count: 4
Downloads (6 Weeks): 8,   Downloads (12 Months): 24,   Downloads (Overall): 48

Full text available: PDFPDF
We propose a novel method for generating personas based on online user data for the increasingly common situation of content creators distributing products via online platforms. We use non-negative matrix factorization to identify user segments and develop personas by adding personality such as names and photos. Our approach can develop ...

11 published by ACM
July 2017 ASONAM '17: Proceedings of the 2017 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining 2017
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 2,   Downloads (12 Months): 10,   Downloads (Overall): 10

Full text available: PDFPDF
We built a multiplex media attention and disregard network (MADN) among 129 countries over 212 days. By characterizing the MADN from multiple levels, we found that it is formed primarily by skewed, hierarchical, and asymmetric relationships. Also, we found strong evidence that our news world is becoming a "global village." ...

12 published by ACM
July 2017 HT '17: Proceedings of the 28th ACM Conference on Hypertext and Social Media
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 5,   Downloads (12 Months): 70,   Downloads (Overall): 154

Full text available: PDFPDF
The widespread adoption and dissemination of online news through social media systems have been revolutionizing many segments of our society and ultimately our daily lives. In these systems, users can play a central role as they share content to their friends. Despite that, little is known about news spreaders in ...
Keywords: demographics, news sharing, online news, social media, twitter

13 published by ACM
June 2017 C&C '17: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 3,   Downloads (12 Months): 48,   Downloads (Overall): 123

Full text available: PDFPDF
In deploying social media and other information technologies often not designed with MENA (the Middle East and North Africa) cultures in mind, users generate creative approaches to self-representation using virtual identities while preserving their cultural values. To understand and further empower such approaches, we present a mixed-method of computational and ...
Keywords: archetypal analysis, avatars, cultural values, qatar, qualitative analysis, social media, virtual identity

14 published by ACM
May 2017 CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 8
Downloads (6 Weeks): 21,   Downloads (12 Months): 127,   Downloads (Overall): 272

Full text available: PDFPDF
We develop a methodology for persona generation using real time social media data for the distribution of products via online platforms. From a large social media account containing more than 30 million interactions from users from 181 countries engaging with more than 4,200 digital products produced by a global media ...
Keywords: persona, user analytics, user experience research

15
April 2017 WWW '17 Companion: Proceedings of the 26th International Conference on World Wide Web Companion
Publisher: International World Wide Web Conferences Steering Committee
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 7,   Downloads (12 Months): 55,   Downloads (Overall): 77

Full text available: PDFPDF
Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or abandon a game at different stages within the game, previous studies have looked at ...
Keywords: longevity, online multiplayer games, player level, player retention, virtual life trajectory

16
April 2017 WWW '17 Companion: Proceedings of the 26th International Conference on World Wide Web Companion
Publisher: International World Wide Web Conferences Steering Committee
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 6,   Downloads (12 Months): 51,   Downloads (Overall): 73

Full text available: PDFPDF
In this work, we use player behavior during the closed beta test of the MMORPG ArcheAge as a proxy for an extreme situation: at the end of the closed beta test, all user data is deleted, and thus, the outcome (or penalty) of players' in-game behaviors in the last few ...
Keywords: archeage, closed beta test (cbt), massively multiplayer online role playing game (mmorpg), online games

17 published by ACM
April 2015 CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 19
Downloads (6 Weeks): 35,   Downloads (12 Months): 372,   Downloads (Overall): 1,312

Full text available: PDFPDF
In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding ...
Keywords: crowdsourcing, cyberbullying, league of legends, moba, online video game, team competition, toxic playing, trolling

18 published by ACM
December 2014 CoNEXT '14: Proceedings of the 10th ACM International on Conference on emerging Networking Experiments and Technologies
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 3,   Downloads (12 Months): 29,   Downloads (Overall): 196

Full text available: PDFPDF
Through their normal operation, cellular networks are a repository of continuous location information from their subscribed devices. Such information, however, comes at a coarse granularity both in terms of space, as well as time. For otherwise inactive devices, location information can be obtained at the granularity of the associated cellular ...
Keywords: cdrs, cellular networks, localization, mobility modeling, network events, street routing, trajectory estimation

19 published by ACM
April 2014 CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 45
Downloads (6 Weeks): 9,   Downloads (12 Months): 138,   Downloads (Overall): 869

Full text available: PDFPDF
Mobile instant messaging ( e.g. , via SMS or WhatsApp) often goes along with an expectation of high attentiveness, i.e. , that the receiver will notice and read the message within a few minutes. Hence, existing instant messaging services for mobile phones share indicators of availability, such as the last ...
Keywords: asynchronous communication, attentiveness, availability, messaging, mobile devices, prediction

20 published by ACM
April 2014 WWW '14 Companion: Proceedings of the 23rd International Conference on World Wide Web
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 14,   Downloads (12 Months): 69,   Downloads (Overall): 480

Full text available: PDFPDF
With the remarkable advances from isolated console games to massively multi-player online role-playing games, the online gaming world provides yet another place where people interact with each other. Online games have attracted attention from researchers, because i) the purpose of actions is relatively clear, and ii) actions are quantifiable. A ...
Keywords: crowdsourcing, league of legends, machine learning, online video games, toxic behavior



The ACM Digital Library is published by the Association for Computing Machinery. Copyright © 2019 ACM, Inc.
Terms of Usage   Privacy Policy   Code of Ethics   Contact Us