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 Helen C Miles

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Average citations per article2.80
Citation Count14
Publication count5
Publication years2012-2015
Available for download1
Average downloads per article319.00
Downloads (cumulative)319
Downloads (12 Months)88
Downloads (6 Weeks)4
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1 published by ACM
November 2015 Journal on Computing and Cultural Heritage (JOCCH): Volume 9 Issue 1, February 2016
Publisher: ACM
Citation Count: 1
Downloads (6 Weeks): 4,   Downloads (12 Months): 88,   Downloads (Overall): 319

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By collecting images of heritage assets from members of the public and processing them to create 3D-reconstructed models, the HeritageTogether project has accomplished the digital recording of nearly 80 sites across Wales, UK. A large amount of data has been collected and produced in the form of photographs, 3D models, ...
Keywords: crowd-sourced data, Automated photogrammetry

November 2015 Transactions on Computational Science XXVI - Volume 9550
Publisher: Springer-Verlag New York, Inc.
Citation Count: 0

The HeritageTogether project has developed a web platform through which members of the public can upload their own photographs of heritage assets to be processed into 3D models using an automated Structure-from-Motion work flow. The web platform is part of a larger project which aims to capture, create and archive ...
Keywords: Archaeology, Co-production, Structure-from-Motion

October 2014 CW '14: Proceedings of the 2014 International Conference on Cyberworlds
Publisher: IEEE Computer Society
Citation Count: 1

With the rise of digital content and web-based technologies, archaeologists and heritage organisations are increasingly striving to produce digital records of archaeology and heritage sites. The large numbers and geographical spread of these sites means that it would be too time-consuming for any one team to survey them. To meet ...
Keywords: photogrammetry, co-production, archaeology

October 2013 CW '13: Proceedings of the 2013 International Conference on Cyberworlds
Publisher: IEEE Computer Society
Citation Count: 2

We have designed and developed a virtual environment to train rugby ball passing skills. Seeking to validate the system's ability to correctly aid training, an initial experiment was performed to examine the effect of stereoscopic technology and the physical screen's setup on the user's ability to perceive virtual distances correctly. ...
Keywords: distance perception, stereoscopy, rugby

October 2012 Computers and Graphics: Volume 36 Issue 6, October, 2012
Publisher: Pergamon Press, Inc.
Citation Count: 10

There is growing interest in utilising virtual environments (VEs) in the context of sports. In particular there is a desire to be able to improve sensorimotor skills rather than just using a VE as a tool for strategy analysis, or entertainment. The range of skills required across all different sports ...
Keywords: Review, Sports analysis, Training

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