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 Masahiko Inami

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Average citations per article2.23
Citation Count29
Publication count13
Publication years2009-2017
Available for download12
Average downloads per article245.00
Downloads (cumulative)2,940
Downloads (12 Months)718
Downloads (6 Weeks)120
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13 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
December 2017 ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on IUI 2016 Highlights: Volume 7 Issue 4, December 2017
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 27,   Downloads (12 Months): 27,   Downloads (Overall): 27

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This article presents a novel smart eyewear that recognizes the wearer’s facial expressions in daily scenarios. Our device uses embedded photo-reflective sensors and machine learning to recognize the wearer’s facial expressions. Our approach focuses on skin deformations around the eyes that occur when the wearer changes his or her facial ...
Keywords: Wearable, affective computing, eyewear computing, facial expression

2 published by ACM
September 2017 UbiComp '17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 12,   Downloads (12 Months): 58,   Downloads (Overall): 58

Full text available: PDFPDF
Transferring human experience is one of fundamental and vital activities in our history. Teachers, trainers, textbooks, instruction movies, etc. has been introduced for the transmission. New methods that enhance transmission of human experiences are always desired according to the social and economic situations. Recent developments of virtual reality (VR), augmented ...
Keywords: experimental supplement, health care, augmented human, cognitive bias, sports

3 published by ACM
July 2017 SIGGRAPH '17: ACM SIGGRAPH 2017 Emerging Technologies
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 15,   Downloads (12 Months): 131,   Downloads (Overall): 131

Full text available: PDFPDF
This research proposes a novel interaction to alternate body scheme using artificial limbs substitution metamorphosis. In this work, two additional robotic arms are added to user's body, and are substituted with the legs. Using this arms/legs substitution, arms count is expanded to four arms in total with voluntary control using ...
Keywords: limbs expansion, mapping & control, body scheme alternation

4 published by ACM
July 2017 SIGGRAPH '17: ACM SIGGRAPH 2017 Posters
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 13,   Downloads (12 Months): 78,   Downloads (Overall): 78

Full text available: PDFPDF
If we could have the capability to edit or customize our body scheme by technology, could our abilities and activities be enhanced? This research proposes a novel interaction to alternate body scheme using artificial limbs substitution metamorphosis. In this work, two additional robotic arms are added to user's body, and ...
Keywords: limbs expansion, mapping & control, body scheme alternation

5 published by ACM
March 2017 TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 27,   Downloads (12 Months): 36,   Downloads (Overall): 36

Full text available: PDFPDF
We propose a drawing method to create large-scale pictures in public space. We use a property of anisotropic reflection to show images on the grass field. We created a prototype of roller type device which can control the angle of grass. We observed that our system entertains people in public ...
Keywords: grass field, interactive surface, brdf

6
March 2017 IEEE Pervasive Computing: Volume 16 Issue 2, March 2017
Publisher: IEEE Educational Activities Department
Bibliometrics:
Citation Count: 0

Superhuman sports is an emerging research field focused on exploring human augmentation in a playful way. The field combines competition and physical elements from sports with technology to overcome the somatic and spatial limitations of human bodies. It serves as a fascinating application area for human augmentation.

7 published by ACM
July 2016 SIGGRAPH '16: ACM SIGGRAPH 2016 VR Village
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 12,   Downloads (12 Months): 141,   Downloads (Overall): 322

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The emergence of head-mount-displays(HMDs) have enabled us to experience virtual environments in an immersive mean. At the same time, omnidirectional cameras which capture real-life environments in all 360-degree angles in either still image or motion video are also getting attention. Using HMDs, we can view those captured omnidirectional images in ...
Keywords: stereographic projection, feet interaction, planet view, VR projection

8 published by ACM
March 2016 VRIC '16: Proceedings of the 2016 Virtual Reality International Conference
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 5,   Downloads (12 Months): 48,   Downloads (Overall): 48

Full text available: PDFPDF
This research proposes augmenting physical experience with virtual sound effects designed to intrigue children's emotional experience and physical activities, and inspire their creativity. To explore this idea, we present Dramagic, a playful table that enhances authentic sounds occurring at the table with cartoon sound effects. To validate the proposed design, ...
Keywords: sound animation, enchanted things, interactive table

9 published by ACM
March 2016 VRIC '16: Proceedings of the 2016 Virtual Reality International Conference
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 4,   Downloads (12 Months): 47,   Downloads (Overall): 47

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This paper presents a study of using supernumerary arms experience in virtual reality applications. In this study, a system was developed that alternates user's body scheme and motion mapping in real-time when the user interacts with virtual contents. User arms and hands are tracked and mapped into several virtual arms ...
Keywords: multiple arms, multimodal, body ownership, virtual reality

10 published by ACM
March 2015 AH '15: Proceedings of the 6th Augmented Human International Conference
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 4,   Downloads (12 Months): 36,   Downloads (Overall): 185

Full text available: PDFPDF
The flavor of food is not just limited to the sense of taste, but also it changes according to the perceived information from other perception such as the auditory, visual, tactile senses, or through individual experiences or cultural background, etc. We proposed "Gravitamine Spice", a system that focuses on the ...
Keywords: cross-modal, virtual reality, augmented reality, entertainment system, interactive system

11 published by ACM
March 2015 AH '15: Proceedings of the 6th Augmented Human International Conference
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 2,   Downloads (12 Months): 18,   Downloads (Overall): 72

Full text available: PDFPDF
In this paper, we propose "PukuPuCam" system, an apparatus to record one's diving experience from a third-person view, allowing the user to recall the experience at a later time. "PukuPuCam" continuously captures the center of the user's view point, by attaching a floating camera to the user's body using a ...
Keywords: third-person view, wearable camera, augmented sports, life log

12 published by ACM
January 2010 Computers in Entertainment (CIE) - SPECIAL ISSUE: Games: Volume 7 Issue 4, December 2009
Publisher: ACM
Bibliometrics:
Citation Count: 9
Downloads (6 Weeks): 5,   Downloads (12 Months): 35,   Downloads (Overall): 1,723

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IncreTable is a mixed-reality tabletop game inspired by The Incredible Machine . Users can combine real and virtual game pieces in order to solve puzzles in the game. Game actions include placing virtual domino blocks with digital pens, controlling a virtual car by modifying the virtual terrain through a depth ...
Keywords: tabletop gaming, tangible user interfaces, pervasive games, Mixed reality, interaction design

13 published by ACM
December 2009 SIGGRAPH ASIA '09: ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation
Publisher: ACM
Bibliometrics:
Citation Count: 10
Downloads (6 Weeks): 1,   Downloads (12 Months): 18,   Downloads (Overall): 168

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Tele-existence applications for robotic systems are becoming popular and widespread. Tey enable users to control a remote machine while experiencing a sense of being in the remote location. Initially, tele-existence was used for remote de-mining and mission-critical tasks in space, to avoid risking human life. Recently it has been applied ...



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