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 Anthousis Andreadis

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Bibliometrics: publication history
Average citations per article1.55
Citation Count17
Publication count11
Publication years2010-2017
Available for download3
Average downloads per article105.00
Downloads (cumulative)315
Downloads (12 Months)160
Downloads (6 Weeks)10
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1 published by ACM
March 2017 Journal on Computing and Cultural Heritage (JOCCH): Volume 10 Issue 2, April 2017
Publisher: ACM
Citation Count: 0
Downloads (6 Weeks): 9,   Downloads (12 Months): 121,   Downloads (Overall): 121

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The problem of the restoration of broken artifacts, where large parts could be missing, is of high importance in archaeology. The typical manual restoration can become a tedious and error-prone process, which also does not scale well. In recent years, many methods have been proposed for assisting the process, most ...
Keywords: symmetry detection, Reassembly, object completion, shape classification, registration, segmentation

October 2015 Computer Graphics Forum: Volume 34 Issue 7, October 2015
Publisher: The Eurographs Association & John Wiley & Sons, Ltd.
Citation Count: 1

We present a new method for the completion of partial globally-symmetric 3D objects, based on the detection of partial and approximate symmetries in the incomplete input dataset. In our approach, symmetry detection is formulated as a constrained sparsity maximization problem, which is solved efficiently using a robust RANSAC-based optimizer. The ...
Keywords: I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Curve, surface, solid, and object representations, Categories and Subject Descriptors according to ACM CCS

3 published by ACM
July 2015 SIGGRAPH '15: ACM SIGGRAPH 2015 Posters
Publisher: ACM
Citation Count: 2
Downloads (6 Weeks): 1,   Downloads (12 Months): 31,   Downloads (Overall): 129

Full text available: PDFPDF
The problem of object restoration from eroded fragments where large parts could be missing is of high relevance in archaeology. Manual restoration is possible and common in practice but it is a tedious and error-prone process, which does not scale well. Solutions for specific parts of the problem have been ...

May 2015 Computer Aided Geometric Design: Volume 35 Issue C, May 2015
Publisher: Elsevier Science Publishers B. V.
Citation Count: 3

The registration of two geometric surfaces is typically addressed using variants of the Iterative Closest Point (ICP) algorithm. The Sparse ICP method formulates the problem using sparsity-inducing norms, significantly improving the resilience of the registration process to large amounts of noise and outliers, but introduces a significant performance degradation. In ...
Keywords: 3D scan alignment, ℓp minimization, Digital geometry processing, Surface registration

March 2015 GRAPP 2015: Proceedings of the 10th International Conference on Computer Graphics Theory and Applications
Publisher: SCITEPRESS - Science and Technology Publications, Lda
Citation Count: 0

In this paper we present a novel generic method for the fast and accurate computation of geometric features at multiple scales. The presented method works on arbitrarily complex models and operates in the parametric space. The majority of the existing methods compute local features directly on the geometric representation of ...
Keywords: Geometric features, Parametric space, Mesh geometry.

October 2014 GCH '14: Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage
Publisher: Eurographics Association
Citation Count: 3

Due to recent improvements in 3D acquisition and shape processing technology, the digitization of Cultural Heritage (CH) artifacts is gaining increased application in context of archival and archaeological research. This increasing availability of acquisition technologies also implies a need for intelligent processing methods that can cope with imperfect object scans. ...

December 2013 SMAP '13: Proceedings of the 2013 8th International Workshop on Semantic and Social Media Adaptation and Personalization
Publisher: IEEE Computer Society
Citation Count: 0

The advancement of ICT has brought about significant changes in the way the cultural and creative industries work as well as in the experience they offer. However there is still a lot of potential that can be leveraged to advance the state of the art in the way the public ...
Keywords: Multimedia streaming, social media, quality of experience, monitoring, cultural industries

8 published by ACM
August 2013 ASONAM '13: Proceedings of the 2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining
Publisher: ACM
Citation Count: 0
Downloads (6 Weeks): 0,   Downloads (12 Months): 8,   Downloads (Overall): 65

Full text available: PDFPDF
The paper shows how different concepts and technologies, such as high quality multimedia content production and delivery, social media interaction, and methodologies for monitoring and analysing social network activity, can be practically combined with traditional virtual reality installations into an innovative experimental system that enhances the experience of the visitors ...
Keywords: quality of experience, social media, multimedia content production and delivery

January 2013 Transactions on Edutainment IX
Publisher: Springer-Verlag
Citation Count: 0

Until recently virtual environments and videogame applications rarely incorporated any deep cultural or educational principles. Current research in the area of virtual reality applications, clearly indentify that they are extremely motivating for learners and therefore can be employed as an innovative, more accessible framework to deliver education while at the ...
Keywords: educational virtual environments, interactive storytelling, video games, virtual reality, thermopylae battle simulation

May 2011 VS-GAMES '11: Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Publisher: IEEE Computer Society
Citation Count: 2

Virtual environments have been valued as being extremely motivating for learners and therefore are employed as an innovative, more accessible framework to deliver education and entertainment to the public. Recent advances in creating videogame applications imbedded with effective learning principles, along with the evolution of human computer interfaces performed within ...
Keywords: virtual reality, interactive storytelling, educational virtual environments, video games, thermopylae battle simulation

September 2010 PCI '10: Proceedings of the 2010 14th Panhellenic Conference on Informatics
Publisher: IEEE Computer Society
Citation Count: 2

The employment of innovative forms of technology in the areas of art and entertainment is receiving significant attention from the research community in the context of evaluating new forms of expression. Recent developments in tangible interaction, pervasive sensing, wearable computing, and mobile communications bring about the potential to connect, in ...
Keywords: real time, motion capture, theatrical, virtual reality, 3D graphics, technology, art, avatar

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