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 Josef Froschauer

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Average citations per article3.22
Citation Count29
Publication count9
Publication years2010-2013
Available for download4
Average downloads per article229.00
Downloads (cumulative)916
Downloads (12 Months)95
Downloads (6 Weeks)7
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9 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
May 2013 Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage: Volume 6 Issue 2, May 2013
Publisher: ACM
Bibliometrics:
Citation Count: 4
Downloads (6 Weeks): 7,   Downloads (12 Months): 63,   Downloads (Overall): 526

Full text available: PDFPDF
Games have become an integral part of today's culture, most obviously among younger people. At the same time, learning games have proved that they can be a source of enjoyment and are, if well-made, powerful tools for communicating knowledge. For cultural heritage projects targeted to raising the awareness of the ...
Keywords: art history, 3D virtual world, Serious games, game-based learning

2 published by ACM
September 2012 i-KNOW '12: Proceedings of the 12th International Conference on Knowledge Management and Knowledge Technologies
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 0,   Downloads (12 Months): 9,   Downloads (Overall): 134

Full text available: PDFPDF
The perception of art is a subjective affair - being influenced by our feelings, education and cultural background. Contrary, the study of art history uses formal methods to classify artworks. This discrepancy often poses a risk of being insurmountable -- especially for users without prior knowledge of art history. The ...
Keywords: cultural heritage, folksonomy-mining, social tagging, user profiling, user interaction

3
July 2012 ICALT '12: Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 7

In order to develop a learning environment for art history, we adopted concepts from art education and information technology. In contrast to other user-interfaces for art-databases, we created the explorARTorium1 to compare artworks along different dimensions without having to rely on textual information that excludes people without sophisticated knowledge of ...
Keywords: learning, art history, contextual search, social tagging

4
July 2012 ICALT '12: Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 4

Playing is an essential part of human culture, even more so nowadays with computer-based games. Gaming is also regarded as an effective means to transfer knowledge and spark interest in a particular topic. This family of games is referred to as educational games and serious games. In this paper we ...
Keywords: educational games, casual games, mobile games, art history, digital game-based learning

5 published by ACM
November 2011 ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 0,   Downloads (12 Months): 7,   Downloads (Overall): 123

Full text available: PDFPDF
As of today, a lot of different approaches have been dealing with the presentation of art history resources on the Web. While the majority of these focused on traditional 2D methods of display, some did introduce the application of 3D visualization metaphors. Such environments were, however, usually tailored to a ...
Keywords: web3D, art history, human computer interfaces, information visualization, visualization

6 published by ACM
September 2011 i-KNOW '11: Proceedings of the 11th International Conference on Knowledge Management and Knowledge Technologies
Publisher: ACM
Bibliometrics:
Citation Count: 5
Downloads (6 Weeks): 0,   Downloads (12 Months): 16,   Downloads (Overall): 133

Full text available: PDFPDF
For the canon of important works of art, lots of information is available on the Internet. Different Web platforms exist that show artworks with additional information and an Art historical description. While this information is suitable for experts in Art history, users without this expert knowledge may find this information ...
Keywords: cultural heritage mining, digital libraries, folksonomy, tagging, folksonomy mining

7
July 2011 EVA'11: Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
Publisher: BCS Learning & Development Ltd.
Bibliometrics:
Citation Count: 0

In recent years, the number of data collections that are publicly available via the Internet has dramatically increased. Web based semantic databases like Wikipedia derivate DbPedia extend the functionality of Wikipedia by allowing semantic annotations to the information that is usually in form of free text. Since these data collections ...
Keywords: cultural heritage, information visualisation, 3d virtual environments, semantic web

8
May 2011 VS-GAMES '11: Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Publisher: IEEE Computer Society
Bibliometrics:
Citation Count: 2

Using prevalent teaching methods, such as classroom teaching, art historical facts can be tedious to communicate. Especially when it concentrates on teaching artists names, artworks and their corresponding era of art. Knowing about the cultural-historical background of art history can play an important role in raising a student's interest in ...

9
September 2010 Information Sciences: an International Journal: Volume 180 Issue 17, September, 2010
Publisher: Elsevier Science Inc.
Bibliometrics:
Citation Count: 5

In this article we showcase an agent-mediated B2C and B2B e-Marketplace. This e-Marketplace is part of the social and immersive 3D e-Tourism environment ''Itchy Feet''. We give an overview of the framework that forms the basis of the e-Marketplace and show how it is used to create B2C-, B2B- and ...
Keywords: Multi-agent system, Virtual organizations, Electronic institutions, e-Tourism, 3D virtual world, e-Commerce, e-Marketplace



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