Pejman Mirza-Babaei
Pejman Mirza-Babaei

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pejman.matacm.org

  Affiliation history
Bibliometrics: publication history
Average citations per article2.73
Citation Count71
Publication count26
Publication years2011-2017
Available for download26
Average downloads per article218.12
Downloads (cumulative)5,671
Downloads (12 Months)1,597
Downloads (6 Weeks)192
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26 results found Export Results: bibtexendnoteacmrefcsv

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1 published by ACM
October 2017 CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 8,   Downloads (12 Months): 20,   Downloads (Overall): 20

Full text available: PDFPDF
Player involvement in the process of game development has become a de-facto standard in both industry and academia. Participation is intended to empower players, while helping designers create better games. However, participation also introduces uncertainty regarding players' and designers' relative roles, and creates new concerns over the exploitation of players, ...
Keywords: game analytics, game design, games user research, participatory design, methodology

2 published by ACM
October 2017 CHI PLAY '17: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 26,   Downloads (12 Months): 101,   Downloads (Overall): 101

Full text available: PDFPDF
Motivational affordances are attributes of interactive technologies or game elements that promote participation in physical activity (PA) routines. Although these affordances have been previously integrated into technologies in non-tailored approaches, the motivations of adults for PA are specific (e.g., to improve one's health, wellness, or fitness). There are no previous ...
Keywords: motivation, gamification, physical activity, user experience design, motivational affordances

3 published by ACM
October 2017 CHI PLAY '17: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 12,   Downloads (12 Months): 67,   Downloads (Overall): 67

Full text available: PDFPDF
The first few minutes of play, commonly referred to as the onboarding phase, of Free-to-Play mobile games typically display a substantial churn rate among new players. It is therefore vital for designers to effectively evaluate this phase to investigate its satisfaction of player expectations. This paper presents a study utilizing ...
Keywords: games user research, F2P, freemium, onboarding phase, GUR, free-to-play, mobile games, user experience

4 published by ACM
August 2017 FDG '17: Proceedings of the 12th International Conference on the Foundations of Digital Games
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 4,   Downloads (12 Months): 41,   Downloads (Overall): 41

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Visualization techniques can facilitate the understanding and exploration of relationships in usertesting data. For example, data from players' in-game movement can be combined with interview data or questionnaire results. However, the process of amalgamation is not straightforward, because the underlying data often exists in different formats. Another challenge is making ...
Keywords: analytics, usertest, mixed-methods, games user research, visualization

5 published by ACM
March 2017 Journal on Computing and Cultural Heritage (JOCCH): Volume 10 Issue 2, April 2017
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 45,   Downloads (12 Months): 444,   Downloads (Overall): 444

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Cultural heritage artifacts connect us to past generations and provide links to previous worlds that are beyond our reach. We developed TombSeer, an augmented reality application that aims to immerse the wearer in a museum space engaging two senses (seeing and gesturing) through a holographic heads-up interface that brings virtual, ...
Keywords: Wearable technology, augmented reality, holographic computing, usability

6 published by ACM
October 2016 AcademicMindtrek '16: Proceedings of the 20th International Academic Mindtrek Conference
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 6,   Downloads (12 Months): 64,   Downloads (Overall): 79

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Creating video games is a lengthy and demanding process. Financial success for games studios often depends on making games that deliver a fun and engaging experience for a diverse audience of players. Therefore, understanding how players interact and behave during gameplay is of vital importance. Playtesting aims to assist developers ...
Keywords: game development, indie developers, user experience, case studies, games user research, playtesting

7 published by ACM
May 2016 CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 2,   Downloads (12 Months): 50,   Downloads (Overall): 118

Full text available: PDFPDF
Playtesting sessions are becoming more integrated in game development cycles. However, playtests are not always feasible or affordable for smaller independent game studios, as they require specialized equipment and expertise. Given the recent growth and prevalence of independent developers, there is a need to adapt playtesting processes for indie studios ...
Keywords: persona, playtest, games user research, indie development, rapid prototyping, telemetry

8 published by ACM
May 2016 CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 7,   Downloads (12 Months): 45,   Downloads (Overall): 109

Full text available: PDFPDF
The Games User Research (GUR) community has thrived at CHI with four workshops and a course since CHI 2012; all of these were well attended. In line with the #chi4good spirit this year, the GUR field must advance towards demographics that will benefit from GUR but are currently underrepresented in ...
Keywords: games research, user experience, games 4 health, games user research, playability, games for change, usability

9 published by ACM
February 2016 AH '16: Proceedings of the 7th Augmented Human International Conference 2016
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 2,   Downloads (12 Months): 48,   Downloads (Overall): 162

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TombSeer immerses the wearer in a museum space engaging two senses (sight and touch) through a holographic, augmented reality, heads-up interface that brings virtual, historical artifacts "back to life" through gestural interactivity. The purpose of TombSeer is to introduce more embodied interaction to museum visits using an emerging hardware platform ...
Keywords: usability, wearable technology, augmented reality, holographic computing, Museum

10 published by ACM
October 2015 CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1,   Downloads (12 Months): 22,   Downloads (Overall): 60

