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 Patrick Reuter

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Average citations per article2.14
Citation Count15
Publication count7
Publication years2012-2017
Available for download4
Average downloads per article183.75
Downloads (cumulative)735
Downloads (12 Months)171
Downloads (6 Weeks)26
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1 published by ACM
June 2017 PerDis '17: Proceedings of the 6th ACM International Symposium on Pervasive Displays
Publisher: ACM
Citation Count: 0
Downloads (6 Weeks): 4,   Downloads (12 Months): 42,   Downloads (Overall): 42

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Although spherical displays become more and more pervasive, the design of interactive content for these displays still remains difficult as it requires most developers to get familiar with specific tools for managing the output and input. In this paper, we present a framework for developing applications for multitouch spherical displays ...
Keywords: touch input, web programming, spherical display

October 2015 Computers and Graphics: Volume 51 Issue C, October 2015
Publisher: Pergamon Press, Inc.
Citation Count: 0

Moving least squares (MLS) surface approximation is a popular tool for the processing and reconstruction of non-structured and noisy point clouds. This paper introduces a new variant improving the approximation quality when the underlying surface is assumed to be locally developable, which is often the case in point clouds coming ...
Keywords: Moving least squares, Surface reconstruction

3 published by ACM
June 2014 Journal on Computing and Cultural Heritage (JOCCH) - Special Issue on Interacting with the Past: Volume 7 Issue 2, July 2014
Publisher: ACM
Citation Count: 1
Downloads (6 Weeks): 21,   Downloads (12 Months): 117,   Downloads (Overall): 542

Full text available: PDFPDF
Cultural heritage artifacts often contain details that are difficult to distinguish due to aging effects such as erosion. We propose the revealing flashlight , a new interaction and visualization technique in spatial augmented reality that helps to reveal the detail of such artifacts. We locally and interactively augment a physical ...
Keywords: Spatial interaction techniques, spatial augmented reality, tangible interaction, expressive visualization

4 published by ACM
November 2013 IHM '13: Proceedings of the 25th Conference on l'Interaction Homme-Machine
Publisher: ACM
Citation Count: 0
Downloads (6 Weeks): 0,   Downloads (12 Months): 5,   Downloads (Overall): 43

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La Réalité Augmentée Spatiale (RAS) permet d'enrichir des objets du monde réel par apposition d'informations numériques à l'aide de vidéo-projecteurs. Elle présente un fort potentiel pour introduire de nouvelles techniques d'interaction, car la co-localisation de l'espace de rendu et de l'espace d'interaction dans le monde réel permet de se baser ...
Keywords: Réalité Augmentée Spatiale, Visualisation expressive, Interaction tangible

5 published by ACM
July 2013 SIGGRAPH '13: ACM SIGGRAPH 2013 Talks
Publisher: ACM
Citation Count: 0
Downloads (6 Weeks): 1,   Downloads (12 Months): 7,   Downloads (Overall): 108

Full text available: PDFPDF
Surface curvature is a measure commonly employed in Computer Graphics for a vast range of applications: for modeling purposes of course, but also to drive texture generation, or to produce exaggerated or stylized shading results (see Figure 1).

August 2012 Computer Graphics Forum: Volume 31 Issue 5, August 2012
Publisher: John Wiley & Sons, Inc.
Citation Count: 14

We present a novel approach to the multi-scale analysis of point-sampled manifolds of co-dimension 1. It is based on a variant of Moving Least Squares, whereby the evolution of a geometric descriptor at increasing scales is used to locate pertinent locations in scale-space, hence the name “Growing Least Squares”. Compared ...

June 2012 The Visual Computer: International Journal of Computer Graphics - CGI'2012 Conference: Volume 28 Issue 6-8, June 2012
Publisher: Springer-Verlag New York, Inc.
Citation Count: 0

We present design principles for conceiving tangible user interfaces for the interactive physically-based deformation of 3D models. Based on these design principles, we developed a first prototype using a passive tangible user interface that embodies the 3D model. By associating an arbitrary reference material with the user interface, we convert ...
Keywords: Physically-based deformation, ShapeTape, Two-handed interaction

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