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 Tobias Nöll

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Average citations per article6.25
Citation Count25
Publication count4
Publication years2011-2015
Available for download1
Average downloads per article204.00
Downloads (cumulative)204
Downloads (12 Months)46
Downloads (6 Weeks)5
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February 2015 Journal on Computing and Cultural Heritage (JOCCH) - Special Issue on Best Papers from Digital Heritage 2013: Volume 8 Issue 1, February 2015
Publisher: ACM
Citation Count: 1
Downloads (6 Weeks): 5,   Downloads (12 Months): 46,   Downloads (Overall): 204

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Effective documentation and display of ancient objects is an essential task in the field of cultural heritage conservation. Digitization plays an important role in the process of creating, preserving, and accessing objects in digital space. Up to the present day, industrial scanners are used for this task, which focus mainly ...
Keywords: Appearance, BRDF, cultural heritage, digital replica, virtual museum

January 2013 WACV '13: Proceedings of the 2013 IEEE Workshop on Applications of Computer Vision (WACV)
Publisher: IEEE Computer Society
Citation Count: 7

We present OrcaM, a device for exploring new methods in the field of simultaneous acquisition of geometry, color and reflectance properties. OrcaM employs a full-spherical construction, a movable projector-camera unit, 633 individually controllable LEDs and a height-adjustable turntable with a glass carrier. In contrast to state of the art hardware ...
Keywords: Cameras,Glass,Calibration,Geometry,Image reconstruction,Light emitting diodes,Hardware

November 2012 ACCV'12: Proceedings of the 11th international conference on Computer Vision - Volume 2
Publisher: Springer-Verlag
Citation Count: 13

We present a novel scanning system for capturing a full 3D human body model using just a single depth camera and no auxiliary equipment. We claim that data captured from a single Kinect is sufficient to produce a good quality full 3D human model. In this setting, the challenges we ...

June 2011 EGSR '11: Proceedings of the Twenty-second Eurographics conference on Rendering
Publisher: Eurographics Association
Citation Count: 3

Texture atlases are commonly used as representations for mesh parameterizations in numerous applications including texture and normal mapping. Therefore, packing is an important post-processing step that tries to place and orient the single parameterizations in a way that the available space is used as efficiently as possible. However, since packing ...

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