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Investigations into playing against computer and human controlled opponents have shown higher levels of arousal against human opponents. Most experiments however measure this by using post play surveys. In contrast, the study reported in this paper used physiological measurements to allow for different events during competitive play to be analysed. ...
Keywords: physiological measurements, video games, agents, avatars, competition

11 published by ACM
October 2015 CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Publisher: ACM
Bibliometrics:
Citation Count: 1
Downloads (6 Weeks): 3,   Downloads (12 Months): 25,   Downloads (Overall): 93

Full text available: PDFPDF
In both industry and academia, software tools are essential for games user research (GUR) in order to collect, integrate, analyze and report on games and players' data. GUR datasets are becoming more and more complex, detailed and multifaceted. Hence, tools are necessary to efficiently handle data. This one-day workshop explores ...
Keywords: mixed methods, usability, user experience, user studies, game user research, research tools

12 published by ACM
October 2015 CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 7,   Downloads (12 Months): 84,   Downloads (Overall): 230

Full text available: PDFPDF
In recent years, new wearable platforms and peripherals requiring unique modes of interaction have been emerging in record numbers. Watches, necklaces, glasses, even pants [1] are beginning to incorporate technology. Wearable devices also offer many new ways for users to interact; therefore, more research is needed to evaluate these novel ...
Keywords: augmented reality, heuristic evaluation, wearable technology

13 published by ACM
September 2015 UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 5,   Downloads (12 Months): 29,   Downloads (Overall): 72

Full text available: PDFPDF
The key contributions for this design paper are to showcase a working prototype of iMind that utilizes viewers' brainwave activity to personalize an aesthetic experience with the digitized art of Paul Klee. Digital humanities and arts methodologies were deliberately employed to conduct this design. iMind aims to broaden the exploratory ...
Keywords: BCI, creativity, visual art, wearable computers

14 published by ACM
April 2015 CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 2,   Downloads (12 Months): 23,   Downloads (Overall): 88

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This one-day workshop brings together researchers and practitioners to share knowledge and practices of how players are understood, treated and evaluated in specific disciplines and sub-disciplines throughout the diverse field of HCI. Participants from academia and industry will engage in dialogue across these numerous interdisciplinary areas to critically reflect on ...
Keywords: usability, video games, games research, user experience, game design, games user research, playability

15 published by ACM
April 2015 CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 1,   Downloads (12 Months): 33,   Downloads (Overall): 114

Full text available: PDFPDF
This course will allow people to understand the intricacies of rapid games user research methods. For this we will weave together playtesting exercises and help participants turn player feedback into actionable design recommendations. The course is designed from a user experience (UX) perspective and should allow for people unfamiliar with ...
Keywords: game usability, game analytics, playtesting, user experience, evaluation, games user research, user testing

16 published by ACM
October 2014 CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 1,   Downloads (12 Months): 29,   Downloads (Overall): 210

Full text available: PDFPDF
Player experiences and expectations are connected. The presumptions players have about how they control their gameplay interactions may shape the way they play and perceive videogames. A successfully engaging player experience might rest on the way controllers meet players' expectations. We studied player interaction with novel controllers on the Sony ...
Keywords: augmented reality, games user research, player experience, wonderbook, games, controllers, user experience

17 published by ACM
October 2014 CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
Publisher: ACM
Bibliometrics:
Citation Count: 9
Downloads (6 Weeks): 3,   Downloads (12 Months): 42,   Downloads (Overall): 293

Full text available: PDFPDF
Little is currently known about the influence of co-located player audiences on gameplay experience. Social player experiences are important to understand in co-located gaming scenarios, because these experiences relate to player performance. Player-audience relationships have been studied before, but prior research focused on player attributes and typology. In our study, ...
Keywords: multiplayer game, social interaction, audience influence, co-located gaming, game design, player experience

18 published by ACM
April 2014 CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 7,   Downloads (12 Months): 49,   Downloads (Overall): 287

Full text available: PDFPDF
A major challenge in studying player experience is tying together the results of quantitative and qualitative games user research (GUR) data. For example, combining data from players' physiological measures with questionnaire or interview results and in-game movement data into a single report is not straightforward because the underlying data is ...
Keywords: game analytics, games, physiological measurements, video games user research, visualization

19 published by ACM
April 2014 CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 10,   Downloads (12 Months): 67,   Downloads (Overall): 348

Full text available: PDFPDF
Games and Entertainment have become important areas of research within the field of Human-Computer Interaction. The community has grown dramatically in the past years. During the previous CHI conference, there were a growing number of game-oriented submissions demonstrating the increased importance of the field. In 2014, the successful Student Games ...
Keywords: chi play, entertainment, hci, games, video games, gamification, play, player

20 published by ACM
April 2014 CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 7
Downloads (6 Weeks): 8,   Downloads (12 Months): 52,   Downloads (Overall): 259

Full text available: PDFPDF
The community of video game researchers has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the HCI community to the environment of digital games. This one-day workshop investigates two areas that must be addressed to continue advancing the field: mixed method frameworks which ...
Keywords: game design, games user research, player experience, software psychology, usability, video games, mixed method, user experience



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